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Lord of Rigel News

EA Build Hotfix #13

  • Ticket #1040 Removed non relevant items from Colony Industry Tooltip
  • Ticket #1178 Fixed sensor detection for outpost ships and added notification for AI colony and outposts in played controlled systems
  • Ticket #1186 Fixed support ship behavior on arriving at stars with space monsters
  • Ticket #1169 Fix for AI diplomatic species showing player visuals
  • Ticket #1131 GNN destroyed empires notification fix
  • Ticket #1170 Losing to pirate fleet send player ship back to nearest system
  • Ticket #1183 Post-exterminate colony data fix
  • Ticket #1192 Planets menu resources display fix
  • Ticket #1193 Tooltip for Autobuild added
  • Ticket #1188 Tooltip for AI fleets added
  • Build Queue for Empire Screen Fixed

EA Build Hotfix #12

  • Ticket #1162 Planet max militia fix
  • Ticket #1174 No Support Ships in Tutorial Build Menu
  • Ticket #971 Dual system occupation results in single first contact
  • Ticket #951 Clicking to remove queued build items not consistent
  • Ticket #1141 Planetary Gravity Generator does not remove from build list when constructed
  • Ticket #1124 Dyson Sphere and Ring World Starbase scaling fix
  • Ticket #1120 Tutorial Info Screen goals typo fix
  • Ticket #1180 Armor Barracks not allowing troop transports to be created
  • Ticket #1160 Evolutionary Mutation adding Creative trait allowed for prior techs to be researched
  • Ticket #1163 Evolution Mutation screen background fixed
  • Ticket #1139 Species planet graphics use soft references
  • Ticket #1123 Post Ground Combat troop distribution to planet and fleet fix
  • Ticket #1151 AI starts diplomacy conversation frequently with nothing offered
  • Ticket #1094 Planets Menu close key binding fix
  • Ticket #1077 Homeworld soft reference image in New Game Menu fix
  • Ticket #1121 Leaving Build Queue does not return to previous screen
  • Ticket #1150 AI diplomacy offers are blank
  • Ticket #1178 Trade goods, housing, and cultural consumer auto remove from build queue
  • Ticket #1167 Alien Control Center building not removed from Build Menu when built
  • Ticket #1164 Orbital combat planet renaming fix
  • Ticket #1149 Ground combat troop calculation fixes
  • Ticket #1151 Terraformer functionality fix
  • Ticket #1026 AI peace request timer fix


Known issues:
Empire build queue not fully functioning
Housing, colony base, and outpost check not fully functioning

Lord of Rigel - Roundup #2

Hello Lords of Rigel,

It has been another week of Early Access and we continue to receive great feedback and make headway on getting the game in a more polished stated with fewer bugs and more quality-of-life features being implemented.

This week we closed over 40 tickets including some bug fixes as well as a complete refactor of ground combat. This system should be much more accurate and will now also display militia units. With LoR, ground units are represented with light and heavy hovertanks. But based on feedback we’re working with our 3d artist to develop some unique assets for militia units which will be released in a later EA stage.

Additionally, we have been working through build queue to revise the code to make it faster, fix a number of bugs being reported, and adding some quality of life improvements that should make it easier to adjust your queue and get more/accurate data.

Colony view also has some improvements coming this week as we add a new header to more clearly display the colony name and add arrows to each side of colony view to let players move between colonies within Colony view. A sneak peek of this new functionality is below. There will also be improvements to terraforming coming that will provide improved reliability but also display terraforming data over the planet icon in the Colony view and Empire menu widgets. Players will be able to more easily see when planet climates are improving or worsening.



We have also heard from players that more ship data is needed. We are working on a screen displays ship designs and will allow players to better understand their fleet’s composition or which ships are being built in build queue. A few other things players can expect sooner than later is a refactor of orbital bombardment which should improve functionality and CPU usage as well as an updated ship designer, improved auto design behavior, and ship retrofitting.

As for long term goals, the Elder Races and diplomatic victories are further out on the horizon as we continue work on quality of life improvements. We know that custom species and even larger galaxies have been commonly requested features and they’re further down the road as we want to focus on QOL and balance of the core game.

Again we want to thank everyone for the continued support and feedback. We have been listening and talking with all of you to make a better Lord of Rigel and we hope you enjoy the features and bug fixes that are coming!

EA Build Hotfix #11

  • Ticket #1020-2 Fix for conditions where empire menu sorts did not save
  • Ticket #1078 Cultural consumerism and housing now auto remove from build queue like trade goods
  • Ticket #1120 Info screen tutorial goals typo fixes
  • Ticket #1122 Exterminate behavior fixes
  • Ticket #1124 Dyson sphere and ringworld starbase scaling fixes
  • Ticket #1126 Fix for instances where multiple autoresolve combats would not function in one turn
  • Ticket #1129 Event ticker clear updates when applying settings in game
  • Ticket #1092 Resolved issue where spy mission assignment buttons in diplomacy menu did not save
  • Ticket #1131 GNN message for destroyed species text fix
  • Ticket #997 Colony Base and Colony Ship tooltip corrections
  • Ticket #1125 FPS Smoothing enabled
  • Ticket #1128 Audience menu fails to load species media
  • Ticket #1110 Captured capitol name change
  • Ticket #1115 Fix for instances where rebellions happen on same turn as economy changes
  • Ticket #1119 Info graph readability fixes
  • Ticket #1123 Unused troop transports not consumed after ground combat
  • Ticket #1130 GNN messages for hyperspace flux end fix
  • Ticket #1135 Info screen spy display fixes
  • Ticket #1136 Fix for rare softlock cases in galaxy screen
  • Tickets #1038, #1137 Colony bases not in build queue if planets occupied
  • Ticket #1142 Atmospheric Renewer construction fix
  • Ticket #1145 VN Drone balance of power strength increased
  • Ticket #1146 VN drone collider fixes
  • Ticket #1147 AI planet defense attack adjustments
  • Ticket #1153 Empire, Fleets, and Planets menu scroll to last viewed item after scene change
  • Ticket #1156 Fixed instances where starbases and battlestations did not upgrade
  • Ticket #1163 Evo mutation UI background adjustments
  • Ticket #957-2 Reduced background galaxy count and brightness
  • Ticket #1159 Evo mutation order of ops fix
  • Ticket #1164 Fixed renaming planets in orbital combat menu
  • Ticket #1165 Fixed issues with militia not spawning in ground combat

Lord of Rigel - Roundup #1

Hi everyone!

First, all of us at Rhombus Studios want to thank everyone that has provided feedback on the game, whether positive or negative. It has been a fantastic experience for us to get Lord of Rigel into Early Access and have a wider audience look at the game, provide critical feedback, and engage in constructive conversations on the forum.

This week we have patched 90 identified bugs as well as implementing several quality of life improvements in the game based on feedback. We have also been tracking feedback to determine the most popular requests and moving those forward as top priorities for future updates. So far, top change requests include:

  • Galaxy menu revisions
  • Updating the sensor and fuel range indicators
  • Allowing for moving to another colony from colony view and
  • Improving custom designs/design editor/refitting ships


We also want to make sure that users are happy with their experience during Early Access. In addition to the forums we have created a survey that provides an opportunity for more targeted feedback that will help us improve future features and overall experiences both in the game and on the forums. We encourage everyone to complete the survey if they haven’t already. It can be found here. Each question has a comments section and we encourage you to use those comments to give us details on the why, especially if something is not working for you.

While we have had nightly builds for this first week of Early Access, we will be moving updates twice a week. That being said if there is a game breaking bug that is identified, a hotfix will be released as soon as possible. This will allow us to do some more validation testing on bugs fixes we are releasing.

Check out the image below to see a revised galaxy menu that provides easier access to research and clearer/additional empire data.



Once again, thank you all for your continued support and we look forward to continued conversations with the community!