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  3. Schedule presets, changes to temperature, dirt, and more - Update 0.69

Schedule presets, changes to temperature, dirt, and more - Update 0.69

[p]Hello, Tavern Keepers! 🍻[/p][p]Over the past weeks, we’ve been combing through all the suggestions shared, which inspired this first set of improvements. Update 0.69 focuses on some quality-of-life changes and addresses common frustrations, from better onboarding for firefighting and smarter janitors, to improved storage reservations and schedule presets.
[/p][p]Thanks to all who have played the game so far and shared feedback with us, you’ve made this happen. Hope you all enjoy this update. [/p][p]Here is the full changelog:[/p][p][/p][h3]GAMEPLAY[/h3]
  • [p]You can now save and apply schedule presets for staff, rooms, and objects.[/p][p][/p]
  • [p]More effective janitors, less dirt spawning around the tavern, and unzoned areas stay clean for longer.[/p]
  • [p]You can now reserve an entire storage unit for product categories rather than just individual products.[/p][p][/p]
  • [p]The soup pot now shows a status icon when it's awaiting staff to finish cooking. [/p]
  • [p]Custom decorations set to block pathfinding are now much easier to walk around, blocking less space.[/p]
  • [p]Meal Designer is more intuitive and shows which ingredient type needs to be selected next.[/p]
  • [p]Temperature ratings now consider the weather. If it is cold outside, patrons will be less likely to complain about the heat inside (and vice versa).[/p]
  • [p]Temperature now also shows how much each rating contributed to the overall satisfaction of a patron. [/p]
  • [p]Patron-accessible rooms now have an open/ closed trait to make it clearer when taprooms are accessible to patrons.[/p][p][/p]
  • [p]Improved onboarding for firefighting and polishing floor mechanics, with directions in the tooltips to guide you.[/p][p][/p]
  • [p]New Walkability overlay, showing how much space objects block around them, and which tavern areas are staff-only. We’ve also added a Handbook entry for this new overlay.[/p][p][/p]
  • [p]The staff bed assignment button now shows the number of staff assigned, and the tooltip shows their names.[/p][p][/p]
  • [p]Staff are now less likely to get the dislike skill trait on a skill they are good at. [/p][p][/p]
[h3]STORY AND TEXT[/h3]
  • [p]Added the ability to deceive Dorothy in the Innocent Until Proven Guild-y story and changed the joke endings to go to the credits screen instead of closing the game.[/p]
  • [p]Better onboarding and explanation of Vera's Experiments in the Gugamush story.[/p]
  • [p]Clarified random event effects and story choices by adding more tavern log entries. [/p]
  • [p]Renamed Nomad's Nectar because... It's actually a brew. 😅[/p]
  • [p]Handbook information improvements.[/p]
  • [p]Renamed "Not Assigned" to "Not Started" in task lists to better reflect its progress.[/p]
  • [p]Food being cooked now shows "Cooking in progress" instead of appearing unavailable.
    [/p]
[h3]SETTINGS[/h3]
  • [p]You can now create and switch player profiles.[/p]
  • [p]Less notification noise and configurable notification settings, including advisor messages.[/p][p][/p]
  • [p]More granular graphics settings, allowing you to toggle Ambient Occlusion, Anti-Aliasing and Camera Movement Smoothing.[/p]
  • [p]You can now configure gift box frequency or turn them off completely.[/p]
[p][/p][h3]GENERAL[/h3]
  • [p]Improved camera movement on high FPS to avoid choppiness.[/p]
  • [p]Imported or received templates now appear as "new" in the Build Menu.[/p]
  • [p]Faster Patron Attraction Board opening animation. The full animation still plays when you first open the Board, but all subsequent times are much faster.[/p]
  • [p]Updated translations.[/p]
  • [p]Many smaller bug fixes.
    [/p]
[p]Happy tavern-keeping![/p][p][/p][p]Cheers,[/p][p]Patty, Social and Community Manager @ Greenheart Games 💚[/p][p]
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