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Feed and Grow: Fish News

Spooky Halloween



Once again darkness falls upon Swamp and turns fish into raging zombies. It's your time to steal their candy, to hide inside pumpkins and to gain achievements.

Update 0.11.0

Survival game mode
From now on you'll have to play through three different fish life-cycles, completing all tasks you have been given will unlock a Star based on the difficulty you have chosen. ( Easy = Bronze, Normal = Silver, Hard = Gold ) Each star will permanently unlock species for each tier.


Mating & Eggs laying
After mating you can't gain experience, any gathered experience is used to develop eggs. Once the eggs are fully developed you can continue
leveling up. Hatch delay after laying has been increased to 60seconds.

    Hunger & Condition
  • Hunger no longer affects your stamina regeneration
  • Hunger bar is now always visible next to stamina
  • Eating now gives only 1/3 of experience
  • You can't eat if you're full ( > 95% stomach )
  • If you're above 75% of your stomach ( bar will turn white ), you can rest (don't move for few seconds) to digest. This will reduce your stomach content to 50% and either give you the remaining 2/3 of experience or refill your condition. (prioritizes Condition)
  • New: Condition (next to HP), acts as healing reserve and slowly degrades over time
  • You can't heal just from eating. Resting will start to consume your Condition, healing you in the process.


    AI
  • New obstacle avoidance for fish, fish should no longer get stuck trying to get out of water when scared
  • Now sees vegetation as obstacle, therefore you can now hide in grass
  • Now randomly looks for food in longer distance instead of just static radius
  • Raptor hunting behavior has changed to utilize Ambush
  • In survival mode if fish falls below 20% hunger it will abandon it's fish group and search for food alone
  • In survival mode if fish falls below 20% hunger it may try to attack and eat anything as desperate move


    CAMERA
  • Added new water level anti-clipping, so camera will not get inside your model when looking down
  • Added new terrain anti-clipping, so camera will try to position itself correctly in narrow space
  • New auto-spectating controller, (LMB) to switch to a random creature, (RMB) to gain full control
  • After death the controller will spectate last creature that damaged you


    Other major changes
  • New on bite scales ripping FX
  • Some species now have slightly shifted HSV on their materials per individual fish
  • Increased accuracy on player/terrain collision detection so your fish can no longer bypass terrain in high speed
  • Taking more than third of your max. HP will critically wound you for 5 seconds
  • New "move" "tail slap" has been added to most fish, it can be activated by double pressing shift. Has a chance to break bite and stun anything holding on you from behind. Chance is higher the smaller they are than you.
  • The force needed to break a bite joint now scales with fish size and it's mouth type ( small fish won't be able to just bite on bigger fish and ride it ) ( strongest: teeth, claws, weakest: beak )
  • Reduced duration of Electric eel shock stun, also fixed a bug where it would shock you even if dead.
  • Swamp lurker has unfortunately went extinct in Swamp.


Aligator gar BlueGills Carp & Sturgeon Snakehead - new model Catfish - new model Pike - new model Perch - new model


Sorry for the late update, we've been refactoring the game code and that took us way more time than we expected to get the game running again without many game-breaking bugs. The refactoring was mainly aimed to get the game running at better frame-rate and with fewer crashes.

Now that's done and we get back to work on content, we'd like to ask you for suggestions on Passive / Active abilities for species that don't have any. For example the Carp and Sturgeon have only temporary ones.
Post them here please: Suggestions Forum

Once again, thank you for your patience.
As always, looking forward to next update.

Update 0.10.1 - River rework

Now bigger with more species and action!


New fish - Bass

New fish - Payara

New fish - Bleak

New fish - Minnow

New fish - Electric knifefish eel

New fish - Tigerfish

New fish - Perch

Trout - new model

Crayfish - new model

New boss - Arapaima

Other changes

  • In River small critters spawn around as new free food.
  • River flow currents have no longer such strenght.
  • Pack of Salmon now migrate through River map every few minutes.
  • Catfish, Bonrex have been removed from River map.
  • Survival mode is temporary disabled on all maps, as we are looking for any game breaking bugs and glitches.
  • Swamp lurker has been removed from Swamp map.
  • UI has been slightly updated.
  • Water splashes and bubbles have been made opaque for performance reasons.
  • Fish that are stuck out of water, can now jump around.
  • Pikes can now attack each other and their hunting AI technique has has been modified so they utilize Ambush passive.
  • When jumping out of water fish now automatically turn to land back in water perfectly.
  • Fixed behavior of some fish species, that seemed to do nothing until they got scared.
  • Fixed tail animations on fish, when accelerating, turning and sprinting.
  • Christmas event, has been disabled.


We're reworking whole survival/progress mode at this moment, in which you will be able to permanently unlock all fish.

Thank you for patience, looking forward to the next update.

Christmas event

Merry Christmas everyone

We're bringing back Christmas event so anyone who haven't opened their gifts year ago have now their chance to do so, for those who did Santa crabs have left one more gift.

Other changes

Despite this is not a real update, some of the changes we're working on behind the scene, have managed to slip in.

  • We've cut the prices of fish to remove the grind it took to spawn as one - mainly in Great map.
  • We've reduced experience required to level up as very big fish ex.( Bibos Lv 50) to reduce late grind.
  • Water rendering has been heavily optimized for each graphical quality level.
  • Tiger shark now has more accurate model. Also reduced the passive swimming speed on sharks.
  • Fixed behavior of Aigialosaurus who seemed to ignore everything.
  • Ocean map has gotten some of it's parts finally finished.


Megalodon
Is now playable after taking him down and gaining his achievement.




Sorry for the lack of content in this event, we are really working hard on next update, it is just not ready yet.

Halloween Challenge

Fill your belly with candy

Halloween event has returned, now with skin rewards. The goal is simple eat candy and avoid zombies, unlock skins and achievements at 50/100/150/200/250 score.

Some tips
-Keep it slow and calm, zombie fish react to your movement.
-Take use of pumpkins that act as a safe houses.
-When being chased take quick sharp turns, regain stamina, then swim straight away.

New fish - Arowana


Raptor - remake


Zombie Pike


Other changes

  • Megalodon size and damage have been reduced
  • Prognathodon now has two spawns
  • Experience required to level up have been reduced around levels 20-40


Our personal highest score


Good luck and thanks,
As always looking forward to next update!