The Spring Update is coming, Commanders!
[h2]1. What’s New?[/h2]
[h3]1.1. Modules[/h3]
Introducing the first iteration of a huge new mechanic: Modules! Change the parameters of your buildings, perks, heroes, and other combat units — all with the power of Modules.
Players can now apply Modules to an object to change the way it operates, or to their defensive buildings and armies to make them better suit their playstyle.
This update includes 4 Modules for defensive buildings and 4 modules for walls. More modules with new functions are coming later.
[h3]1.2. New Command Ship skins[/h3]
- The Avalon skin increases damage and area of effect for the Artillery Barrage skill. This skin is available at Command Center level 5.
- The Axiom skin improves damage of the Air Spot perk. This skin is available at Command Center level 7.
- The Elysium skin increases the scan area of the Scanning Probe perk and makes it deal bonus damage. This skin is available at Command Center level 8.
- The Hermes skin increases duration of the Freeze Bomb perk. This skin is available at Command Center level 9.
[h3]1.3. New Storage Levels[/h3]
The Mineral Storage and Uranium Collector can now be upgraded to level 15. These upgrades are available at Command Center level 13.
[h3]1.4. New levels of hero and ship skins[/h3]
All hero and ship skins can now get to level 10.
[h3]1.5. Change ship skins before battle[/h3]
Now you can change the skin of your ship before battle. To enable this feature, go to the Settings menu and select Parameters.
[h2]2. What’s changed?[/h2]
[h3]2.1. Galaxy Pass[/h3]
- We are rolling back the 1 time per day reward collection rule. Unlocked rewards can now be collected at any time.
- Galaxy Pass rewards have been improved and updated for the new season. Additionally, they will be customized for each Command Center level.
[h3]2.2. Squad Loyalty[/h3]
We have disabled the Squad loyalty mechanic: it is no longer relevant.
[h3]2.3. New War Map[/h3]
We have updated the War Map: now it dynamically adjusts to every new war.
[h3]2.4. Fragment accumulation limit and in-squad fragment requests[/h3]
Hero and ship skins will now have rarity grades and accumulation limits. Fragments received from containers that go over the accumulation limit will be converted into Dark Matter. To learn more the limits on each skin, check the game wiki (https://galaxy-control-3d.fandom.com/wiki/Raritys).
[h3]2.5. Repair Ship[/h3]
Repair ship logic has been reworked:
- Unit repair and Hero repair are now two separate parameters.
- Repair rate is reduced by 50% if there are 4–6 ships assigned to repair a group of units; it is further reduced (by 80%) if there are 6+ ships assigned to repair.
- Impulse relics no longer affect the repair ship.
[h3]2.6. Relics and the buffs they provide[/h3]
Current effects from relics throw combat out of balance, which affects gameplay at large and reduces the quality of the overall game experience. We will gradually adjust these mechanics over the course of this release and the one that follows it.
In this update, we are introducing the following changes:
Max relic effects have been increased:
Max buff from Entity Relics: 15%
Max buff from Impulse Relics: 15%
Max buff from Shadow Relics: 13%
Max buff from Spirit Relics: 15%
For example: You have a Spirit Obelisk “Defense damage 30%” installed. Your real buff in the fight will be 15%.
- Squad War is an event that features authentic game experiences and mastering of defense and attack. Starting with this update, Squad War won’t support any relics, either in attack or defense.
[h2]3. What else will change in the future?[/h2]
This summer, we will introduce another update. It will contain the following global adjustments:
Relics are a powerful tool for army and defense building enhancement. However, the way this tool is currently set up is detrimental to the balance of units and defense buildings. We have received numerous complaints about it from players with various Command Center levels. To address these complaints, we are rebalancing the relic system:
Relics with % bonus already received will stay at your base. Relic boosts will work differently:
By default, relics will be inactive. Players will be able to activate a relic with a relic boost:
- 1 Relic boost will activate an Entity Relic for 2 days
- 1 Relic boost will activate a Boost Relic for 3 hours
- 1 Relic boost will activate a Shadow Relic for 3 hours
- 1 Relic boost will activate a Spirit Relic for 8 hours
These changes are required to make our content stand the test of time and maintain balanced and fun gameplay for everyone. We thank you for your understanding!
The update will be available in the app stores in the coming days. As soon as all stores open the update, we will turn on the temporary ceasefire and after it ends, all new features will be in the game.
[h3]1.1. Modules[/h3]
Introducing the first iteration of a huge new mechanic: Modules! Change the parameters of your buildings, perks, heroes, and other combat units — all with the power of Modules.
Players can now apply Modules to an object to change the way it operates, or to their defensive buildings and armies to make them better suit their playstyle.
This update includes 4 Modules for defensive buildings and 4 modules for walls. More modules with new functions are coming later.
[h3]1.2. New Command Ship skins[/h3]
- The Avalon skin increases damage and area of effect for the Artillery Barrage skill. This skin is available at Command Center level 5.
- The Axiom skin improves damage of the Air Spot perk. This skin is available at Command Center level 7.
- The Elysium skin increases the scan area of the Scanning Probe perk and makes it deal bonus damage. This skin is available at Command Center level 8.
- The Hermes skin increases duration of the Freeze Bomb perk. This skin is available at Command Center level 9.
[h3]1.3. New Storage Levels[/h3]
The Mineral Storage and Uranium Collector can now be upgraded to level 15. These upgrades are available at Command Center level 13.
[h3]1.4. New levels of hero and ship skins[/h3]
All hero and ship skins can now get to level 10.
[h3]1.5. Change ship skins before battle[/h3]
Now you can change the skin of your ship before battle. To enable this feature, go to the Settings menu and select Parameters.
[h2]2. What’s changed?[/h2]
[h3]2.1. Galaxy Pass[/h3]
- We are rolling back the 1 time per day reward collection rule. Unlocked rewards can now be collected at any time.
- Galaxy Pass rewards have been improved and updated for the new season. Additionally, they will be customized for each Command Center level.
[h3]2.2. Squad Loyalty[/h3]
We have disabled the Squad loyalty mechanic: it is no longer relevant.
[h3]2.3. New War Map[/h3]
We have updated the War Map: now it dynamically adjusts to every new war.
[h3]2.4. Fragment accumulation limit and in-squad fragment requests[/h3]
Hero and ship skins will now have rarity grades and accumulation limits. Fragments received from containers that go over the accumulation limit will be converted into Dark Matter. To learn more the limits on each skin, check the game wiki (https://galaxy-control-3d.fandom.com/wiki/Raritys).
[h3]2.5. Repair Ship[/h3]
Repair ship logic has been reworked:
- Unit repair and Hero repair are now two separate parameters.
- Repair rate is reduced by 50% if there are 4–6 ships assigned to repair a group of units; it is further reduced (by 80%) if there are 6+ ships assigned to repair.
- Impulse relics no longer affect the repair ship.
[h3]2.6. Relics and the buffs they provide[/h3]
Current effects from relics throw combat out of balance, which affects gameplay at large and reduces the quality of the overall game experience. We will gradually adjust these mechanics over the course of this release and the one that follows it.
In this update, we are introducing the following changes:
Max relic effects have been increased:
Max buff from Entity Relics: 15%
Max buff from Impulse Relics: 15%
Max buff from Shadow Relics: 13%
Max buff from Spirit Relics: 15%
For example: You have a Spirit Obelisk “Defense damage 30%” installed. Your real buff in the fight will be 15%.
- Squad War is an event that features authentic game experiences and mastering of defense and attack. Starting with this update, Squad War won’t support any relics, either in attack or defense.
[h2]3. What else will change in the future?[/h2]
This summer, we will introduce another update. It will contain the following global adjustments:
Relics are a powerful tool for army and defense building enhancement. However, the way this tool is currently set up is detrimental to the balance of units and defense buildings. We have received numerous complaints about it from players with various Command Center levels. To address these complaints, we are rebalancing the relic system:
Relics with % bonus already received will stay at your base. Relic boosts will work differently:
By default, relics will be inactive. Players will be able to activate a relic with a relic boost:
- 1 Relic boost will activate an Entity Relic for 2 days
- 1 Relic boost will activate a Boost Relic for 3 hours
- 1 Relic boost will activate a Shadow Relic for 3 hours
- 1 Relic boost will activate a Spirit Relic for 8 hours
These changes are required to make our content stand the test of time and maintain balanced and fun gameplay for everyone. We thank you for your understanding!
The update will be available in the app stores in the coming days. As soon as all stores open the update, we will turn on the temporary ceasefire and after it ends, all new features will be in the game.