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Lord of Rigel News

New Year and Update!

Greetings Lords of Rigel! For the first update of this year we have some stability and community reported issues fixed and a number of requested balance and quality of life improvements.

The main one is the new simple map mode that also displays natural navigation hazards (Black Holes, Nebulae, and Neutron Stars). Some players had accessibility issues with contrast from the stars, so this mode colorizes stars by faction and provides a clear marker of navigation hazards.

Some UI quality of life improvements also include the diplomacy menu remaining open when finishing an audience during a turn. Additionally a new option in settings (on by default) dismisses viewed event ticker items automatically.


Image 1. New Simple Map Mode

Balance wise abstentions are more common in early to mid game galactic council votes. This reduces the chance of final war triggering in the mid game.

AI has also been adjusted for colony focus for no farming, lithovore, and mechanoid species. If a research focus is selected fewer will be assigned to industry.

Finally, trade and research treaties will automatically renegotiate once they reach the maximum value for their stage and should expand (and contract) better as economies change one a treaty has developed.

Again your save files are helpful for narrowing down any encountered issues please send them to [email protected] while some issues may seem obvious they could be tied to your specific play style or custom species. Having the save with an issue makes it quicker to narrow down and resolve.

What's next? Additional community reported issues will be looked at, but the focus will be on council decrees which will add significant bonuses or penalties if enacted to your economy depending on your rank but also offset the doomsday clock.

Release 1.03 Hotfix #6

Change Log:

Ticket #2096 QOL- Trade and research treaties will autorenegotiate
Ticket #2092 QOL- Simple Map Mode
Ticket #2093 Balance- Higher galactic council abstain chance
Ticket #2094 Balance- Research focus increased researchers for no farming
Ticket #2095 QOL- Dismiss event ticker item on view
Ticket #2072 QOL- Natural movement penalty indicator in Simple Map mode
Fix for rare case of artificial planet going to planet view if no colony was present
Fix for rare case where wormhole visuals did not spawn on initial galaxy generation
Minor end turn optimizations
Optimized sensor UI load
Fix for rare case of AI wormhole autoexplore issue from lost colony
Same turn housing removal on maximum population
QOL- Diplomacy menu remains open when entering audience menu from diplomacy screen
Fix for colony bases triggering on next turn for some systems

Release 1.03 Hotfix #5

Change Log:

Fix for rare case of wrong orbit names if building an artificial planet and then a protomatter device on an asteroid field
Fix for case where new ringworlds when closing menu on new turn construction colony view would go to system view first
Fix for instance where GNN message for artificial planets could reset on save game load
QOL- Returning from entering build queue using event ticker returns to galaxy view
Balance- Alliance and Union minimum treaty duration timers

Release 1.03 Hotfix #4

Change Log:

Fixed cases where system view and planet view renaming ship designs and build queues triggered hotkeys for some keyboard configurations
QOL- Protomatter device now automatically refunds BCs without opening menu if there are no valid orbits

Happy Solstice! Release 1.03 Hotfix #3

Change Log:

Fix for rare case of duplicated planet resources in UI
QOL- Planet resources displayed in planet capture menu