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Lord of Rigel News

EA Build Hotfix #11

  • Ticket #1020-2 Fix for conditions where empire menu sorts did not save
  • Ticket #1078 Cultural consumerism and housing now auto remove from build queue like trade goods
  • Ticket #1120 Info screen tutorial goals typo fixes
  • Ticket #1122 Exterminate behavior fixes
  • Ticket #1124 Dyson sphere and ringworld starbase scaling fixes
  • Ticket #1126 Fix for instances where multiple autoresolve combats would not function in one turn
  • Ticket #1129 Event ticker clear updates when applying settings in game
  • Ticket #1092 Resolved issue where spy mission assignment buttons in diplomacy menu did not save
  • Ticket #1131 GNN message for destroyed species text fix
  • Ticket #997 Colony Base and Colony Ship tooltip corrections
  • Ticket #1125 FPS Smoothing enabled
  • Ticket #1128 Audience menu fails to load species media
  • Ticket #1110 Captured capitol name change
  • Ticket #1115 Fix for instances where rebellions happen on same turn as economy changes
  • Ticket #1119 Info graph readability fixes
  • Ticket #1123 Unused troop transports not consumed after ground combat
  • Ticket #1130 GNN messages for hyperspace flux end fix
  • Ticket #1135 Info screen spy display fixes
  • Ticket #1136 Fix for rare softlock cases in galaxy screen
  • Tickets #1038, #1137 Colony bases not in build queue if planets occupied
  • Ticket #1142 Atmospheric Renewer construction fix
  • Ticket #1145 VN Drone balance of power strength increased
  • Ticket #1146 VN drone collider fixes
  • Ticket #1147 AI planet defense attack adjustments
  • Ticket #1153 Empire, Fleets, and Planets menu scroll to last viewed item after scene change
  • Ticket #1156 Fixed instances where starbases and battlestations did not upgrade
  • Ticket #1163 Evo mutation UI background adjustments
  • Ticket #957-2 Reduced background galaxy count and brightness
  • Ticket #1159 Evo mutation order of ops fix
  • Ticket #1164 Fixed renaming planets in orbital combat menu
  • Ticket #1165 Fixed issues with militia not spawning in ground combat

Lord of Rigel - Roundup #1

Hi everyone!

First, all of us at Rhombus Studios want to thank everyone that has provided feedback on the game, whether positive or negative. It has been a fantastic experience for us to get Lord of Rigel into Early Access and have a wider audience look at the game, provide critical feedback, and engage in constructive conversations on the forum.

This week we have patched 90 identified bugs as well as implementing several quality of life improvements in the game based on feedback. We have also been tracking feedback to determine the most popular requests and moving those forward as top priorities for future updates. So far, top change requests include:

  • Galaxy menu revisions
  • Updating the sensor and fuel range indicators
  • Allowing for moving to another colony from colony view and
  • Improving custom designs/design editor/refitting ships


We also want to make sure that users are happy with their experience during Early Access. In addition to the forums we have created a survey that provides an opportunity for more targeted feedback that will help us improve future features and overall experiences both in the game and on the forums. We encourage everyone to complete the survey if they haven’t already. It can be found here. Each question has a comments section and we encourage you to use those comments to give us details on the why, especially if something is not working for you.

While we have had nightly builds for this first week of Early Access, we will be moving updates twice a week. That being said if there is a game breaking bug that is identified, a hotfix will be released as soon as possible. This will allow us to do some more validation testing on bugs fixes we are releasing.

Check out the image below to see a revised galaxy menu that provides easier access to research and clearer/additional empire data.



Once again, thank you all for your continued support and we look forward to continued conversations with the community!

EA Build Hotfix #10

  • Ticket #1020-2 Fix for conditions where empire menu sorts did not save,
  • Ticket #1078 Cultural consumerism and housing now auto remove from build queue like trade goods
  • Ticket #1120 Info screen tutorial goals typo fixes
  • Ticket #1122 Exterminate behavior fixes
  • Ticket #1124 Dyson sphere and ringworld starbase scaling fixes
  • Ticket #1126 Fix for instances where multiple autoresolve combats would not function in one turn
  • Ticket #1129 Event ticker clear updates when applying settings in game
  • Ticket #1092 Resolved issue where spy mission assignment butons in diplomacy menu did not save
  • Ticket #1131 GNN message for destroyed species text fix
  • Ticket #997 Colony Base and Colony Ship tooltip corrections
  • Ticket #1125 FPS Smoothing enabled
  • Ticket #1128 Audience menu fails to load species media

EA Build Hotfix #9

  • Ticket #1089-2 Top menu hotkey behavior adjustments. Disabled certain hotkeys with menus open.
  • Ticket #1032 Fixed instances where settings reset did not save.
  • Ticket #1074-2 Gravity generator construction filters now work with Low-G and High-G species
  • Tickets #1022-2, #993-2 Fixes for fleet order refresh
  • Ticket #880 Double clicking a save slot now loads game
  • Ticket #898 Autosave slot now at top of load and save menus
  • Ticket #1056-2 Fixed instances were build button on construction item would disable
  • Ticket #1061 Fixed instances where left click would enter planet view without mouse over a UI widget
  • Ticket #1064 Pressing enter after inputting save game or overwrite game text commits changes.
  • Ticket #1081-2 Additional adjustments to maximum population and terraforming calculations
  • Ticket #1099 Research and trade treaties now show current and maximum treaty BC and RP amounts
  • Ticket #1102 Fixed instances where economy ships were not being destroyed by space monsters
  • Ticket #1112 Added item being scrapped text to scrap prompt
  • Ticket #1113 Adjusted starbase hitbox and mouseover size
  • Ticket #1117 Fixed achievement trigger for first research station
  • Ticket #1063 Double clicking on empty save slot opens save prompt

EA Build Hotfix #8

  • Ticket #1067 Autoexplore cancel button behavior adjustments
  • Ticket #1082 RP display fixes
  • Ticket #1093 Cheat codes now reset between games
  • Ticket #1095 Fixed instances where bombs did not reset between turns
  • Ticket #1096 Added separate close and cancel buttons for fleet movement
  • Ticket #1100 Fixed instances where colony base prompt would not appear on construction
  • Ticket #1101 Planets menu mineral sort fix
  • Ticket #1106 Increased effectiveness of point defense weapons in tactical
  • Ticket #1107 Fixed hotkey responsiveness when loading game with map modes on
  • Ticket #1108 Added alternate controls to middle mouse and mousewheel for tutorial users
  • Ticket #1109 Windowed mode now bordered