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Lord of Rigel News

June Community Update- Release 1.09

[p]Greetings Lords of Rigel! The June content update brings a new special system the fleshes out the Electron Flux weapons more, the ELF Mortar. A medium range weapon with an area of effect, the ELF Mortar has a shorter duration for area denial than the Plasma Flare but has the advantage of penetrating shields and armor.[/p][p][/p][p]This update also includes some minor UI quality of life improvements for the displays on fleet costs and ship sizes in the skirmish and ship designer menus with warning colors added if over cost or size. Other recent UI improvements include being able to shift click to cycle new game menu items in reverse order.[/p][p][/p][p]Image 1. An Electron Flux Mortar in action[/p][p][/p][p]Image 2. The Electron Flux Mortar in the tech tree.[/p][p][/p][p]The past few hotfixes over May and June have also included performance and AI adjustments that should improve some systems. The AI is more reluctant to exchange lower technology levels, and will appear more consistent in trade offers to the player as it will consider the strongest economy when proposing or considering offers. Before it was adverse to trade or research proposals if they came from other factions.[/p][p][/p][p]Image 3. An early game galaxy scene overview.[/p][p][/p][p]Over July the focus will be on other critical issues reported and implementation of an Iron Man mode. Games with Iron Man mode will only have an autosave.

Your continued support of LoR over the year since release has not gone unnoticed and while the initial plan was minor content updates for a year, there may be additional specials, leaders, and events in the fall and winter.[/p]

Release 1.09

Change Log:

Ticket #2112- Content- ELF Mortar special weapon
Fix for rare case of ship designs with no name causing an incorrect unit count in tactical
QOL- Weapon designer and add ship systems UIs text color for available ship space changes to red if added weapon or system would not fit on hull
QOL- Skirmish fleet cost fraction color changes to red if over fleet cost limit

Release 1.08 Hotfix #4

Critical- Fix for cutscene subtitle scaling for some aspect ratios
Fix for rare case of ship and star label "jitter" when initially loading a scene transition
Minor performance increase for scene transitions and turn processing for some systems

Why is this a big patch?
This patch is a full rebuild with a binary config file added for faster loading for some systems.

Release 1.08 Hotfix #3

QOL- Gigantic and Legendary galaxies in advanced settings
QOL- Militia equipment tooltip shows 50% equipment penalty in total and notes penalty due to militia
Critical- Fix for rare case where planets could be mind controlled or invaded if there was no population
Fix for rare case of monster destination indicator appearing on other moving fleets
Display fix for shield healthbar in tactical when in nebula and no hard shields- bar is removed like if there were no shields.
Bombardment stop button visual fix in orbital combat menu (spacing and using top UI button visual)
Minor scene reload optimization

Release 1.08 Hotfix #2

QOL- Shift click in new game cycles options in reverse
Performance optimization for sensor UI refresh for some systems