Greetings Lords of Rigel! This patch includes a major update that many have been waiting for: Custom Species! While originally this was going to be phased with EA3 as we wanted to get balance on the default species to help with the AI, the feedback we’ve received on Lithovore and Mechanoid species has let us hammer out and refine the AI further on its basic economy use. Now, we’re shifting our focus over towards the military part of the AI.
As always your feedback has been crucial for improving the game and saves from the mid to late game have helped us with tuning the AI and adjustments beyond issues you might be reporting in them.
Specific UI feedback and improvements helps us improve the game. As can be seen from previous patches we’ve worked hard to implement quality of life improvements and UI adjustments, and we wouldn't be able to implement these changes or make these bug fixes without your feedback.
This patch:
Major Updates:• Custom Species
Q.O.L./Balance:• Recommended techs different for Mechanoid and Lithovore species
• Stargate icons in galaxy map
• Different indicators for home worlds and outposts in galaxy map
• Scrap and buy prompts show total treasury
• Animations for entering and exiting system view
• Auto-select all units on tactical start
Bugfixes:• Scrapping support ship fix
• Scrapping colony buildings fix
• Subterranean and Tolerant evolutionary mutation max population count fix
• Critical- GNN soft-lock fixes
• AI out of range fix
• Colony focus UI refresh fix
Upcoming fixes and Q.O.L. adjustments:• Further refinements to auto construction
• Scuttling enabled for ships not at a colony (but no refund)
• AI improvements on building combat fleets
• Adjustments to random monster attacks
• Event ticker filters
EA2 coming features:• Elder Races
• Doomsday Clock
EA3 features will include:• Research Victory
• Grand Menaces
• Legendary Galaxies (1024 stars)
For this week’s deep dive we’re going to look into the Custom Species!A much requested feature, you can adjust all of the species traits for a selected species in a new game by selecting the custom button. You’ll cosmetically have the ships, home-world, and appearance of the species selected but you can change their name and all traits. You have a total of 10 traits you can select overall and “picks” are the overall points which can be from 10 to -10. This will increase or decrease your end game score. So you can create a powerful Creative, Democracy, Lithovore species but it’ll have a massive impact on your final score. This provides a lot of flexibility!
Image 1. Custom Species MenuLet us know what further changes you would like to see or if you have encountered any technical issues. Please post on the forums, reach out to us via Discord or send an email:
[email protected] Saved games and clear steps to reproduce the bug are critical. It helps us to quickly track down the bug and get it fixed. Additional information on bug reporting tips can be found here: https://steamcommunity.com/app/437440/discussions/.
As always, we appreciate the feedback, conversations, and support from all of you!
