Lords of Rigel - Roundup #13
Hello Lords of Rigel,
First patch of 2023 is live and it is a big one! There are numerous updates to many systems in the game including the UI, settings, load/save, and numerous bug fixes. So far, we are happy with the feedback we have received and continue to see bugs from deeper and deeper parts of the game with very specific use cases.

This week we will continue to plug away on ship designer and have identified several additional areas we will be turning our attention to including fleet movement selection for mouse controlled destinations and refactoring of fleet movement overall. All of these will continue to lead to a more robust, centralized, and smaller codebase. Additionally, we are working on the UI as we go through systems so you will likely notice UI fixes in alignment and consistency as we release patches.
We are hoping to be a week or two away from implementing several long term quality of life changes we have discussed in the past based on user suggestions including an auto button in ship designer to automatically generate ship designs, and removing auto ship design generation after research. While the current system is similar to Master of Orion 2, many wanted more control over designs. We’re also working on having Empire menu bring up a build menu within galaxy menu instead of jumping to planet view, and better sorting within empire menu.
We are also looking at making a major revision of the tutorial system to make it more modular and robust code wise and ideally allow players to save games midway and load them again or select specific modules if they have completed the entire tutorial. Additionally, if you have any ideas on how we can improve the tutorial please feel free to jump on the forums, Discord channel or send an email to [email protected] .
With these changes in hand over the next few weeks, we will be working towards a revised demo of the game and then proceeding with core system refactoring (turn and basic economy) that is both scary and exciting.
As always, we really appreciate the feedback, conversations and support from all of you. Until next time!

First patch of 2023 is live and it is a big one! There are numerous updates to many systems in the game including the UI, settings, load/save, and numerous bug fixes. So far, we are happy with the feedback we have received and continue to see bugs from deeper and deeper parts of the game with very specific use cases.

This week we will continue to plug away on ship designer and have identified several additional areas we will be turning our attention to including fleet movement selection for mouse controlled destinations and refactoring of fleet movement overall. All of these will continue to lead to a more robust, centralized, and smaller codebase. Additionally, we are working on the UI as we go through systems so you will likely notice UI fixes in alignment and consistency as we release patches.
We are hoping to be a week or two away from implementing several long term quality of life changes we have discussed in the past based on user suggestions including an auto button in ship designer to automatically generate ship designs, and removing auto ship design generation after research. While the current system is similar to Master of Orion 2, many wanted more control over designs. We’re also working on having Empire menu bring up a build menu within galaxy menu instead of jumping to planet view, and better sorting within empire menu.
We are also looking at making a major revision of the tutorial system to make it more modular and robust code wise and ideally allow players to save games midway and load them again or select specific modules if they have completed the entire tutorial. Additionally, if you have any ideas on how we can improve the tutorial please feel free to jump on the forums, Discord channel or send an email to [email protected] .
With these changes in hand over the next few weeks, we will be working towards a revised demo of the game and then proceeding with core system refactoring (turn and basic economy) that is both scary and exciting.
As always, we really appreciate the feedback, conversations and support from all of you. Until next time!
