Voting for New Berserker Class Icon
We recently changed the class icon of the Berserker, which might have caught you a bit by surprise. In the following, we would like to explain our reasons for doing so and also present a few more concepts and suggestions, about which we would love to hear your opinions!
[h3]Why do we want to change class icons at all?[/h3]
The redesign of the class icon stems from the desire to better represent the unique ability that distinguishes each class.
The Berserker's axe, which can also attack with all other hand weapons, does not capture its class; its defining ability is to mercilessly strike at its opponent in a state of frenzy, and we want to try to visualize this.
In the Hall of Fame, it's desirable to make the icons in the smaller version more readable and intuitively recognizable, so that at first glance it's clear which opponent one chooses.
[h3]What was important to us about the Berserker class icon?[/h3]
The icon of the Berserker is a special challenge because it is about representing an emotion, namely frenzy, which we associate with heat and fire, without giving the impression that the Berserker has a fire attack.
In addition to the class icon, there is the option to also adjust the effect if this better represents the effect of the ability, we tried to avoid this in the first step, but we do not rule it out!
[h3]What would we like to receive in terms of feedback?[/h3]
We are aware that the community has gotten used to a certain icon and it's unfortunate to have to relearn this icon for each class with every update, so we are now taking this path to better consider your feedback in the redesign process and to arrive at the best possible solution.
We would be pleased if you could take a look at the new icon ideas and their associated effects, and let us know what you like best. For this, we would like to ask you to participate in the following survey:
Voting for New Berserker Class Icon
Here is a sneak peak at what class icons we've come up with:

[h3]Why do we want to change class icons at all?[/h3]
The redesign of the class icon stems from the desire to better represent the unique ability that distinguishes each class.
The Berserker's axe, which can also attack with all other hand weapons, does not capture its class; its defining ability is to mercilessly strike at its opponent in a state of frenzy, and we want to try to visualize this.
In the Hall of Fame, it's desirable to make the icons in the smaller version more readable and intuitively recognizable, so that at first glance it's clear which opponent one chooses.
[h3]What was important to us about the Berserker class icon?[/h3]
The icon of the Berserker is a special challenge because it is about representing an emotion, namely frenzy, which we associate with heat and fire, without giving the impression that the Berserker has a fire attack.
In addition to the class icon, there is the option to also adjust the effect if this better represents the effect of the ability, we tried to avoid this in the first step, but we do not rule it out!
[h3]What would we like to receive in terms of feedback?[/h3]
We are aware that the community has gotten used to a certain icon and it's unfortunate to have to relearn this icon for each class with every update, so we are now taking this path to better consider your feedback in the redesign process and to arrive at the best possible solution.
We would be pleased if you could take a look at the new icon ideas and their associated effects, and let us know what you like best. For this, we would like to ask you to participate in the following survey:
Voting for New Berserker Class Icon
Here is a sneak peak at what class icons we've come up with:
