1. Lord of Rigel
  2. News

Lord of Rigel News

Release 1.04 Hotfix #7

Ticket #2101- Balance- Subterranean and tolerant bonuses applied to ground unit maximum amounts
Stargate tech description fix
Stargate ETA estimate fix when there is no connecting stargate
Trade depot and research station upgrade bonuses display on same turn as completed research
Fix for initial light hovertank equipment bonuses
Fix for case of AI construction of non-flat bonus agriculture buildings when not appropriate
Fix for cases where industry morale bonuses did not display on UI refresh

Release 1.04 Hotfix #6

Change Log:

Fix for cases where soft weapon references for weapons visuals did not load in tactical for some systems
Fix for case where temporal anomaly on homeworld shut down whole empire economy
Fix for case where ship construction achievements did not trigger
Fix for a case where union or surrender achievement may not have triggered
Fix for cases where morale pollution penalties were calculated wrong during non-turn economy updates
Fix for case where AI war declaration did not always apply diplomacy penalty (applies to new wars)

Release 1.04 Hotfix #5

Change Log:


AI/Balance- Reduced risk of AI ambushes and aggression while NAPs and Peace Treaties are enacted
AI- Fix for rare case of pirate fleets retreating instead of blockading undefended systems
Balance/AI- Filter for planetary gravity generator if a High-G species on a Normal-G planet
QOL- All default hotkeys listed in keybinding menu for keys with multiple bindings
Fix for cases of duplicate keys being triggered despite key modifiers (ex. ctrl, shift)

Release 1.04 Hotfix #4

Change Log:

Ticket #2099 Cutscene subtitle scaling for 4k resolutions
Ticket #2100 Fix for case where blockades triggered under peace treaties and NAPs
AI- Alien Control center construction filter adjustments
Trade goods removal with autobuild

Release 1.04 Hotfix #3

Change Log:

Fix for case where fuel tooltip was displayed instead of black hole tooltip
Balance- Player autobuild no longer adds androids
AI- Autobuild for lithovores no longer creates farmers. Androids based on colony focus type.
AI- Advanced terraformers, warp amplifiers, and gravity generators no longer require max population to prioritize
AI- Housing autobuild adjustments
AI- Player Defense building autobuild adjustments
QOL- Ground combat automatically skips to resolution after 30 seconds (rare cases of high tech stalemate fights)
QOL- Camera reset hotkey (default: backspace) resets to 0 rotation instead of last scene transition rotation
QOL- Empire population tooltip now notes it does not count non-taxable population
Balance- Ground combat leader bonus adjustment
Balance- Ground combat value can not go below 1
Maintenance cost in planet capture and new colony percent matches other tooltips
Fix for rare case of incorrect negative ground combat stats in tooltip
Fix for case of android count in industry tooltip not showing all androids
Fix for empire agriculture tooltip and lithovore and mechanoid counts
Fix for UIs where pre-warp and androids were not counted in population total