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Octahedron update news



While porting the game to the Switch (out on January 17!) Octahedron was moved to a new engine and has seen many code optimizations along the way. The Steam version has just been updated to version 1.2.4.4! Since the game's release in March 2018 there have been several updates, adding new features and improvements, as well as fixing bugs. The following is a summary of all the major things that have been added since launch (including the newest update):

(1.2.4.4)
  • upgraded engine from Game Maker Studio 1.4 to 2.0
  • new "HELP" option on level stat screen to explain medals, diamonds etc.
  • new "COPY FILE" menu
  • new "PERFORMANCE MODE" option: gives a further performance boost at a minimal visual cost, useful when playing on very weak CPU/GPU systems or when streaming the game
  • new options on completed save files: turn off optional upgrades and only play levels with the minimum required platform upgrade


(1.0.7.4)
  • option to display speedrunning timers added (global and per level)
  • added tracking and saving of best level times (visible on pause stat screen)


(1.0.6.1)
  • for higher difficulty levels there is now a "SKIP TUTORIAL LEVEL" option in the pause menu during the tutorial level
  • after a "Game Over" in Rogue or Rogue Extra mode there is now an option to "QUICK RESTART FROM LEVEL 1-1", so restarting the game with the intro and the tutorial level is no longer necessary


For more details and specific bug fixes, please refer to the pinned release notes in the Steam community discussions.