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VRChat 2022.1.1

We've just released VRChat 2022.1.1, which includes Avatar OSC, Input OSC, comfort options, and more!

Avatar and Input OSC is part of our new API for putting data into and pulling data out of VRChat. Starting with this release, you can build your avatar and set up OSC to do things like feed your heartbeat into your avatar, implement your own eye tracking system, build support for whatever controller you want, and even more! Check out our blog post for more information.

VRChat's OSC API is a pretty developer-centric feature. Keep an eye out in our new #avatar-osc channel on our Discord to see what people are cooking up!

This update also has some other stuff, like the new Tunneling comfort feature, the new Voice avatar parameter, and a bunch of fixes. We're prepping for some other updates that are on the way, including one you might've caught a teaser for on our Twitter. (If you missed it, we're implementing 8 and 10 point tracking. spoilers!)

As usual, if you create VRChat content, please ensure you update your SDK!!

Our full notes are visible, as always, on our docs site!

Client

[h2]Features[/h2]
  • OSC API for Avatars!
    • You can now set up Open Sound Control to change parameters on your avatar and read parameters from your avatar-- both input and output!
    • You can use this to implement your own eye tracking, face tracking, make changes to your avatars based on external inputs, and more!
    • This is a pretty technical subject! Check out our blog post to read more and see some examples.
    • You can also check out our documentation here for more details on how to use this system: OSC Avatar Parameters
    • We've also added a debug menu for OSC to help with development!
    • OSC API for Avatars is is available for VRChat on both PC and Quest! You'll just need to point your OSC application at your Quest's IP using the default ports.
  • OSC API for Input!
    • You can also use the same system to provide input into VRChat! Many of our controls are mapped to OSC channels
    • You can use this to map your own controllers, peripherals, and more!
    • More details are provided in the OSC as Input Controller docs and blog
    • OSC API for Input is also available for VRChat on both PC and Quest!
  • Added a tunneling VR movement comfort feature that optionally adds a vignette effect during movement
    • Has Light and Strongsettings, adjustable in the Quick Menu

[h2]Changes, Improvements, and Fixes[/h2]
  • Added the "Voice" parameter for usage on avatars! This parameter is the avatar wearer's microphone amplitude in a float value from 0.0 to 1.0
  • Added a "View Profile" button to friend request notifications
  • Fixed an issue where the Upper Chest bone was not being networked properly, which could cause desynced poses when it was mapped (especially for full body users)
  • Fixed an issue where some friends would be stuck "Online" after they'd logged off
  • Greatly reduced spurious logging to the output log to improve performance. Re-enable these logs (and some new ones) by using the new "--enable-verbose-logging" launch option
  • EXPERIMENTAL: Added the "--enable-avpro-in-proton" launch option, which will allow Proton users to re-enable AVPro for video playback. This may cause crashes!
  • Fixed an issue where closing the Stream camera would open the Photo camera
  • Fixed an issue where the VRChat UI could react when the mouse cursor was not over the window
  • A variety of fixes to address application crashes in certain circumstances
  • Various internal networking adjustments and updates

[h2]Notes for Creators[/h2]

Here's some useful links to participate in the OSC development community! Since this is a pretty developer-centric feature (at least, at first), we're going to handle these slightly differently.

Discussions: https://github.com/vrchat-community/osc/discussions

Bugs & Feature Requests: https://github.com/vrchat-community/osc/issues

Milestones: https://github.com/vrchat-community/osc/milestones

Udon

[h2]Features[/h2]
  • Added "VRCPlayerAPI.Respawn" node with optional spawn index

[h2]Changes, Improvements, and Fixes[/h2]
  • Udon synced objects are now less likely to rubber-band when transferring ownership
SDK

[h2]Features[/h2]
  • Allow other tools to define methods for "SendCustomNetworkEvent", "SetKinematic", and "SetGravity" for use in the Editor

Celebrate New Years 2022 in VRChat!

Our biggest yearly event, New Years Eve, is nearly here!!

Once the event is live, you'll be able to join in by launching VRChat and finding the VRC Square world in your Worlds menu at the top! There's two versions-- one is normal capacity at 16 for a comfy event, and a MAXIMUM capacity version at 40 if you want to bring in all your friends!

Ring in 2022 with your friends as it arrives across the world! We've got a special world just for the event, brand new and with plenty to explore.

Check out community-created posters, food trucks, and booths, featuring VRChat content creators and community members! Explore the world, find some familiar faces, and discover some new communities!

Watch the ball drop in the brand-new "VRC Square" world, with fireworks and celebrations for every single timezone across the world, UTC+14 through UTC-12! And yep, we've got the half-hour and three-quarter hour ones! ... and yes, we accounted for ongoing daylight savings offsets. Wow, time zones are confusing.

Finally, enjoy live DJs streamed into the world throughout the day! Featuring Shelter, Loner Online, Rizumu, Vibe Tribe, and Haneyasume, all streamed by VRCDN! Enjoy a multitude of talented VRDJs, and get a peek into the clubs and events of VRChat.

We hope you can come and join the VRChat community as we celebrate yet another year gone by, and look forward to the future!

VRChat 2021.4.2

As you might've guessed from the name, there's a bunch in here! This release focuses on a few things.

First off, we've done a bunch of polishing to the UI 1.5 update. You'll notice a lot of work to the new Quick Menu, mostly in regards to fixing bugs, adjusting annoyances, and other stuff. We've also slipped in some fixes to the Camera while we were in there. This release was always planned to be the "Hey, our community's had a bit to test stuff out, let's tweak things based on what they said." So, here we are! We're doin' it!

Next, we've introduced VRChat Plus Gifting!



You can now send a non-recurring gift of a month or a year of VRChat Plus to your friends! Open your Quick Menu, click your friend, then click "Gift VRC+". 🎅 We plan on getting this working on Oculus as soon as we can, hopefully before the holidays. Fingers crossed! 🤞

We've also introduced the US East region! We've got new servers running in Virginia, USA, which not only should help people living in that area with a bit of improved voice and IK latency, but also allow NA and EU bridge the Atlantic gap a little bit more reasonably! You can choose to create a new instance in the US East region the same way you'd choose to create an EU or JP region instance.

There's also some new FBT menu options, UI tweaks, camera fixes and... uh... okay, there's a LOT in this update. Kitchen-sink style. Fixes, improvements, changes, all that jam. I could go on and on, but really, you should just read our patch notes. Which you were going to do anyways, right? 🙃

Our full notes are visible, as always, on our docs site!

Client

[h2]Features[/h2]
  • Added VRChat Plus gifting! Click on a user, click "Gift VRC+", and spread the love!

      - For now, only Steam users can purchase, but any VRChat user can receive a gift
      - Users with an active subscription cannot receive a VRChat Plus gift
      - Gifts can be a 1 Month VRChat Plus credit, or a 1 Year VRChat Plus credit. They do not recur
      - Working on bringing gifting to Oculus soon!
  • Added the Camera to VRChat on Quest!

      - Unfortunately, due to performance issues, the "depth of field" focusing effect is not available
      - Images are saved in the Quest's Pictures folder under VRChat, and can be accessed via the Quest's OS. They can also be accessed via connecting your Quest to your PC and looking under the `Pictures/VRChat` folder
  • Added the US East region!

      - Added a text indicator on portals to differentiate between US East and US West
  • We've added support for a variety of Oculus/Meta Quest social features!

      - There is now an expanded Rich Presence system on Oculus/Meta Quest
      - Users in VRChat can send invites to Oculus/Meta Quest friends that are online but not in VRChat


[h2]Improvements[/h2]
  • Added Full Body Tracking settings section to the Quick Menu!. This menu allows you to adjust your user height, recalibrate quickly, and disable/re-enable Full Body Tracking with a button press 🎉🎆🎇🍾
  • The VRChat UI is now rendered such that it will no longer be affected by avatar or world shaders, post processing, or other effects!.
  • Added a new safety / debug feature: If you hold down both Quick Menu buttons for the duration of loading a world, your avatar will be reset upon load-in! Hold down the buttons until your avatar loads and you'll be in a gray error robot. Then you can freely change avatars as you see fit. This also works for Desktop users if you hold down the backslash `\` key
  • 👩‍💻 Creators: Improved the Shader Fallback System! Check out our newly-augmented Shader Fallback System documentation for more info.
  • Holding right-click in Desktop Mode will cause the reticle to temporarily appear
  • Added collapsable sections to the Here, Selected User, and Settings tabs in the Quick Menu
  • Clicking "Avatar Details" in the QM will now open the details in the Quick Menu rather than in the Main Menu
  • Added a button in the Camera tab to open the Picture save directory in Windows
  • Added the user's current world info to the User Profile section of the Quick Menu
  • Added an info panel to the Camera tab to explain where pictures are saved
  • Added an error message to a situation during Oculus VRC+ purchases that would previously error with no message
  • Reduced animation motion in the Quick Menu when using arrows to cycle between users in the instance
  • Unavailable avatars are now displayed in grayscale in the Avatars wing
  • Updated AVPro to version 2.2.4
  • We gave VRCat a bunch of pats and now they're doing all the stuff they should've been. patpatpatpatpatpatpatpatpatpatpatpatpatpatpatpat


[h2]Fixes[/h2]
The following issues were fixed:
  • Logging out of an account and logging back into another would cause some information to be incorrectly retained
  • In some worlds, a "goggle" overlay effect would appear in the camera
  • The camera did not display the skybox color correctly
  • Remote lenses would not have their orientation correctly shown
  • Some avatars would not appear in the avatar wing of the Quick Menu
  • The "Letters" user icon (as in, no icon selected) in the gallery was missing the letters
  • Some worlds would cause the Quick Menu audio to loop abruptly
  • SDK2 avatar emote names would not appear in the Quick Menu Emotes wing
  • Scrolling in the Main Menu had some issues
  • "Return to Default Home" button would not work properly in VR
  • Some UI could stick after closing the main menu
  • The Quick Menu offered incorrect options when a user was blocked
  • Only the first 16 images would appear in a Gallery in some cases
  • Buttons to Flip and Move image in the icon and image cameras weren't working properly
  • The Action menu could mess with the UI mouselook
  • Some visuals in the Expression wing had incorrect colors
  • The Clone Avatar button wouldn't update properly in some cases
  • A variety of safety and security fixes


Various small fixes were applied to:
  • VRC+ favorites in the Quick Menu Favorites Wing
  • HUD element render order
  • Sounds and haptics when selecting user capsules


Udon


[h2]Improvements[/h2]
  • General performance improvements to Udon
  • UdonBehaviour Interact text has been exposed to Udon via `Set InteractionText` and other methods
  • `PostProcessVolume` has been exposed to Udon via:

    • `Get` and `Set blendDistance`
    • `Get` and `Set priority`
    • `Get` and `Set isGlobal`
    • `Get` and `Set weight`


[h2]Fixes[/h2]
The following issues were fixed:
  • Manual sync sometimes would get "stuck" and `OnDeserialization` would not fire for remotes until someone else joined. More precisely, we fixed a bug that caused synced variables to not be properly received on UdonBehaviours that implemented `OnOwnershipTransferRequest`

VRChat 2021.4.1

We've just released VRChat 2021.4.1, build 1149. This is the first half of the VRChat UI update-- UI 1.5! We've redesigned and rebuilt the Quick Menu from the ground up to be functional, accessible, quick, and sleek all while feeling familiar to VRChat veterans!

In addition to all the familiar functions, you've got access to the brand-new Quick Menu Wings, which are customizable side panels on your Quick Menu. Keep your favorite avatars in a Wing to quickly access and wear them, or put your friends on a Wing to see at a glance who's online and which instance to join!

Want to keep up with the goings-on of VRChat? Check out the new Info Banner across the top of the Launch Pad! These clickable banners will be updated with all kinds of info, including notifications of new versions, blog posts, events, and more. Clicking on them can open up UI panels, open websites, and more.

Desktop users rejoice! The cursor now behaves properly and no longer locks your mouse to the VRChat window. When opening the Quick Menu, the cursor in Desktop mode moves into "screen space" mode, permitting easy movement and usage. Hold down Shift to temporarily hide the Quick Menu and enable a "reticle" to easily select a user near you for interaction.

We've added a few new features to the Quick Menu here and there, like the always-useful "Rejoin World" button, the super-popular "sort by location" friends list from the VRChat Home website, and more. However, we've got more plans!

In the future, we're going to open up access to custom Quick Menu Wings and tabs for world authors to add functionality via Udon! Want a menu of locations to teleport to in your world? A list of mirror toggles? A button to spawn a new jet to replace the one you just wrecked? All right there, one click away, in a custom, world-author-defined Quick Menu section. Coming soon!

Of course, the Quick Menu's just one half of the new VRChat UI. Main Menu, you're up next! Expect to see a rebuilt and redesigned Main Menu in an upcoming VRChat release, likely in early 2022.

Dang, that's a lot! How about we show instead of tell? Here's a look at the new Quick Menu!

[previewyoutube][/previewyoutube]

Oh, that last bit? While we were at it, we *also* redesigned and rebuilt the VRChat Camera. nbd.

How about some patch notes? There's a LOT, so please check the full list in our docs!

We've included some highlights below!



Client

[h2]Features[/h2]
- The Quick Menu has been completely redesigned and rebuilt!
- The Launch Pad gives you quick access to several common menu sections and actions
- The Info banner across the top of the Launch Pad shows you the latest information on VRChat happenings, like new releases, blog posts, and more
- The "cursor" has been redesigned both in the menus and in world space to be easily visible, but not large and in the way
- The Wings on the side of the Quick Menu give you a place to show and quickly access your own Profile, your Friends (and their locations, like the website!), your Avatars (including favorites, and the ability to sort them!), Emoji, and your available Expressions!
- The tabs across the bottom give you quick access to your notifications, the "Here" menu, your Camera options, your volume sliders, and some common settings
- The "Here" menu lists info and provides actions contextually relevant for your current location, like the brand new "Rejoin World" button
- The Camera tab gives you access to camera-related functions... like the brand new Camera!
- The Audio tab gives you access to volume sliders for Master, Voices, and World, as well as a way to quickly select your mic from a list of devices, and adjust your own mic volume
- The Settings tab gives you access to common toggleable settings, like nameplate display,
- In Desktop mode, click "Select User" on the Launchpad tab to put yourself into a selection mode to easily select a user near you... or just hold down Shift to quickly mouse over and click your target user
- In Desktop mode, your view is now locked in place when your Quick Menu is open, and your mouse moves in screen-space rather than turning your head
- Quickly swap into and out of Safe Mode without wiping your custom Safety settings (*finally!*) using the Safe Mode button in the bottom right
- The Camera has been completely redesigned and rebuilt! Tons of new Camera features:
- A brand new model for the camera and camera lens!
- A brand new UI for the camera, which lets you select options with the laser instead of clicking buttons! 🙏🙏🙏
- Depth of Field! Choose between several lens modes to give your photos a stylistic touch by blurring objects out of focus
- Go with Auto Focus for auto-magic! Click the screen with your selection laser to move the focus circle. Click the circle again to re-center it.
- Use Semi-Auto to permit some Aperture and Focal Length adjustment
- Go full Manual to adjust the Focal Distance yourself!
- Of course, you could just turn it off completely too.
- You can now grab the lens when its detached to adjust its position. The lens has a small pin light to show which way is up when it is disconnected
- Click the selfie button to quickly flip the lens around to face you
- Use the Lock button to lock the camera in place
- We're looking into getting the Camera on Quest! Keep an eye out in future releases

[h2]Improvements[/h2]
- The Main Menu has new theming with sharper, more crisp graphics
- A full Main Menu redesign and rebuild is already in-progress, keep an eye out for it in future updates
- The Fallback "Feather" icon is now always visible on nameplates of users wearing a fallback even when the Quick Menu is closed, letting you quickly see if someone's in a Fallback avatar. This can be turned off in the Quick Menu (in the settings tab) or by turning off nameplates entirely
- The camera now saves pictures in folders in the format YYYY-MM to aid with organization (and to prevent Windows from crying out in pain any time it opens a Pictures folder with more than a few hundred images in it)
- Old photos won't be organized in this manner, only new ones taken going forward
- Blocking users now comes with a confirmation dialog
- Updated multiple loading screen graphics to reflect new UI
- "Users Blocking You" and "Blocked Users" are now visible at the bottom of the Here tab. This list starts collapsed but can be expanded and made visible
- All users will see "Blocked Users", but only world authors and instance owners will see "Users Blocking You"
- "Vote to Kick" notifications now have a unique icon
- The maximum world size for Quest worlds has been raised from 50MB to 100MB
- AVPro upgraded to 2.2.1

[h2]Fixes[/h2]
- Fixed: First Person View steady-cam wouldn't reload the camera settings properly upon loading a world
- Fixed: The player collider was not able to pass under colliders less than 2m tall, despite being 1.65m tall. The player collider is now 1.65m tall
- Fixed: Seeking behavior with AVPro was buggy
- Workaround: The "Auto Resync" option on video players was causing crashes, so we've temporarily disabled it

VRChat Account Security Update

We've been seeing a lot of rumors going around about passwords and account security. Let's start with the most important part: Thanks to our vigilant security team, we are not aware of any account or data breaches for VRChat.

VRChat takes account security very seriously. Your credentials are stored and sent using industry standard security practices. If a breach ever occurs, we will inform our players ASAP.

That being said, there are still many ways that people lose access to accounts. For VRChat, it is usually by having very weak or reused passwords, or sharing passwords-- yes, even with your friends!

In addition, modified clients (which are in themselves a TOS violation!) are a known way for account theft to happen, as is importing malicious UnityPackages. Never put your VRChat password into software you don't trust!

You can mitigate this a few ways: Use a long, unique password. Never re-use passwords! Use 2FA, when offered. Never give your password to anyone else-- no, not even to your friends! Never install untrusted software. Never import untrusted Unity Packages. Use a password manager!

To help with this, starting today, VRChat will be checking your password when you log in to ensure it has not been compromised. This is done via the method described in our blog post by System last year.

As a refresher, this system sends a non-reversible part of your password hash to a service called Have I Been Pwned to see if your password has been exposed in any data leaks from other services.

If that partial hash matches any other full hashes, HIBP sends back a list of them so we can check on our servers. If your full hash is present in that list, your password is insecure! This way, your password hash remains secure and never leaves our own data stores.

If your password returns as insecure, you will be informed and prevented from logging in. You will have to check your email for a password reset. If you have problems with resetting your password, you should check our KB.

We realize this might be inconvenient for our players, but we want to ensure that your account remains safe while hanging out with your friends in VRChat. Thank you!