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Devlog #2: Beyond Approve or Deny

Hallo Officer,
[h3]In diesem Devlog nehmen wir euch mit hinter den Schreibtisch und werfen einen Blick auf die tiefergehenden Systeme, die Narco Check weiter formen.
[/h3][p]In unserem ersten Beitrag haben wir die Welt und das Grundkonzept vorgestellt.
Dieses Mal tauchen wir in die erweiterten Spielmechaniken ein.[/p][h2]
πŸŽ™οΈ El Patron – The Narrator[/h2][p]You are not alone behind the desk.[/p][p]El Patron guides you throughout your journey β€” sometimes as a mentor, sometimes as a figure reminding you who truly controls the system.
[/p][h2][/h2][h2]
πŸ’¬ NPC Dialogue System[/h2][p]NPCs are no longer silent. Each one has a distinct personality type:[/p]
  • [p]Nervous[/p]
  • [p]Aggressive[/p]
  • [p]Calm[/p]
  • [p]Suspicious[/p]
[p]Some will try to manipulate you.
Some will panic.
Some are genuinely innocent.[/p][p]Dialogue is not just atmosphere β€” it can directly influence your decision.


[/p][h2]πŸ›‚ Advanced Document Verification System[/h2][p]Each NPC has a true identity dataset and a displayed dataset. Potential fraud fields are dynamically generated by the system.

Name, surname, ID number, date of birth, passport number, photo…[/p][p]Even a small inconsistency can lead to major consequences.


[/p][h2]
🧳 X-Ray, Baggage & Manual Inspection[/h2][p]Every suitcase is filled with unique items and goes through three inspection stages:[/p]
  • [p]X-Ray scanning[/p]
  • [p]Checkpoint inspection[/p]
  • [p]Manual search[/p]
[p]No two suitcases are the same.
Every mistake impacts your score, reputation, and economy.

[/p][h2]
βš–οΈ Weight & Tagging System[/h2][p]Every suitcase is weighed and checked against the limit.[/p][p]You can print a Regular or Heavy tag, deliver it to the passenger, and collect the additional fee.[/p][p]Overweight isn’t always just about money β€” sometimes it hides something more.

[/p][h2][/h2][h2]
πŸ“ž Market & Phone Book System[/h2][p]Your desk is no longer just for inspections.[/p][p]Through the Phone Book, you can contact different suppliers across the city:[/p]
  • [p]Order furniture and decorations[/p]
  • [p]Purchase consumables[/p]
[p]Every purchase affects your economy β€” and how your checkpoint operates.


[/p][h2]
🧍 Homeless β†’ Hiring System[/h2][p]The homeless NPC around the terminal is now part of active gameplay.[/p][p]As days progress, you can hire him as a security officer.
This speeds up arrest procedures and strengthens your control over the system.


[/p][h2]
🚧 Work in Progress – Prologue[/h2][p]The following systems are currently in development and planned for the Prologue version. They will not be available in the initial demo:[/p][h3]
πŸ¦‚ Cartel & Hidden Compartments[/h3][p]Cartel members are now part of the system.[/p]
  • [p]UV-visible markings[/p]
  • [p]Hidden compartments[/p]
  • [p]Drugs revealed when the suitcase is cut open[/p]
[p]Correct intervention brings major rewards. A wrong move leads to severe penalties.

[/p][h3]
πŸ’΅ Dynamic Bribe & Bargain System[/h3][p]NPCs can make offers.[/p]
  • [p]Reputation and corruption are tracked separately[/p]
  • [p]Every bribe decision carries long-term consequences[/p]
[p]This system is entirely choice-driven.
[/p][p][/p][h2]
✨ Add to Your Wishlist! [/h2][p]If you haven’t already, add Narco Check to your Wishlist. It directly supports the project and helps us reach more players.

[/p][p]Every stamp changes the system.[/p][p]Step behind the desk in the upcoming demo and test your limits.

[dynamiclink][/dynamiclink][/p][p]Would you take the bribe? πŸ’΅
[/p][p]See you when the gate opens. ✈️
[/p][p]β€” The Craftone Games Team


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