1. Lord of Rigel
  2. News

Lord of Rigel News

Release 1.04 Hotfix #8

Change Log:

QOL- Autoremove economic plans in first slot on item addition
Balance- First spy assignment initially set to hide by default
Critical- Fix for clearing data when starting new games in a row- was a cause of performance issues for many players.
Critical- Fix for rare softlock with comet autoresolve and cutscene skip
Critical- Fix for rare softlock when undefended AI troop transports invade an undefended player planet
Fix for rare case of fleet movement menu cycling error
Fix for rare case of duplicate fleet data in game instance
Fix for rare case of duplicate messages with cutscenes and GNN disabled
Fix for case of outpost button in tutorial not refreshing with completed goals
Fix for case of camera resetting on dyson sphere or ringworld bombardment
Fix for elder race defeat achievements not triggering if cutscenes were disabled
Fix for rare case of blank ground combat equipment data
Fix for rare case of comet not impacting when an intercepting fleet has instead retreated
Rigel and Arcturus defeated cutscenes appear after diplomacy message and before GNN.
Dyson sphere and ringworld bombardment menu camera distance adjustment.
Sensor range visual fix for new colonies
Fix for case of extended fuel range not updating autoexplore with new fuel tech
Fix for case of AI not applying best tech upgrades to all ships on research
Fix for case of multiple rebellions on same turn not able to join newest rebel factions (should result in fewer, larger, factions)
Fix for android researchers and workers bonuses- applies to new androids
QOL- Androids will be removed from queue if over maximum population
Fix for Rigelan and Arcturan hostile music

Release 1.04 Hotfix #7

Ticket #2101- Balance- Subterranean and tolerant bonuses applied to ground unit maximum amounts
Stargate tech description fix
Stargate ETA estimate fix when there is no connecting stargate
Trade depot and research station upgrade bonuses display on same turn as completed research
Fix for initial light hovertank equipment bonuses
Fix for case of AI construction of non-flat bonus agriculture buildings when not appropriate
Fix for cases where industry morale bonuses did not display on UI refresh

Release 1.04 Hotfix #6

Change Log:

Fix for cases where soft weapon references for weapons visuals did not load in tactical for some systems
Fix for case where temporal anomaly on homeworld shut down whole empire economy
Fix for case where ship construction achievements did not trigger
Fix for a case where union or surrender achievement may not have triggered
Fix for cases where morale pollution penalties were calculated wrong during non-turn economy updates
Fix for case where AI war declaration did not always apply diplomacy penalty (applies to new wars)

Release 1.04 Hotfix #5

Change Log:


AI/Balance- Reduced risk of AI ambushes and aggression while NAPs and Peace Treaties are enacted
AI- Fix for rare case of pirate fleets retreating instead of blockading undefended systems
Balance/AI- Filter for planetary gravity generator if a High-G species on a Normal-G planet
QOL- All default hotkeys listed in keybinding menu for keys with multiple bindings
Fix for cases of duplicate keys being triggered despite key modifiers (ex. ctrl, shift)

Release 1.04 Hotfix #4

Change Log:

Ticket #2099 Cutscene subtitle scaling for 4k resolutions
Ticket #2100 Fix for case where blockades triggered under peace treaties and NAPs
AI- Alien Control center construction filter adjustments
Trade goods removal with autobuild