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Lord of Rigel News

Release 1.01 Hotfix #3

Change Log:

Ticket #2066 Balance- Beam weapon increased effectiveness in tactical
Ticket #2070 Save advanced options when returning from custom species menu
Fix for cases of system pulldown data and custom ships
Post combat destroyed ship support ship filter
Fix for rare case of tactical return triggering a second event sequence

Release 1.01 Hotfix #2c

Evolutionary mutation exile reset points fix
Ship designer system filter fix
Critical- Fix for rare crash with RTF fleet bombardment

Release 1.01 Hotfix #2b

Optimization for dyson sphere and colony base check for empire menu and build queue- fixes an instance of menu lag.

Release 1.01 Hotfix #2

Change Log:

Ticket #2002 QOL- Dead ships listed in combat report
Ticket #2042 QOL- Delete design checkbox in ship design pulldown
Ticket #2063 QOL- Design pulldown indicates autodesign ships
Ticket #2064 Balance- AI one turn delay for colonization if fleet or mixed occupation present

Minor end turn and economy optimizations (blockades)

Release 1.01 Hotfix #1

Critical- Fix for case with some seeds where initial AI scouts were not constructing and would prevent normal AI expansion