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Wildfire News

Steam Deck Verified, and 50% off in the Steam Summer Sale

Just a quick update to announce that Wildfire is now Steam Deck Verified! This means you can play Wildfire on the Steam Deck's native Linux environment through Proton. Plus, Wildfire is 50% off throughout the 2022 Steam Summer Sale! This is our deepest discount on the game yet, so pick it up, and if you have a Steam Deck, get ready to burn the world on-the-go.



Social Links

For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:

[h2]> Join The Sneaky Bastards Discord < > Follow us on Twitter @WildfireGame <[/h2]

Wildfire is 40% off in the Steam Winter Sale

The 2021 Steam Winter Sale is live, with Wildfire going for a 40% off discount until January 5! If you have a friend who's interested, or have had the game sleeping on your Steam Wishlist for a while, now's the time to get in on our mischievous elemental stealth game. Remember, it's playable in co-op locally or with Steam Remote Play!



Throughout the sale, we're happy to be broadcasting VOD playthroughs and videos of Wildfire from community members, Twitch streamers, and YouTubers, to give you an idea of just how quickly Wildfire's raw gameplay can go from methodical stealth movement to all out flaming chaos.

Social Links

For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:

[h2]> Join The Sneaky Bastards Discord < > Follow us on Twitter @WildfireGame <[/h2]

Patch v1.04 and 40% off in Steam Summer Sale

Wildfire's fourth major update, Patch v1.04, is now live on Steam! Some small but significant gameplay rebalancing, along with fixing minor issues lingering from the last patch, are the stars of this update. Many of these changes were made after taking player feedback into account. We have also added Steam Cloud support for Wildfire's save files, so you can now have your game progress follow you between PCs.

We're also thrilled to offer a 40% discount on the game throughout the Steam Summer Sale! If the game has been sitting on your wishlist, now is the time to dip in to the stealthy elemental mischief contained within.



The patch notes for v1.04 are below, and you can also read them combined with previous updates here:

[h2]> Read the full patch notes here <[/h2]

Crash Fixes
  • Fixed a crash related to crucibles being caught in bubbles while underwater
  • Fixed a crash caused when very long vines are created on a single wall
  • Fixed a crash caused when Vine Traps where thrown in certain positions


Balance Changes
  • Rebalanced the Ice ability to make it no longer possible to put guards to sleep with a single instance of freezing them
  • Rejuvenate will now heal players back to full health, rather than only revive them when dead
  • Changed some enemy attacks in the final encounter to prevent the player getting stunlocked or stuck in corners
  • When disguised, enemies will no longer slowly detect the player in their line of sight, as long as the player acts like a patrolling guard
  • Bobcats can no longer be drowned by holding them at bay with a fireball while they swim


Graphics and Performance
  • Bobcat shadows update more consistently when they are alerted
  • Rejuvenate will no longer incorrectly draw sprites to restore if the player is aiming while their water is set to Ice mode
  • Rejuvenating vines now correctly restores their sprite from grey to green
  • Aiming wildfires while holding Ice will no longer indicate those fires will be put out
  • When grass is placed near meltable snow, the grass sprite will no longer extend into the air after the snow is melted
  • When all meteor shards are collected and New Game+2 begins, Forest 2: Brevis Pass will no longer show an uncollected meteor shard objective on the map
  • Camera pan arrows no longer render over objectives text
  • The player will no longer incorrectly flash white when stunned while One Hit Kills is enabled
  • The player's current HP will now be displayed after unpausing while in a level
  • Fixed a terrain sprite error in Forest 7: Mouth of Uahm
  • Icon indicators in the final encounter no longer incorrectly display while the camera is zoomed in
  • The warning prompt informing the player they are unable to mantle into a crawlspace while holding something now correctly displays
  • Moving gates will no longer warn players they cannot crouch while carrying something
  • Typo fixed in City 2: Crematorium note
  • Fluid dynamics effects now correctly collide with certain walls
  • Fixed an issue that caused the player to animate faster than usual when exiting a crawlspace
  • Ezra is no longer missing his dialogue box name tag in certain levels
  • Barrels now correctly display a white interaction highlight
  • Villagers’ speech bubble icons now correctly hide when an interaction prompt appears
  • The Character Outlines video option now correctly saves between sessions
  • In Mountains 5: Medo Subpeak, the switch controlling the statue’s arm now highlights the bell height indicator when ready to be interacted with
  • Fixed an issue that caused villagers’ sprites to sometimes disappear when thrown
  • Bridge ropes now render in front of enemies correctly
  • Objective text on the pause menu will now indicate already achieved secondary objectives with a white tick


Gameplay Fixes
  • Bobcats will no longer sometimes incorrectly move toward the player when backing up over a ledge
  • A unique enemy encounter will no longer result on them running on the spot if the One Free Fright meteor shard is equipped
  • The player can no longer take fall damage after completing the final encounter
  • It is no longer possible to rescue a dead villager by carrying them to the exit door
  • Fixed an issue that caused villagers to get stuck in walls
  • Fixed an issue that caused players to be unable to mantle up certain terrain tiles when carrying something
  • The Heretic's Demise meteor shard will now correctly kill players if they burn to death in a crawlspace
  • Grass can now correctly be placed on top of snow
  • Grass placed on snow can now be correctly ignited with a fireball
  • Added additional checks to prevent the enemy in the final encounter from getting stuck in walls
  • Rigel will no longer be detected if he is hiding in grass or snow
  • The objective scripting in Forest 7: Mouth of Uahm will no longer complete the mission if the barrels are detonated after the player has died, but before they have reloaded a checkpoint
  • In Forest 7: Mouth of Uahm, the first two guards will now correctly longer initiate a conversation after a checkpoint reload
  • When throwing an element a short distance, the player will no longer prematurely catch it before allowing it to hit the ground
  • Players will no longer sometimes clip into the ground when attaching to a low-hanging vine
  • Frozen characters now correctly align to the movement grid
  • It is now easier to aim out of water while swimming in water
  • Fixed an issue that caused vines grown on top of one another to be unable to be climbed
  • Villagers' oxygen meters now replenish at the correct rate
  • Rejuvenate will now correctly heal Captain Caira without her needing to be dead
  • Fixed an issue in the final encounter that prevented the player from embracing earth
  • Fixed an issue that caused fire to propagate over bridges when the player attempted to put it out with water
  • Prevented enemies from clipping through terrain if they deflect a fireball while mantling
  • Prevented enemies from getting stuck in walls after they travel through a doorway
  • Fixed an issue that caused vines to not reappear after reloading a checkpoint
  • Fixed issues caused by the player picking up their disguise while carrying something in City 3: Chateau Caira
  • Closing a gate will now crush any ice under the door
  • Rigel the bobcat now more reliably climbs walls when thrown at them
  • Creeping Vines no longer spread across snow piles
  • Enemies frozen by ice will no longer be hidden in grass unless the ice has shattered
  • Ice blocks created on crawlspace terrain tiles are now correctly aligned
  • Barrels will no longer sometimes clip through terrain when thrown at villagers
  • Fixed an issue which caused music in the Caves environment to play twice over itself
  • New Game Plus is no longer able to be activated again if quitting to the menu after beginning New Game Plus in the same session
  • Fixed an issue that caused co-op players to be stuck in an animation after reloading a checkpoint
  • Burning Vine Traps now correctly remove their fires after a checkpoint reload


Social Links

For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:

[h2]> Join The Sneaky Bastards Discord < > Follow us on Twitter @WildfireGame <[/h2]

Wildfire is 40% off in the Humble Publisher Sale

Just a quick heads up to let you know the Humble Games Publisher Sale has begun! As a part of the sale, and to celebrate our upcoming one year anniversary on Steam, Wildfire is currently 40% off - our deepest discount yet! If you have a friend who's interested, or have had the game sleeping on your Steam Wishlist for a while, now's the time to get in on our mischievous elemental stealth game.



Throughout the sale, we're happy to be broadcasting a recent VOD playthrough of Wildfire from DoctorDarko707 - we really enjoyed watching him bumble his way through, leaving elemental chaos in his wake. Bonus game - take a shot every time he says "I have an idea..." and it ends in his self-inflicted demise.

We'd also like to debut beautiful new renders of Wildfire's stealthy witch protagonist, made by the talented @dryu.jk to be featured in Humble's character lineup!





Social Links

For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:

[h2]> Join The Sneaky Bastards Discord < > Follow us on Twitter @WildfireGame <[/h2]

Patch v1.03 and 30% off in Steam Remote Play Together Sale

Wildfire's third major update, Patch v1.03, is now live! A huge feature of this patch is some significant performance improvements, along with some crash fixes, responses to player feedback, and more. Plus, we're thrilled to participate in the Steam Remote Play Together Sale, with a 30% discount on Wildfire for the duration - our biggest discount yet!

We're not kidding about those performance improvements - we've spent the last three months rebuilding the entire collision system, and remaking every single level, to perform more efficiently. If you previously weren't getting 60 frames-per-second, now you should - even in the largest levels, and on lower-end systems!

Patch v.103




The patch notes for v1.03 are below, and you can also read them combined with the previous updates here:

[h2]> Read the full patch notes here <[/h2]

Crash Fixes
  • Fixed a crash which occurred after collecting all Kickstarter lockets and starting New Game+
  • Fixed a crash that occurred when Heavy Knights attempted to free one another from a Vine Trap
  • Fixed a crash caused when a crucible was bubbled out of the water in Mountains 5: Medo Subpeak
  • Fixed a crash caused by embracing a vine that was longer than 32 pieces


Graphics and Performance
  • Made significant performance improvements and optimisations across all levels
  • Fixed a visual glitch that caused heat and water haze shader effects to render incorrectly offset from their source
  • An issue which caused the dripping animation to not follow wet guards has been fixed
  • Water fountains no longer display a red outline when water can be embraced from them
  • Fixed a terrain sprite glitch in Forest 7: Mouth of Uahm
  • Fixed a visual error in which a small gap displayed on the map screen's coat of arms
  • Removed erroneous text from the credits screen
  • Fixed a graphical error that caused crucibles to appear floating in doorways in Mountains 5: Medo Subpeak
  • Fixed an issue that caused some text in readable notes to overflow in certain languages
  • Enemies holding lanterns will now have those lanterns smoothly move along with the enemy
  • Minor adjustments made to on-screen control prompts
  • Fixed a tiling error in certain terrain sprites
  • Fixed a graphical error in the lighting effects in City 1: Trade District
  • Bobcats’ shadows will now properly update when they are alerted
  • Enabling or disabling co-op while in a level will now correctly display that level's loading screen during the transition


Gameplay Fixes
  • Fixed a bug which caused co-op players to be unable to progress past the whistle tutorial in Forest 6: Dubra Trench
  • Fixed Forest 6: Dubra Trench optional objective not appearing, and Whistle tutorial popups sticking around too long
  • Fixed the speedrun target and achievement not showing or being unlocked for City 4: Tower Prison
  • Fixed an issue that caused archer's arrows in flight to not pause when picking up a meteor shard
  • Fixed an issue that made villagers wait too long to enter checkpoints or open exit doors
  • Fixed playable bobcat level snapping co-op players to the right of the exit if they avoid triggering the cage one by one.
  • Prevented the objective popup from appearing in village tutorial when attempting to return through cave
  • Fixed an issue that caused bobcats to be unable to mantle up certain ledges after running up a wall
  • Fixed an issue that caused the player to be stuck under terrain when attacked near a crawlspace
  • Prevented the archer from interrupting the player reading the poem in the Vine Trap Spirit Trial if Advanced Enemy Patrols are enabled
  • Fixed enemies clipping into the floor if walking onto terrain after standing on a dead body in spikes
  • Fixed an issue that caused cameras in certain cutscenes not to be positioned correctly
  • Corrected an error that allowed players to slide through wooden boxes
  • Prevented elevators from incorrectly passing through closed trap doors
  • Fixed an issue that caused the player to be unable to pull themselves up onto a ledge while against a wall
  • Fixed an incorrect value being displayed in the Earth Bond upgrade screen
  • Bobcats will now properly back off of ledges when the player is approaching them while holding a fireball
  • Enemies now get stunned if standing under a falling elevator


Steam Remote Play Together Sale: 30% Off

Along with Patch v1.03's release, we're proud to participate in Steam's Remote Play Together Sale, to celebrate the fact that the entirety of Wildfire can be played in two-player co-op! Without Steam, this would be limited to local co-op with two players on the same PC. However, Steam Remote Play allows you to play online with a friend, as though you were in the same room. And now, with the new Remote Play Together functionality, that friend doesn't even need their own Steam account to play with you.

If you've already played through Wildfire by yourself, consider having another run through with a friend. It's an entirely different experience, more akin to a chaotic party than a slower singleplayer stealth game, and there are even some achievements that encourage you to explore the different ways you can experiment with Wildfire's elemental mechanics in co-op.

Social Links

For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:

[h2]> Join The Sneaky Bastards Discord < > Follow us on Twitter @WildfireGame <[/h2]