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Feed and Grow: Fish News

Merry Christmas - Open your gifts!

Halloween challenge!

Fill your belly with candy

Halloween event has returned, now with skin rewards. The goal is simple eat candy and avoid zombies, unlock skins and achievements at 50/100/150/200/250/300 score.

Some tips
  • Keep it slow and calm, zombie fish react to your movement.
  • Take use of pumpkins that act as a safe houses.
  • When being chased take quick sharp turns, regain stamina, then swim straight away.




[h3]Other changes ( update 0.14.2 )[/h3]
  • Fixed a bug causing swimming animation on large fish to disappear.
  • Fixed a bug causing Kronosaurus to attempting to attack themselves.


[h2]Dorudon - new cetacean[/h2]


[h2]Zander - new percidean
[/h2]

[h2]Salmon female / male - remake[/h2]


[h2]Orca - remake[/h2]


[h2]Cheshire catfish - skin[/h2]

Update 0.14.1

New Styxosaurus


[h2]Ichtyosaurus remake[/h2]


[h2]Other major changes[/h2]
  • Added new GFX and SFX for collisions with Sand, Wood, Ground, Coral and Grass / Foliage
  • Clowntrigger spawns removed
  • Dunkleosteus increased max speed -> fixed stamina spending
  • Titanichtis increased max speed -> fixed stamina spending
  • Pinky increased max speed -> fixed stamina spending & increased roaming so the don't just circle at spawns
  • Tigershark -> fixed biting animation
  • Kronosaurus -> fixed turning and navigation + smoothed out movement
  • Mantis shrimp -> increased base speed + fixed stamina spending
  • Knightia -> fixed swim animation & reduced speed
  • Norway redfish -> fixed swim animation


[h2]New game launcher & Cheatmod[/h2]
For now you will be asked whether you want to launch the game old way or with the launcher.

As we're slowly adding modding and extensions support, the launcher comes with simple solution to DLL modding. The launcher is also targeting .Net4.8 so required framework will be automatically downloaded and installed if missing.

[h3]Cheatmod[/h3]
Cheats as used to be in game are now only enabled with the cheatmod, as to prevent accidentally using them and then not being able to finish achievements.

Cheats currently in game are:
  • L + I = add points
  • L + U = level up / fill stomach in survival mode
  • D + X = kill self
  • F4 = ON/OFF - AI takes control over your fish ( we've been using this to debug behaviors, but then it's quite useful or fun to play with )


[h3]Modding - current state[/h3]
Currently modded DLLs can be placed into custom folder inside the "/Mods/" folder located in the games local files.




Those with "Assembly-CSharp.dll" (if checked) will temporary rewrite "/Feed and Grow_Data/ManagedAssembly-CSharp.dll" with the one inside the mod folder, and so the game will be launched with that dll.



In close future we will be adding content modding via Unity Assetbundles downloaded by steam workshop. So far we're planning to implement custom maps, scenarios, fish and their skins.
A complete guide to creating mods (DLL and Content) with examples will be published as soon as steam workshop gets turned on.

Thanks,
As always, looking forward to next update!

Update 0.14

Hatch & Fight for your survival in Coral reef

Do you have what it takes to survive in the reef? Remember if you start small don't think too big. As you'll always be in sight of those who are waiting for you to make the wrong move. Keep up your endurance and distance form others. Find crevices, yet be aware of eels, to protect your offspring. Of course unless you're at top of the food chain.

[h2]Christmas 2020[/h2]
Likewise last year, everybody gets to open all the gifts.
This year an especially cute gift awaits for you.

[h2]Other changes and bug fixes[/h2]
  • Great white shark got new model and animations
  • Improved biting animation across all fish
  • Reduced length of shark bite and wiggle by 50%
  • Reduced damage dealt by sea urchins
  • Removed danger/battle music kicking in when getting hit by sea urchin or biting and large dead predator
  • Decreased time required to digest from 5 to 3.5 seconds
  • New Baby shark models for Tiger and Mako
  • New Baby shark model for Hammerhead
  • New Baby Goliath texture
  • Fixed multiple bugs related to receiving stars and their upgrades in survival mode
  • Fixed multiple visual bugs in Coral reef and made some areas nicer
  • Moved and redistributed spawns in Coral reef so there are less overpopulated areas
  • Tunas and Parrot fish now get afraid of bigger predators from larger distance
  • Goliath initial acceleration increased, long lasting speed decreased


We wish you merry Christmas, happy holidays and a best wishes to the upcoming year!

Patch 0.13.1

In this patch we're addressing some ingame issues. Meanwhile we've had a new shark ready, so he can get into the game too.

New Mako Shark!


[h2]Patch notes[/h2]
  • Fixed inability to achieve achievement King of the ocean
  • Fixed missing Crab madness mode on Great map
  • Adjusted scenarios where danger music kicks in
  • Fixed animation bug on your fish after spawning
  • Fixed animation bug on parrot fish when stopped moving
  • Reduced overall rarity of sharks:
    • Tiger 2 -> 1
    • Hammerhead 3 -> 2
    • Blacktip 5 -> 4
  • Reduced swimming speed by 10% of Tiger and Hammerhead, ( so mako is the fastest )
  • Hammerhead damage -10%
  • Hammerhead bite speed -10%
  • Hammerheads now prefer hunting crustaceans
  • Tiger shark damage +5%
  • Tiger shark bite speed +5%
  • Blacktip shark damage -25%
  • Blacktip shark bite speed +25%