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Lord of Rigel News

Release 1.0 Hotfix #9b

Change Log:


Ticket #1988 Critical- Case where space monster leaving the galaxy would not leave
Ticket #1987 QOL- Hiring leader tech tooltip shows if you have tech already
Ticket #1985 Balance- Reduced chance for AI to propose alliance to player
Ticket #1983 Critical- Case where build queue list items would not refresh
Ticket #1982 Fix for purchasing when colony production is over building cost
Ticket #1979 QOL- Cancel autoexplore when another fleet has same destination
Ticket #1978 Troop transport healthbar fix
Ticket #1977 QOL- Shareware achievement for both main and demo
Ticket #1976 Tooltip pass on custom species menu
Ticket #1975 Balance- Increase Galactic Council trigger time on small galaxy sizes

Lord of Rigel- Week 2 Update

Greetings Lords of Rigel! This week has been busy with the space exploration sale and feedback ranging from critical issues, to balance, and quality of life improvements.

Fixes:
  • Critical- Computer techs not auto upgrading fleets on research
  • Critical- Case of tutorial goals not appearing due to garbage collection system
  • Critical- Post system killer colonization issue
  • Case of refitted ships having too high ship strength
  • Fix for rare case of research selection menu appearing after leader menu
  • Fix for rare case of build queue ship duplication
  • Case where warp amplifiers could not be built after multiple system occupations
  • Critical- Fix for rare case where AI retreat could cause a softlock
  • Case where building scrapping would have wrong index after bombardment
  • Case where companion star did not appear in planet view sidebar
  • Case of build queue text overrun
  • Advanced terraformer on megastructures fix
  • Critical- Case of late game fleet selection crash
  • Critical- Case with purchasing Housing
  • Case where outpost can't be established on far side of wormhole
  • Tech filter for morale techs and custom species with unified governments
  • Case of duplicate item in weapon list
  • Climate improvement and decline events triggering on Radiated and Gaia worlds
  • Planetary defense CO beam weapon cosmetic adjustment


Balance:
  • Government bonuses to research
  • Cloning center calculation adjustment
  • Reduced advanced weapon coil bonus
  • Increased chance of aggressive AI attacking instead of blockading
  • Increase beam weapon accuracy in tactical


Quality of Life Improvements:
  • Ship systems always auto upgrade to best available tech on modify
  • Rebel factions add (Rebel) under species name tooltips
  • Zoom Hotkeys Smooth Instead of Step
  • Council added species name in parenthesis
  • Planetary gravity generator active changes gravity type in empire and planet to species norm
  • Tech description adjustments for microbiotics and universal antidote
  • Additional planetary defense selection indicator in tactical
  • System and planet views shows fleet list
  • Add parked fleet indicator in empire/planetdata
  • QOL/Balance- Lithovore-Mechanoid disable food options in custom species menu
  • Torpedo tech description clarification
  • Add tutorial reset to settings, applying settings won't reset Tutorial


There have also been minor optimizations to load times, end turn, and the empire, planets, and planet view menus.

Again, your games and feedback have been important for catching rare issues, balancing, and for adding general improvements.


That's no rebel moon...

What to Expect Next?

The retreat timer for tactical is planned, along with further adjustments to aggressive AI personalities. Star spawning distances and scaling will also get a pass in the near future.

With those updates we'll be out of 1,0 hotfixes and into the proper patch updates.

We really appreciate those that have left kind reviews, and constructive reviews with comments that efforts have been made to integrate them into these updates (such as the zoom key adjustments and torpedo technology clarifications). The plan is to continue to do so. The pace of updates will be slowing down a bit in the coming weeks, barring reported critical issues, but the aim is to continue to provide quality of life improvements, performance updates, critical fixes, and some content updates down the line.

Release 1.0 Hotfix #9

Change Log:


Ticket #1967 Critical- Post system killer colonization issue
Ticket #1968 Critical- Case of tutorial goals not appearing due to garbage collection system
Ticket #1969 QOL- Ship systems always auto upgrade to best available tech on modify
Ticket #1970 QOL- Council add species name in parenthesis
Ticket #1971 Critical- Computer techs not auto upgrading fleets on research
Ticket #1972 QOL- Zoom Hotkeys Smooth Instead of Step
Ticket #1973 QOL- Rebel factions add (Rebel) under species name tooltips
Ticket #1974 Balance- Government bonuses to research- apply to planets once

Minor optimizations to empire and planets menus

Release 1.0 Hotfix #8b

Change Log:

Ticket #1960 QOL- Planetary gravity generator active changes gravity type in empire and planet to species norm
Ticket #1961 Case where building scrapping would have wrong index after bombardment
Ticket #1962 Critical- Fix for rare case where AI retreat could cause a softlock
Ticket #1963 Case where warp amplifiers could not be built after multiple system occupations
Ticket #1964 Fix for rare case of build queue ship duplication
Ticket #1965 Fix for rare case of research selection menu appearing after leader menu
Ticket #1966 Case of refitted ships having too high ship strength

Release 1.0 Hotfix #8

Change Log:

Ticket #1956 Case of build queue text overrun
Ticket #1957 Balance- Cloning center calculation adjustment
Ticket #1958 Tech description adjustments for microbiotics and universal antidote
Ticket #1959 Case where companion star did not appear in planet view sidebar