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Lord of Rigel News

Lord of Rigel July Community Update

[p]Greetings Lords of Rigel! The 1.10 update for July introduces Ironman mode. Enabled in advanced settings, Ironman mode games autosave each turn but quicksave and regular saves are disabled. Completing a game in Ironman mode unlocks the Ironman achievement. For those wanting the ultimate challenge, 1999 Mode is the achievement for completing an Ironman game on the Impossible difficulty.[/p][p][/p][p]Most players will also notice the updated voice performances. Each cutscene has been re-recorded and timing adjusted. The post-processing effects for the Rigelans and Arcturans have been reduced and deliveries adjusted to sound more natural.[/p][p][/p][previewyoutube][/previewyoutube][p]Updated Cinematic Trailer with new voice performances.[/p][p][/p][p]Image 1. Ironman Mode in Advanced Options[/p][p][/p][p]Image 2. Ironman Mode in Achievements[/p][p][/p][p]What's planned next for August? For the one year anniversary of releasing Lord of Rigel we'll see some more minor content updates which may include a community requested random event.[/p]

Release 1.10

Change Log:
Ticket #2113 Content- Ironman and 1999 modes.
Re-recorded voice overs for cutscenes.

Release 1.09 Hotfix #2

Change Log:

Minor performance optimization for building bonuses in economy
Fix for pollution buildings appearing in industrial building count in tooltip
Fix for infiltration spy mission tooltips and unification species

Lord of Rigel Steam Summer Sale

[p]Greetings Lords of Rigel! As we're approaching a year since release, we've continued support and content updates. The "Free LC" has included new mechanics such as galactic council decrees, new technologies such as electron flux weaponry that encourages close range combat, boarding pods for raiding ships using damage based on your ground combat technologies, new planetary resources, and new leaders.[/p][p][/p][p]For the Steam Summer Sale, LoR is 25% off. [/p][p][/p][p]Image 1. Galaxy View[/p][p][/p][p]The latest update introduces some new custom faction logos, additional spy mission names and some quality of life improvements with starving and rebel factions. There should also be some performance improvements for some systems.[/p][p][/p][p]Image 2. New Faction Logos[/p][p][/p][p]Image 3. A Katraxi spy who's not so great at their job...[/p][p][/p][p]Over July and August we'll see a community update with ironman mode. A user requested special event that discovers more planetary resources is also in the works.[/p]

Release 1.09 Hotfix #1

Change Log:

Content- Five new faction logos for new game
Content- Additional spy mission names
QOL- Empire bottom display shows total starvation if in negative food production
QOL- Rebel factions use red faction color in tactical like monsters for easier ID
Typo fixes in cutscene subtitles
Fix for rare cases where empire bottom summary did not show negative food when starvation was occurring
Fix for case where pollution morale penalty was not in red in tooltip
Minor new game and skirmish load optimizations
Balance- Balanced AI archetype target selection adjustments in tactical (more aggressive)