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  3. Battle for Asciion - From a 2012 experiment to a modern release

Battle for Asciion - From a 2012 experiment to a modern release

[p]Battle for Asciion began its life in 2012 as a small experiment. We weren’t trying to chase trends or build something flashy - we were simply curious: what if a shoot ’em up could be made entirely out of text, not as an aesthetic, but as the actual game world?[/p][p]That question shaped everything.[/p][p]Every ship, enemy, bullet, explosion and boss you see in Battle for Asciion is made of real ASCII characters. There are no sprites pretending to look like text - the text is the game. It moves, collides, animates and fights back.[/p][p]Over the years, we decided to revisit that original experiment and give it a proper modern release, without betraying its spirit. The result is a small but very deliberate game, designed around the idea that text can be expressive, dynamic and playable.[/p][p][/p][p][/p][p][/p][p]One example of this philosophy is Textshot. At any moment during gameplay, you can capture what’s happening on screen and save it as a plain [c].txt[/c] file. Not an image - an actual text file you can open, edit, share or archive. It’s a tiny feature, but it perfectly represents what Battle for Asciion is about: treating text as something tangible, not decorative.[/p][p]In terms of controls, the game supports keyboard and controller input. A controller configuration is available via Steam Input, and the game is fully compatible with Steam Deck. That said, keyboard controls are strongly recommended for precision and for that old-school “terminal” feeling that inspired the project in the first place.[/p][p]Battle for Asciion is not a big game, and it doesn’t try to be. It’s a focused, slightly weird, text-driven shoot ’em up made with a lot of care, revisiting an idea we still find exciting after all these years.[/p][p]Thanks for taking a look - and see you in Asciion.[/p]