The Winter Update!
What’s changed?
What’s New?
Squad War now has an Event status. That means that a Squad War will now start and end on a fixed schedule and run for a predetermined duration. Squad War lets the Squads duke it out on the battlefield. Squad War begins and ends automatically on predetermined days.
Squad War begins automatically for all eligible squads (squads must have 5+ members).
Squad War Schedule:
Monday — Matchmaking and Preparation
Tuesday — War Day
Wednesday — Counting the results, Matchmaking, Preparation
Thursday — War Day
Friday — Counting the results, Matchmaking, Preparation
Saturday — War Day
Sunday — Counting the results, Armistice.
Matchmaking (Beta) uses a “mirror” algorithm: it will attempt to match squads based on the Command Center levels, Attack Rankings, and Defense Rankings of individual players within each squad.
Squads must have at least 5 players to participate in the Squad War. All members of the Squad that have been online 7 days before the start of the Squad War (or more recently) can participate in the event.
Players receive the following rewards for each successful attack:
- captured resources
- spoils of war
- War Medals
The more War Medals the Squad earns, the faster it gains experience. Experience enables the squad to level up and unlock new Squad perks. Each combat star earned qualifies the players for 2 War Medals. Winning the War earns the winning Squad 150 additional War Medals.
Amount of resources received as a part of the reward for each fight depends on enemy’s Command Center level. The higher your opponent’s Command Center level, the bigger the reward for beating them.
The Squad that deals the most damage to the enemy wins.
Spoils of War is the total sum of resources collected from your attacks on the enemy. The higher your Squad’s level, the greater your Spoils of War bonus. If your Squad wins the War, it will reap all Spoils of War. If your Squad is defeated, you will lose 80% of your Spoils of War. In case of a draw, the Spoils of War are split 50-50. Spoils of War may only be collected when the War is over.
Players may receive a Squad Container when they win a battle during the war.
Participating in attacks on military bases will not affect your Fame Ranking, Tournament Medals, and Shield. Each player may participate in 2 attacks, but no more than 1 attack per enemy base. Attacking stronger enemies will bring greater rewards if you succeed and contribute more % of total damage towards Squad progress.
Relic Boosts are disabled during the War. If you use a Relic boost, it will only affect attacks that are not a part of the War. Relics that do not provide a boost will remain active during the war.
Hero Skins: Prometheus
Ancient, powerful and technologically advanced, Zeons are one of the oldest races, and they hide their nature from the younger cultures of the universe. For thousands of years the Zeon have been observing and manipulating them. Very little is known about their appearance — Zeons wear complex and imposing exosuits that completely cover their bodies when interacting with other races.
Prometheus Hero Skins have up to 10 levels.
Skin: Repairer
When activated, heals all units within area of effect. Effect does not apply to Royans.
Skin: Exterminator
When activated, releases a cloud of Novichok nerve agent that damages all targets within a huge radius.
Skin: Muffler
When activated, emits an EMP pulse that deactivates all traps and temporarily disables all firing systems on enemy defense buildings.
Command Ship Skins
Royan ships are used as large migration vessels: the ships themselves are enormous living organisms.
These ships survive and move due to their unique ability to emit a cavern—a gas cover consisting from Tritium and Helium—that induces supercavitation of both gasses and enables the ships to play back negative depth of space, thus traversing great distances in short time. This gas cloud also allows these vessels to travel through any atmosphere. Helium, Tritium and other heavy elements are usually harvested from a star that went supernova: these elements are then used to reinforce the carapace and outer skin. Collected gasses are stored in special body cavities: the ship mutates heavily after absorbing radiation in the vicinity of supernovas where it harvests them.
Migration ship skins have up to 7 levels.
Skin: Haanum
Migration support ship. Boosts specimen HP.
Skin: Raatauri
Stimulating migration ship. Boosts specimen damage.
Skin: Neruud
Blitz migration ship. Boosts specimen move speed.
New Army Levels
New: Raven Level 7
New: Level 8 for Cyborg and Berserk
New: Dragonfly Level 9 (BETA)* and SS8 Level 9
New: Raptor Level 10
New Anubis Skin levels: up to 10 levels.
* - BETA - stage as a prototype, technical preview. This means that global changes to the logic settings of this unit or its parameters are possible without notification.
New Building Levels
New: Mineral Extractor Level 15, Uranium Reactor Level 15, and Ore Extractor Level 9
Base Ranking
Base ranking (weight) is the key indicator of the development of your asteroid. A good balance of attack and defense will secure a comfortable existence for your asteroid while providing an advantage for your squad during wars and tournaments.
Notice the attack/defense balance indicators for your base in your player profile: keep them in balance to make sure your offensive capabilities match your defensive measures. When the indicator is fully red, it means that your base skews heavily in one direction at your current Command Center level. This imbalance negatively affects your base’s effectiveness in raids, tournaments, wars, and protection of resources and amassed rewards—even further development of your asteroid is negatively affected.
Balance changes and other fixes
- The Settings button has been moved to the upper left of your screen. The Message Center has been split into two buttons: Inbox and Global Chat.
- In Settings, you now have options for how to display your Army and your Perks in battle. You can assign a Royan group to one button, or have no groups. You can toggle emotions on or off for viewing the battle in real time.
- A simplified, more user friendly interface for Galaxy Pass.
- Both tracks of Galaxy Pass rewards have been reworked for the upcoming seasons.
What’s New?
Squad War now has an Event status. That means that a Squad War will now start and end on a fixed schedule and run for a predetermined duration. Squad War lets the Squads duke it out on the battlefield. Squad War begins and ends automatically on predetermined days.
Squad War begins automatically for all eligible squads (squads must have 5+ members).
Squad War Schedule:
Monday — Matchmaking and Preparation
Tuesday — War Day
Wednesday — Counting the results, Matchmaking, Preparation
Thursday — War Day
Friday — Counting the results, Matchmaking, Preparation
Saturday — War Day
Sunday — Counting the results, Armistice.
Matchmaking (Beta) uses a “mirror” algorithm: it will attempt to match squads based on the Command Center levels, Attack Rankings, and Defense Rankings of individual players within each squad.
Squads must have at least 5 players to participate in the Squad War. All members of the Squad that have been online 7 days before the start of the Squad War (or more recently) can participate in the event.
Players receive the following rewards for each successful attack:
- captured resources
- spoils of war
- War Medals
The more War Medals the Squad earns, the faster it gains experience. Experience enables the squad to level up and unlock new Squad perks. Each combat star earned qualifies the players for 2 War Medals. Winning the War earns the winning Squad 150 additional War Medals.
Amount of resources received as a part of the reward for each fight depends on enemy’s Command Center level. The higher your opponent’s Command Center level, the bigger the reward for beating them.
The Squad that deals the most damage to the enemy wins.
Spoils of War is the total sum of resources collected from your attacks on the enemy. The higher your Squad’s level, the greater your Spoils of War bonus. If your Squad wins the War, it will reap all Spoils of War. If your Squad is defeated, you will lose 80% of your Spoils of War. In case of a draw, the Spoils of War are split 50-50. Spoils of War may only be collected when the War is over.
Players may receive a Squad Container when they win a battle during the war.
Participating in attacks on military bases will not affect your Fame Ranking, Tournament Medals, and Shield. Each player may participate in 2 attacks, but no more than 1 attack per enemy base. Attacking stronger enemies will bring greater rewards if you succeed and contribute more % of total damage towards Squad progress.
Relic Boosts are disabled during the War. If you use a Relic boost, it will only affect attacks that are not a part of the War. Relics that do not provide a boost will remain active during the war.
Hero Skins: Prometheus
Ancient, powerful and technologically advanced, Zeons are one of the oldest races, and they hide their nature from the younger cultures of the universe. For thousands of years the Zeon have been observing and manipulating them. Very little is known about their appearance — Zeons wear complex and imposing exosuits that completely cover their bodies when interacting with other races.
Prometheus Hero Skins have up to 10 levels.
Skin: Repairer
When activated, heals all units within area of effect. Effect does not apply to Royans.
Skin: Exterminator
When activated, releases a cloud of Novichok nerve agent that damages all targets within a huge radius.
Skin: Muffler
When activated, emits an EMP pulse that deactivates all traps and temporarily disables all firing systems on enemy defense buildings.
Command Ship Skins
Royan ships are used as large migration vessels: the ships themselves are enormous living organisms.
These ships survive and move due to their unique ability to emit a cavern—a gas cover consisting from Tritium and Helium—that induces supercavitation of both gasses and enables the ships to play back negative depth of space, thus traversing great distances in short time. This gas cloud also allows these vessels to travel through any atmosphere. Helium, Tritium and other heavy elements are usually harvested from a star that went supernova: these elements are then used to reinforce the carapace and outer skin. Collected gasses are stored in special body cavities: the ship mutates heavily after absorbing radiation in the vicinity of supernovas where it harvests them.
Migration ship skins have up to 7 levels.
Skin: Haanum
Migration support ship. Boosts specimen HP.
Skin: Raatauri
Stimulating migration ship. Boosts specimen damage.
Skin: Neruud
Blitz migration ship. Boosts specimen move speed.
New Army Levels
New: Raven Level 7
New: Level 8 for Cyborg and Berserk
New: Dragonfly Level 9 (BETA)* and SS8 Level 9
New: Raptor Level 10
New Anubis Skin levels: up to 10 levels.
* - BETA - stage as a prototype, technical preview. This means that global changes to the logic settings of this unit or its parameters are possible without notification.
New Building Levels
New: Mineral Extractor Level 15, Uranium Reactor Level 15, and Ore Extractor Level 9
Base Ranking
Base ranking (weight) is the key indicator of the development of your asteroid. A good balance of attack and defense will secure a comfortable existence for your asteroid while providing an advantage for your squad during wars and tournaments.
Notice the attack/defense balance indicators for your base in your player profile: keep them in balance to make sure your offensive capabilities match your defensive measures. When the indicator is fully red, it means that your base skews heavily in one direction at your current Command Center level. This imbalance negatively affects your base’s effectiveness in raids, tournaments, wars, and protection of resources and amassed rewards—even further development of your asteroid is negatively affected.
Balance changes and other fixes
- New 7 Day Shield added; prices of all shields have been cut
- Arc travel speed has been decreased from 160 meters per second to 150 m/s.
- Zeus’ damage has been reduced by 4.5% at all levels.
- Cyborg, Arc, Rhino and Boiler units are now produced slightly faster.
- Boiler travel speed has been increased from 160 meters per second to 200 m/s.
- All tracks of the Galaxy Pass have been rebalanced
- Hero Skin card drop rates for containers have been rebalanced:
- 1 - All Fame rank limiters are disabled. All Skins will now have a chance to drop, regardless of Fame level.
- 2 - Hero skins will only drop when a Hero is available at a certain Command Center level:
- Atlas skins become available when Command Center reaches level 7.
- Kratos skins become available when Command Center reaches level 9.
- Crius skins become available when Command Center reaches level 11.
- Prometheus skins become available when Command Center reaches level 13.
- Ship Skin card drop rates for containers have been rebalanced:
- 1 - All Fame rank limiters are disabled. All Skins will now have a chance to drop, regardless of Fame level.
- 2 - Ship skins that affect perks will only drop when the player reaches the Command Center level that unlocks the affected perk. Royan skins will be dropped at Command Center level 10 and higher. Ship skins that are not linked to perks, heroes, buildings, or specimens will drop from containers at Command Center level 5 or higher.
- Only players with level 6 command center will be able to write messages in the global chat.
- Zeus has been rebalanced. Its damage output has been reduced.
- Cyborg, Arc, Rhino and Boiler have been rebalanced — they are now produced faster.
- Arc movement speed increased by 10 m/s.
- Compensation is active for cards randomly dropped from containers that are unavailable at the player’s current Command Center level. These cards will be converted into Dark Matter.
- Matchmaking algorithm has been adjusted for more even matches
- Tournament rules have been adjusted: Squad loyalty no longer affects acquisition and loss of Medals
- Tournament rewards have been adjusted
