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VRChat News

VRChat 2021.2.2p1

We've got a new VRChat patch out for you. This is VRChat 2021.2.1p1, build number 1097.

[h2]Changes, Fixes, and Additions[/h2]
  • Fixed an issue where Quest users would see another player stuck at a certain spot or far away
  • Fixed issues where user voice isn't adjusted correctly when moving over long distances
  • Fixed an issue where loading in to a world can sometimes result in a long black screen
  • Fixed an issue where using an avatar with stations while using Valve Index controllers would cause strange behavior


[h2]SDK and Udon[/h2]
  • Fixed an issue where Udon wasn't adjusting player voice properly in some situations
  • Fixed SDK warnings for VRC_PlayerVisualDamage, Virtual Reality Enabled and VR Device List


In addition, new SDKs are available for download! They're available (as always) on our site. Ensure you follow the instructions in our documentation for upgrades, or else you may lose your projects!

VRChat 2021.2.2

We've just released VRChat 2021.2.2, 1095-- the Udon Networking Update is now Live!

This is the Udon Networking Update! Don't let the name fool you, this long-awaited release isn't just about improving networking for Udon. As you'll see in the full release notes, "UnU" is a massive improvement to many systems in VRChat that rely on networking, and an overhaul to many of our networking systems.

This update contains a huge amount of "under the hood" changes to improve networking behavior and add some long-awaited features to Udon. As such, it might not seem very flashy in terms of new user-facing features, but rest assured that our Udon-savvy creator community will quickly show off what they've been working on during the UNU testing period.

Due to the complexity and technical nature of most of the changes, this summary changelog will seem short. For the full list and more details, please see our full change log.

[h2]Client Changes, Fixes, and Improvements[/h2]
  • Generally speaking, networking has been improved in all situations and there will likely be many bugs that are now fixed that we're not listing here!
  • Synced objects (as in, objects that transmit their position over the network) should be smoother in all situations
  • The "network voice bug" where all voice and IK for users in VERY busy instances would freeze/degrade badly should occur much less (or not at all!)
  • Portal entry is now more reliable, especially when moving fast or when your framerate is low


[h2]SDK3 and Udon[/h2]
  • Array variables can be synced! Check out the new networking docs for more info
  • New Manual Sync Mode for UdonBehaviours
  • Many fixed ownership transfer bugs
  • Improved the reliability of syncing who the owner of an object is
  • New VRCObjectSync component for simple syncing of transforms in SDK3 worlds
  • Improvements and fixes to join-in-progress behavior
  • New debugging tools
  • ... and a lot more!


Hey creators! Don't forget: brand new SDKs are available for download! They're available (as always) on our site. Ensure you follow the instructions in our documentation for upgrades, or else you may lose your projects!

VRChat 2021.2.1

We've just released VRChat 2021.2.1, build 1088!

For the full list and more details, please see our full changelog. A short summary of the changes follows:

[h2]Changes, Fixes, and Improvements[/h2]
  • Various performance improvements to internal systems!
  • Improved avatar loading speeds and reduced hitching on avatar load!
  • We've made some improvements to the "VRChat Launcher Installer"-- namely, it works now! It will run once after this update when you exit VRChat. This is normal and expected! Click "OK", and you'll be able to click "Launch World" from launch links once again!
  • Lots of various fixes to avatar initialization!
  • Udon Node Graph - Major speed increases, especially with groups and large graphs! We've also reduced the number of redundant/unnecessary compilations!

Check the full changelog for more details, including some known issues that might affect a small number of Avatar 3.0 setups that use the TrackingType param.

In addition, new SDKs are available for download! They're available (as always) on our site. Ensure you follow the instructions in our documentation for upgrades, or else you may lose your projects!

VRChat Dev Stream Recap

Don't have two hours to spare to watch the latest VRChat Dev Stream, jam packed with features and announcements?

No worries, we got you covered in our April 2021 VRChat Dev Stream Recap blog post! Check it out here!

VRChat 2021.1.5p3

We've got a new VRChat patch out for you. This is VRChat 2021.1.5p3, build number 1078.

It is a small patch that implements a workaround to mitigate the voice-breaking "audio bug"!

[h2]Changes, Fixes, and Additions[/h2]
  • Implemented a workaround to help mitigate the "audio bug". It should no longer kill your voice audio until you restart VRChat, but instead will only result in a ~1-2 second cutout. We're continuing to investigate to address the root cause!