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Age of Fear 3: The Legend News

COW AND BALLADS!!

Hi all, we have just patched our games again, this time with a number of additional units, improved skills and enhanced traits system. We continue to work on new faction (Ratmen) and also on its unique Stealth mechanics.

First of all - new units:

  • Cerberus is a new fast-attacker for Chaos Demons. Just like Wolves, it can be upgraded to a hit-and-run unit, however Cerberus also deals extra Fire damage.
  • Elder is yet another upgrade for floating Evil Eyes from Chaos Demons faction. We have packed it with anti-magic skills, therefore all spellcasters beware!
  • Crabman joins the Sea People as a durable blocker with Power Strike ability. It's definitely a nice addition to your line of Sea Divers.
  • Cows also join the ranks of all monsters and beasts. Just like fearsome Pigs and Chickens, those slow land cruisers can completely decimate all grass around.


Then we also upgraded some existing boys with new skills:

  • Bard has its own unique skill Ballad which adds experience points to units not participating in a battle.
  • Polymorph spells were added with a cooldown which triggers after the unit comes back to its original shape.


Also, thanks to conversation with Stagz we refactored the traits system a bit to make it more playable, i.e. traits can be removed with Mutagen potion and the game also clearly displays the number of traits a unit can learn. Everyone is invited to our discussions:
https://steamcommunity.com/app/431700/discussions/0/3186865924601088525/

Take care,
Les & AOF Team

WE SUPPORT UKRAINE!!

I think everyone knows what's going on in Ukraine at the moment. Ukraine was attacked by its neighbouring country with an overwhelming military power.

There is no place for tanks and artillery strikes on civilians in the 21st century. I don't know the details of the problems there; however, there is absolutely no excuse for such brutality like it's taking place now. Those differences should be resolved at negotiating table instead of invading the whole country and then threating the whole world with nukes.

The Age of Fear team is completely anti-war and against any violence. However, we want to make people more aware what's going on. You will be surprised how much disinformation is around - please use real news channels to see what's going on.

As such, we substantially lowered the prices for the Age of Fear series for anyone in Ukraine (this is not a promotion - I would give away our games for free, but Steam doesn't have an option to make games free for just one region).


Take care,
AOF Team

(this is the statement of our values and original message was edited because a few people felt differently. we also removed links to news because, as someone rightly pointed, they might be biased.)

Edit: there were many comments since we published this post. For all people who still think Ukraine 'deserved' such brutality, I think you should watch this: https://youtu.be/YqUYpEjcEHk

MUTAGEN CHANGES (AND MORE)!!

Hi all, the last couple of weeks were busy as we were finalising the Ambush feature for the Age of Fear series. This is the part of wider Stealth mechanics and will be ready for the next game in the series.
To accommodate new logic, we had to refactor huge amounts of code and, among other things, we managed to cross a few things from our todo list, i.e. enhancements to traits system, deploy-turn actions and random generation of maps.

Let's start with the traits system. The common request was to give an option to remove unwanted traits - to address that we expanded the Mutagen potion functionality and, while it is still accelerating traits, it can be also used to remove them (from the Skills menu in the Recruitment screen). The Mutagen potion is also classified as a rare item now, therefore it should be more common as a loot in battles.

We have added a new class of actions which can be executed during Deploy Turn, e.g. Sea Witch can now invoke Rain or Wind, and Juggernaut Golem can invoke Earthquake. However, those skills come with a twist - instead of a mild battle disturbance, the much more nastly version can be invoked! For example, calling an Earthquake can result in a Volcano eruption! This logic will be extended in future patches.

A logic responsible for random objects placements was improved and more fair use of objects was introduced, e.g. previously there were almost three Crates spawn per battle, now it's only one and a bit, and barrels, anvils, tables, etc. are created instead.

This is quite a sizable patch and I hope everything works fine.
As usual - all feedback is welcome.

Take care,
Les & AOF Team

HAPPY NEW YEAR 2022!!

Hello all,

I would like to wish you all the best in the coming year 2022!

As for our plans - we are working on the next part in the series. As you saw in previous announcements, we have already added a number of specialized skills and mechanics.

We will continue that in 2022 and hopefully we will have something playable before the end of the year.

Take care,
Les & AOF Team.

HELLISH ASSAULT!!

Hi all, over the last few weeks we were working mostly on the new game in our series, but we also added a few new spells, patched bugs and tuned the game a bit:

  • Hellish Assault for Succubus and Demon Mistress! This is a bit experimental feature in which we allow demonic battlemages to quickly traverse the battlefield with a huge blast. Let's see how it plays out!

  • Sea People were tuned a bit, i.e. Giant Eels becoming more resistant to damage and Sea Harpooners having overhaul as poison-based artillery.

  • As usual a few bugs were spotted by players and ironed out, e.g. Wargs Howl was occuring in early campaigns, units movement as sometimes stuck near own invisible units, etc.


Also, with the X-Mas coming, I would like to wish you all the best!
Hopefully you will visit us for the New Year wishes too.

Take care,
Les & AOF Team