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Feed and Grow: Fish News

Update 0.13

Update 0.13

In today's update, we're coming out with first steps into Coral Reef map ( previously called Ocean map ). Which we are transforming into survival friendly form. Additionally after months of hard work with our pals Grand Beats we're proud to show off first major step towards new amazing music and sound effects.

Jump-in and let us know what do you think!
[h2]Coral Reef map changes[/h2]

One of the biggest challenges towards Survival mode was the overall ecosystem of the Reef map. Over time we filled it with a lot of different species that had no / very little participation in the overall food chain.

Some were removed some added, so far. Yet the kind of the ocean keeps it's throne.

  • Dunkleosteus - removed
  • three new Parrotfish - added ( so far they only differ randomly in coloration )
  • Blue Tang and new three Tang fish - added
  • Butterfly fish - added
  • Cuttlefish - added
  • Small destroy-able mollusk-like food - removed
  • Sea urchin - added ( deals damage on contact ! )
  • New animated light



Onward to the better, yet keeping the old feeling, we've updated the behavior of the most predators in the Reef map. This includes Moray eel, Grouper goliath, Barracudas and both Tiger and Hammerhead sharks. The main problem we've been facing was to create a focused role for each kind of fish. Eels correctly hide in crevices. Sharks seek and target meaty prey. Barracudas collectively strike upon smaller schools of fish.

Did you know? Bibos was originally meant to be the single-one Big-Boss of the map. However that shark eventually took over that role, as he had better resolution model :D.

  • Goliath - new model & better stats
  • Hammerhead - new model & better stats





[h2]New Audio[/h2]
Finally first audio rework is here! All thanks to amazing work by the Grand Beats who did all the work on music composition and sound effects. The best thing is there's more to come!
  • After this update audio settings will be reset to 75%
Big shout out for them and their amazing work!



[h2]Other changes & bug fixes[/h2]
  • New lighting and animations in Fish select, you can now rotate and zoom on to fish model by holding LMB and moving the cursor / scrolling with MMB
  • Increased the power of Brightness slider setting in Graphics by 3 times
  • Fixed / adjusted random fish movement, that caused some very active fish to shake when idling or resting
  • FIxed a bug where King crab and his countless army would attack their own spawned eggs
  • Fixed crabs movement bugs when ragdolls were ON
  • Fixed mantis shrimp walk / swim bugs when ragdolls were ON
  • Reduced mantis shrimp damage by -66% and adjusted his attacking behavior


That's all for today, have fun,
looking forward to next Update!

Update 0.12

Are you prepared to face what it takes to survive in the Swamp?
Hatch, eat, grow and secure bright future for your offspring. Sounds easy? Take a look at what can get into your way! As the swamp water levels always change you are put in front of annoying competitors, hungry predators and tempting rewards. Observe your environment and take advantages of it.


Survival changes
Digestion & Healing processes in survival mode have been changed to appear earlier and slow down when your fish is moving. AI will no longer gain experience instantly after eating, instead attempt to rest and digest the food.

Dead-match
Since many of you have ask for this feature, coins gained in dead-match mode will now be saved with upper limit of 1000 per map. The limit is added so the gameplay won't lose the risk/gain element.
- note that this won't work after using cheats




Other changes
  • Re-balanced Snakehead damage and attack speed, added Rage passive
  • Changed Arowana hunting behavior to prefer eating babies
  • Changed Catfish hunting behavior to prefer large fish
  • Wachuma has been removed
  • Ubur has been removed
  • Raptors in swamp are enabled only in Dead-match mode
  • Bottom dwellers ( Carp and Sturgeon ) have new passive ability that helps them to find hidden food
  • Pikes in swamp got transformed into Muskellunge
  • Scared fish AI now uses sprint only if a predator is facing its way.
  • Added new option to toggle VSync on/off into Video settings, by default it is turned on


Thanks,
as always, looking forward up to next update!

Merry Christmas - Open your gifts !

Patch 0.11.3


Changes and Bug fixes
  • Tuna - new model, removed Rage passive and adjusted stats
  • Moved Tunas from Great map to Ocean map
  • Moved Coccosteus from Ocean map to Great map
  • Increased damage and rate of drowning, so just health regeneration won't stop you from dying
  • Fixed sardines being three times as fast when playing with Ragdolls
  • Fixed Dunkleosteus skin stats and cost
  • Fixed Dolphin skins rendered Red/Green/Blue when playing on Simple graphics setting
  • Fixed water rendering in deep Great map


Christmas update is coming soon!
Thanks!

Update 0.11.2

Dolphins and Sailfish!
This update comes with three new Dolphins species, Swordfish -> Sailfish and sardines changes. Currently only playable in Ocean map, the dolphin comes with Ultrasonic Bang active ability that stuns prey in distance. Playable species are: Bottlenose, Shortbeaked and Hector dolphin, species can be changed in fish select or by pressing the 1 / 2 / 3 key while playing as one.

Sardines
Now have a simple swimming animation and more complex behavior. Currently only few predators, including the dolphin and sailfish, are set to actively hunt them as they're quite fast and agile.

Other changes
  • Updated water shading to show light rays
  • Fixed Great white boss, where he would focus on eating plankton
  • Disabled Halloween
  • Fixed inability to bite each other for Dunkleosteus and Coccosteus
  • Fixed freezing after map loading
  • And a bunch of micro stats balancing on other creatures in Ocean map


As always, looking forward to the next update!