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Down With Hell: Crystal News

EMERGENCY UPDATE

Fixed an error when you would cling to a wall in LEVEL 9 M would go into a floaty invincible state
This has been patched!

MAJOR Gameplay UPDATE

[p]So I've looked into some of the games issues further and have made more changes based on awesome community notes and some in person opinions so here's what I've got[/p][p][/p][p]-Spikes no longer insta-kill[/p][p]-Spikes have been placed in Level 8 & in Locke's boss room[/p][p]-MAJOR GAMEPLAY CHANGE!!! M now faces the opposite direction from the wall she's sliding on, so now while sliding down a wall M automatically shoots away from it! (Please offer any constructive criticism surrounding this change)[/p][p]-Fixed a ground tile that would kill you in Level 7[/p][p]Next stop is new achievements that'll mirror the upcoming console port, I'm always open to more critiques it helps make the game better![/p]

Day 1 Patch

[p]Some improvements have been made to make your gameplay experience better![/p]
  • [p]Optional dynamic borders have been added, you can deactivate them in the settings.[/p]
  • [p]Controls menu is much cleaner.[/p]
  • [p]The game is now native 16:9 instead of 4:3 BUT the game has borders to keep the 4:3 feel (this was done for future proofing)[/p]
  • [p]The 120fps lock should now work as intended.[/p]
  • [p]HP bar now flickers when you gain health[/p]
  • [p]Locke has less HP.[/p]
  • [p]Guardian has a larger hit box to make hitting them easier.[/p]
[p]Thank you for playing Down With Hell: Crystal, if there's anything I missed please let me know in the community tab or the comments of this post![/p][p]Happy blasting![/p]