Greetings Lords of Rigel! This week has been busy with the space exploration sale and feedback ranging from critical issues, to balance, and quality of life improvements.
Fixes:
- Critical- Computer techs not auto upgrading fleets on research
- Critical- Case of tutorial goals not appearing due to garbage collection system
- Critical- Post system killer colonization issue
- Case of refitted ships having too high ship strength
- Fix for rare case of research selection menu appearing after leader menu
- Fix for rare case of build queue ship duplication
- Case where warp amplifiers could not be built after multiple system occupations
- Critical- Fix for rare case where AI retreat could cause a softlock
- Case where building scrapping would have wrong index after bombardment
- Case where companion star did not appear in planet view sidebar
- Case of build queue text overrun
- Advanced terraformer on megastructures fix
- Critical- Case of late game fleet selection crash
- Critical- Case with purchasing Housing
- Case where outpost can't be established on far side of wormhole
- Tech filter for morale techs and custom species with unified governments
- Case of duplicate item in weapon list
- Climate improvement and decline events triggering on Radiated and Gaia worlds
- Planetary defense CO beam weapon cosmetic adjustment
Balance:
- Government bonuses to research
- Cloning center calculation adjustment
- Reduced advanced weapon coil bonus
- Increased chance of aggressive AI attacking instead of blockading
- Increase beam weapon accuracy in tactical
Quality of Life Improvements:
- Ship systems always auto upgrade to best available tech on modify
- Rebel factions add (Rebel) under species name tooltips
- Zoom Hotkeys Smooth Instead of Step
- Council added species name in parenthesis
- Planetary gravity generator active changes gravity type in empire and planet to species norm
- Tech description adjustments for microbiotics and universal antidote
- Additional planetary defense selection indicator in tactical
- System and planet views shows fleet list
- Add parked fleet indicator in empire/planetdata
- QOL/Balance- Lithovore-Mechanoid disable food options in custom species menu
- Torpedo tech description clarification
- Add tutorial reset to settings, applying settings won't reset Tutorial
There have also been minor optimizations to load times, end turn, and the empire, planets, and planet view menus.
Again, your games and feedback have been important for catching rare issues, balancing, and for adding general improvements.

That's no rebel moon...
What to Expect Next?
The retreat timer for tactical is planned, along with further adjustments to aggressive AI personalities. Star spawning distances and scaling will also get a pass in the near future.
With those updates we'll be out of 1,0 hotfixes and into the proper patch updates.
We really appreciate those that have left kind reviews, and constructive reviews with comments that efforts have been made to integrate them into these updates (such as the zoom key adjustments and torpedo technology clarifications). The plan is to continue to do so. The pace of updates will be slowing down a bit in the coming weeks, barring reported critical issues, but the aim is to continue to provide quality of life improvements, performance updates, critical fixes, and some content updates down the line.