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Lord of Rigel News

Release 1.06 Hotfix #4

Fix for cases of UI and camera refresh when destroying a planet during a turn with GNN and cutscenes off
Fix for autobuild player project and android filters
Corrected euphoric chems name in morale tooltip
Minor AI build queue optimization

Release 1.06 Hotfix #3b

Fix for rare case of combat prompt processing while AI monster autoresolve occurs.

Release 1.06 Hotfix #3

Change Log:
Ticket #2108 Content- New Leader
AI- Adjustments to defensive system weight to better account for friendly planetary defenses present
AI- Higher chance for factions at war without high weight faction targets to engage space monsters
Minor performance optimization to AI target selection

Release 1.06 Hotfix #2b

Change Log:
Critical- Fix for cases where some systems would have performance instability after hiring leaders and initiating a new turn without a scene transition beforehand. (memory optimization for AI assessments on new leader economy refresh)

Release 1.06 Hotfix #2

Change Log:
Critical- Fix for cases where turn hotkey being pressed during autosave on some systems could result in a softlock
Critical- Fix for rare cases where tactical weapons may not fire (weapon index issue in some player designs)
Balance- Point defense beam allocation increased with starbase designs
Minor performance optimization to AI expansion
Fix for case of ship text overrun in tactical