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Devlog #3 - Buildings

Buildings in Agrocracy
[p][/p][p][/p][h3]
Placement[/h3][p][/p][p]Buildings are placed on your owned land within designated building zones. Each zone is one hectare (a 10x10 tile sector). You mark zones on fallow land. Once a zone is set, that hectare is reserved for construction, not crops. [/p][p][/p][h3]Building Types[/h3][p]
There are several building types available, each serving a distinct role on your farm. Keep in mind that the numbers may vary as the game is not yet fully balanced.
[/p][p]
[/p]
[p]Building[/p]
[p]Description[/p]
[p]Size[/p]
[p]Build / Demolish[/p]
[p]Upkeep / turn[/p]
[p]


[/p]
[p] [/p][p] Warehouse[/p][p]General-purpose storage. Holds 50 tonnes of any crop. Spoilage ~2%/turn. The workhorse of early-game logistics - cheap, reliable, accepts everything.
[/p]
[p]3 x 4[/p]
[p]3,000 / 200[/p]
[p]50 + 5 AP + 1 EC[/p]
[p]


[/p]
[p]
Silo
Specialized storage. Holds 100 tonnes but only one assigned crop type. Just 1% spoilage/turn, ideal for grains. Best cost-per-tonne in the game.
[/p]
[p]1 x 1[/p]
[p]2,000 / 150[/p]
[p]80 + 8 AP + 2 EC[/p]
[p]


[/p]
[p]
Cold Storage
Premium refrigerated storage. Only 30 tonnes, but essential for perishables. Highest upkeep, but for fruit and vegetable operations it's survival.
[/p]
[p]3 x 3[/p]
[p]8,000 / 300[/p]
[p]200 + 15 AP + 3 EC[/p]
[p]


[/p]
[p]
Barn [/p][p]A hybrid. 10 tonnes of general storage plus room for 2 machines. Cheap, compact, solid early-game pick.
[/p]
[p]2 x 2[/p]
[p]1,500 / 100[/p]
[p]30 + 3 AP + 1 EC[/p]
[p]

[/p]
[p]
Garage [/p][p]Pure machine housing. 3 machine slots, no storage. No capacity = no machines.
[/p]
[p]3 x 2[/p]
[p]2,200 / 120[/p]
[p]60 + 5 AP + 2 EC[/p]
[p]
WIP
[/p]
[p]
Shallow Well[/p][p]Taps into shallow groundwater. 100% success on shallow aquifers, 50% on medium, won't reach deep. [/p]
[p]1 x 1[/p]
[p]5,000 / 200[/p]
[p]—[/p]
[p]
WIP
[/p]
[p]
Deep Well[/p][p]Expensive but guaranteed water access regardless of geology.
[/p]
[p]1 x 1[/p]
[p]40,000 / 500[/p]
[p]—[/p]
[p]
WIP
[/p]
[p]
Office[/p][p]The hub for scaling your enterprise. Multiple upgrade levels, each increasing your Enterprise Capacity (EC) cap. This gates hiring, [/p]
[p]2 x 3[/p]
[p]5,000 / 200[/p]
[p]100 + 0 AP + 0 EC[/p]
[p] [/p][p] [/p][p]
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