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Lord of Rigel News

Release 1.03 Hotfix #6

Change Log:

Ticket #2096 QOL- Trade and research treaties will autorenegotiate
Ticket #2092 QOL- Simple Map Mode
Ticket #2093 Balance- Higher galactic council abstain chance
Ticket #2094 Balance- Research focus increased researchers for no farming
Ticket #2095 QOL- Dismiss event ticker item on view
Ticket #2072 QOL- Natural movement penalty indicator in Simple Map mode
Fix for rare case of artificial planet going to planet view if no colony was present
Fix for rare case where wormhole visuals did not spawn on initial galaxy generation
Minor end turn optimizations
Optimized sensor UI load
Fix for rare case of AI wormhole autoexplore issue from lost colony
Same turn housing removal on maximum population
QOL- Diplomacy menu remains open when entering audience menu from diplomacy screen
Fix for colony bases triggering on next turn for some systems

Release 1.03 Hotfix #5

Change Log:

Fix for rare case of wrong orbit names if building an artificial planet and then a protomatter device on an asteroid field
Fix for case where new ringworlds when closing menu on new turn construction colony view would go to system view first
Fix for instance where GNN message for artificial planets could reset on save game load
QOL- Returning from entering build queue using event ticker returns to galaxy view
Balance- Alliance and Union minimum treaty duration timers

Release 1.03 Hotfix #4

Change Log:

Fixed cases where system view and planet view renaming ship designs and build queues triggered hotkeys for some keyboard configurations
QOL- Protomatter device now automatically refunds BCs without opening menu if there are no valid orbits

Happy Solstice! Release 1.03 Hotfix #3

Change Log:

Fix for rare case of duplicated planet resources in UI
QOL- Planet resources displayed in planet capture menu

Release 1.03 Hotfix #2

Change Log:

Fixed cases of weak economy counter offers of 0 BCs
Fixed rare instances of elder species not making counter offers
Elder species no longer make tech demands
Maximum population calc issue with tolerant and subterranean custom species fix (hit next turn for it to apply)
Balance- Elder species only demand colonies if in final war state
Balance- Elder species AI archetype setting fix (only applies to new games)
Cosmetic- Darkened red nebulas in system view and tactical