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UPDATE | 0.611

[color]DISCORD[/color]

[p] Join us on the official Discord server to talk about the game and the bugs you find![/p][p][/p]
[color]NEW[/color]
  • [color]Chapter 1 Dialogs[/color]: Some of the first Chapter’s dialogs have been re-written and re-recorded, others have simply been re-recorded, with the goal to make them more natural / slightly better acting. A few more improvements like this are planned for next EXP builds and future updates.

  • [color]Chapter 4[/color]: Final Maze area + Final Room: It is now possible to bring the two Cubes from the areas below the orange Maze area, in order to use them as well for the final puzzle with glass tubes. This might provoke new bugs - to be tested. They are no longer “smaller cubes than usual”, as the area was reworked to be acceptable with regular-sized Cubes. Various changes to reduce chances of accidentally triggering the Mines towards the last room.
[color]CHANGES[/color]
  • [color]Healthbar[/color]: Healthbar no longer has the 4 segments separation to avoid confusion. We’ll see if that’s better or not.

  • [color]Healthbar[/color]: Healthbar now becomes red, when extremely low Health, even if Hyper-Speed has not been acquired yet.

  • [color]Chapter 3[/color]: First fast-blinking lasers requiring Hyper-Speed, should no longer be skippable in any way, until Hyper-Speed is acquired. Was already very difficult, but some last remaining exploits could allow to skip them.
[color]BUGFIXES[/color]
  • [color]ALT+F4 Safety[/color]: ALT+F4 while saving, will now show “Please Wait” and exit the game safely as intended, instead of throwing a Steam error.

  • [color]Restart Shortcut[/color]: Pressing simultaneously Last Checkpoint (F10) and Restart shortcut (HOME) will no longer result in weird bugs (unable to Pause, unable to report bugs, unable to save at next Checkpoints), after restarting current Chapter.

  • [color]Healthbar[/color]: Fixed cases where healthbar would remain incorrectly red.

  • [color]Audio[/color]: Low Health heartbeat sounds would not be played, if the player Quick Loaded or Last Checkpoint into a save that had health below the “Low Health” threshold.
[color]21 SOLVED REPORTS[/color]
  1. [color]MAJOR BUG[/color] | 2155924995924 - A bug occurs when restarting a chapter and checkpoint simultaneously, causing a save issue that requires touching another checkpoint to resolve.
  2. [color]MAJOR BUG[/color] | 234012229124026 - A potential bug related to quick-saving/loading during relocation causes the screen to go black, but gameplay continues normally after pressing ESC.
  3. [color]MAJOR BUG[/color] | 1508602511232 - While using Hyper-Speed and pressing alt+b, the player dies from damage-over-time but skips the loading screen and experiences unintended Moon Gravity effects.
  4. [color]GAMEPLAY BUG[/color] | 81248510154 - The saving bug can still be triggered by hitting a checkpoint and restarting the chapter, leading to a critical game error if quitting with alt+F4.
  5. [color]GAMEPLAY BUG[/color] | 305321245132457 - An issue with the health bar not displaying correctly occurs, as it remains visually split and misleading despite health upgrades.
  6. [color]GAMEPLAY BUG[/color] | 405612248744343 - Players can bypass lasers and miss the Hyper-Speed upgrade in certain areas, which is problematic for gameplay progression.
  7. [color]GAMEPLAY BUG[/color] | 15792829436572 - Players can skip the giant Fan without hitting it, but hitting it will recharge dodge despite being unnecessary for falling through unharmed.
  8. [color]VISUAL BUG[/color] | 358211702083004 - Using hover near the new chapter 1 ending causes everything in that area to disappear.
  9. [color]VISUAL BUG[/color] | 287991228852448 - Flames damage while Hyper-Speed is active incorrectly turns the health bar red, even after picking up health packs.
  10. [color]VISUAL BUG[/color] | 168443770238009 - One side of a smasher is dark while the other is lit, creating inconsistency in lighting that seems illogical given the proximity of a lamp.
  11. [color]VISUAL BUG[/color] | 45404772501406 - Touching an invisible trigger while going back causes the lasers on the right to despawn without affecting anything else in the area.
  12. [color]VISUAL BUG[/color] | 4337024628444 - Hiding behind certain boxes causes the floor to disappear, possibly due to optimization issues.
  13. [color]VISUAL BUG[/color] | 2005322419415 - Restarting a chapter while loading a new objective carries over the objective to the new iteration.
  14. [color]VISUAL BUG[/color] | 26353821121479 - A method to unload the first part of chapter 1 involves jumping on a button, enabling Hyper-Speed, and dodging through fragile windows.
  15. [color]SUGGESTION[/color] | 162512669385136 - A suggestion is made to increase the fan's speed to ensure players cannot bypass fast-blinking lasers without Hyper-Speed.
  16. [color]NITPICK[/color] | 2405725381511 - Loading bars visually reset to 0 before completing their loading process.
  17. [color]NITPICK[/color] | 31572966345922 - A shadow from a sign remains visible when falling from the power core area.
  18. [color]NITPICK[/color] | 117522684461 - Generator explosions do not consistently damage players at close range, with damage occurring only at specific angles.
  19. [color]NITPICK[/color] | 424242190595404 - Moving the mouse inside a terminal causes the UV flashlight tutorial to loop indefinitely until the terminal is left alone.
  20. [color]LOCALIZATION[/color] | 347711935103512 - The word "byegnac" should be corrected to "biegnac" and improved to "biec".
  21. [color]LOCALIZATION[/color] | 4283016033297 - The word "recylcled" contains a typo and should be corrected to "recycled".