Devlog #2: Beyond Approve or Deny
Hallo Officer,
[h3]In diesem Devlog nehmen wir euch mit hinter den Schreibtisch und werfen einen Blick auf die tiefergehenden Systeme, die Narco Check weiter formen.[/h3][p]In unserem ersten Beitrag haben wir die Welt und das Grundkonzept vorgestellt.
Dieses Mal tauchen wir in die erweiterten Spielmechaniken ein.[/p][h2]
ποΈ El Patron β The Narrator[/h2][p]You are not alone behind the desk.[/p][p]El Patron guides you throughout your journey β sometimes as a mentor, sometimes as a figure reminding you who truly controls the system.
[/p][h2]
π¬ NPC Dialogue System[/h2][p]NPCs are no longer silent. Each one has a distinct personality type:[/p]
- [p]Nervous[/p]
- [p]Aggressive[/p]
- [p]Calm[/p]
- [p]Suspicious[/p]
Some will panic.
Some are genuinely innocent.[/p][p]Dialogue is not just atmosphere β it can directly influence your decision.
Name, surname, ID number, date of birth, passport number, photoβ¦[/p][p]Even a small inconsistency can lead to major consequences.
π§³ X-Ray, Baggage & Manual Inspection[/h2][p]Every suitcase is filled with unique items and goes through three inspection stages:[/p]
- [p]X-Ray scanning[/p]
- [p]Checkpoint inspection[/p]
- [p]Manual search[/p]
Every mistake impacts your score, reputation, and economy.
βοΈ Weight & Tagging System[/h2][p]Every suitcase is weighed and checked against the limit.[/p][p]You can print a Regular or Heavy tag, deliver it to the passenger, and collect the additional fee.[/p][p]Overweight isnβt always just about money β sometimes it hides something more.
[/p][h2]
π Market & Phone Book System[/h2][p]Your desk is no longer just for inspections.[/p][p]Through the Phone Book, you can contact different suppliers across the city:[/p]
- [p]Order furniture and decorations[/p]
- [p]Purchase consumables[/p]
π§ Homeless β Hiring System[/h2][p]The homeless NPC around the terminal is now part of active gameplay.[/p][p]As days progress, you can hire him as a security officer.
This speeds up arrest procedures and strengthens your control over the system.
π§ Work in Progress β Prologue[/h2][p]The following systems are currently in development and planned for the Prologue version. They will not be available in the initial demo:[/p][h3]
π¦ Cartel & Hidden Compartments[/h3][p]Cartel members are now part of the system.[/p]
- [p]UV-visible markings[/p]
- [p]Hidden compartments[/p]
- [p]Drugs revealed when the suitcase is cut open[/p]
π΅ Dynamic Bribe & Bargain System[/h3][p]NPCs can make offers.[/p]
- [p]Reputation and corruption are tracked separately[/p]
- [p]Every bribe decision carries long-term consequences[/p]
[/p][p]
β¨ Add to Your Wishlist! [/h2][p]If you havenβt already, add Narco Check to your Wishlist. It directly supports the project and helps us reach more players.
[dynamiclink][/dynamiclink][/p][p]Would you take the bribe? π΅
[/p][p]See you when the gate opens. βοΈ
[/p][p]β The Craftone Games Team