Into the Valley of the Undying King

Sandsea Part 3: Valley of the Undying King
The level cap has been raised to 35! Just in time to visit Sekt’s Temple. At last! Board the sandskiff with Skiffmaster Squint into the Valley of the Undying King!

[h2]Squint’s Skiff Adventure[/h2]
Man the harpoons! If you want to get to the pyramids in one piece, Squint and Gil will need your help to protect the skiff from the Sandsea desert’s most fearsome monster yet… the Sharken! Dagger has created an exciting first-person shooter-type experience. Fight creatures on the boat and gather supplies in between Sharken sightings where you will man a harpoon. Clicking a harpoon allows you to fire at the Sharken in a first person perspective. Performing a non-attack action will let you resume control of your character.

[h2]Sekt, the Undying Pharaoh[/h2]
No spoilers, but Sekt is not a pharaoh to mess with. Stand your ground against his personal guards and he will consider your request for help in finding the magic lamp. Of course, being granted a favor by Lord Sekt comes with strings. He wants you to deal with his Zhoomer problem first.

[h2]Level Cap Raised to 35![/h2]
After completing the story, you’re going to need some new armor to go with all of that new XP! Simmi-Tar has you covered with new level 35 Mastercraft armor and weapons. If you’re not ready to head back to Bastion yet, Fahad can make you a full level 34 set of armor and a weapon made from… Cacti???
Level 35 is also our new endgame, so check out our posts on Item Infusion and Capstones to learn about all of the cool new endgame content available with this release.
Read the complete design notes!

[h2]Item Infusion! The Breakdown from Blaze[/h2]
Item Infusion is our newest and most exciting feature in AdventureQuest 3D. It’s also a little complex... So Blaze, the dev behind it, shared the details with me in an interview. Read on to learn about Item Infusion.
Glisel: Today we are going to talk specifically about Item Infusion… or item fusion…?
Blaze: It’s Item Infusion.
Glisel: I don’t know if you know this, but item fusion was what we originally had in mind in the AQ3D Kickstarter where you can combine a cosmetic with a stat item or a lower stat item with a higher stat item to keep the better stats, but that became our current build where you can just equip a cosmetic over a stat item instead.
Blaze: I actually didn’t know about item fusion. It’s kind of funny that I came up with it totally independent of that.
Glisel: So… What was, or is, your goal with this feature?
Blaze: The goal is to… give players something to do at endgame and reward them for logging in every day and really staying dedicated to the game. This is for the hardcore players who want better stats. Now they are able to do that with Item Infusion.
Glisel: Now let’s go into details. In PTR there was a level requirement of 35 to access this feature from Cysero’s shop. Is the level requirement staying? Can you see the option to infuse your weapon at Cysero’s shop if you are below that level?
Blaze: It is not staying. It was doing that so we can test. It is a system that you can infuse at any level you want. So if you’re level 10 and you want better stats, you can do that. This system is an upgrade to the power offset system that I created a while ago.
Some people were confused by the plus on an item. It increases the power of items when they drop from NPCs. So, like, a level 15 item would have a certain power of like 100, let’s just say. If you were almost level 16 and killed a monster at level 15, it would drop an item at the power of almost 16. So it would level with you. So that’s what the pluses were. Those are staying but you can now use the infusion system to top it off.
Read the complete interview!

[h2]Healer Class Released![/h2]
Finally! Get Healer class now in AdventureQuest 3D!
We’re really proud of Healer. The goal was to have more heals compared to other supports and really strong buffs. Focused almost completely on empowering the party. It was always about healing those players and buffing them. We wanted one skill to feel super strong, a massive attack that feels really good.
Because it is limited to buffing your party, we were able to make it more powerful. It should feel really good in a group, but also solo-friendly. We defined what we wanted beforehand and designed with those aspects in mind, so newer classes, including Healer, have been smoother in bringing them from concept to release.

In the official Healer Class post, AdventureQuest 3D Dev, Rabblefroth, gave us the details on what’s new to these support classes and what it took to create the Healer class.
Read more about the Support Class updates and Healer

This week's release is a huge one! Good luck being on of the first to achieve level 35, obtaining the new healing class, trying weapon infusion, and exploring the newly unlocked story areas of the Sandsea!
[h2]Coming Next Week[/h2]
We can see the finish line for Dage's big birthday release. Keep an eye out for another incredible update!
See you in game!
Battle on!
Artix, Glisel, and the AdventureQuest 3D Team
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