3DF Zephyr 3.700 out now!
Good news, everyone!
3DF Zephyr 3.700 is now live on Steam!
The first, long awaited change you'll notice, is the support of multi textures in both output (you can generate textured models with more than one texture, finally!) as well as in input: you can re-import meshes with custom UVs in multiple textures. Hurrah!
Many of the new core technology improvements include: SfM speed in bigger dataset, a new texturing algorithm which can also use photconsistency information and automatic blurriness filtering, MvS optimization and much more.
Many tools have been revamped and improved: 3DF Masquerade now offers a turntable-specific optimization, the quality index tool have been improved a lot, the selection now consider backface culling, and much much more!
Full 3.700 changelog:
+ Added support to multi-texture generation and major texturing improvements
+ Added Sharpening filter during texturing
+ Added Blurriness detection during texturing
+ Added Photoconsistency during texturing
+ Added layers management in cameras
+ Added ‘turntable mode’ for automatic silhouette computation in Masquerade
+ Added Full 360 degree / equirectangular support
+ Added keyboard shorcutsshortcuts to 3DF Masquerade
+ Added ‘High Frequency Gain’ slider for photoconsistency to preserve sharp details
+ Added color by elevation in the “update colors” dialog
+ Added “shutdown computer” function
+ Added UDIM texture support in import
+ Added Backface culling during selection
+ Added ‘remove masks’ command
+ Added support for 3fr raw cameras (Hasselblad)
+ Added filters history in the mesh and point cloud property windows
+ Added ‘ignore backface’ for points and triangles selection
+ Added button to restart wizard when reconstruction failed
+ Added stereo textured mesh join
+ Added number of viewed cameras and reprojection threshold point cloud selection methods
+ Sparse point cloud is less sparse and cleaner
+ New image quality index tool (now available also in the free version)
+ Utility menu reorganized
+ Improved Samantha speed with very large datasets
+ Improved MvS in scarcely supported regions
+ Improved speed when opening projects
+ Improved 360 degree / equirectangular support
+ Fixed an issue when defining the up vector Y to workspaces created with Z as up vector
+ Fixed an issue when selecting cameras in import mesh with UV
+ Fixed a bug with Sketchfab uploader
+ Fixed a problem during MVS with scarcely supported regions
+ Fixed a problem with importing a mesh with external uv map
+ Fixed a problem with multigpu during MRF computation (it was actually using only 1 gpu)
+ Fixed several input / output problems with some formats
+ Fixed undo/redo actions after autocompute in Masquerade
+ Fixed a bug with visibility computation and almost planar subjects
+ Fixed a bug with import from video
+ Minor bugfixes
+ Minor UI changes
+ Minor 3DF Masquerade fixes
3DF Zephyr 3.700 is now live on Steam!
The first, long awaited change you'll notice, is the support of multi textures in both output (you can generate textured models with more than one texture, finally!) as well as in input: you can re-import meshes with custom UVs in multiple textures. Hurrah!
Many of the new core technology improvements include: SfM speed in bigger dataset, a new texturing algorithm which can also use photconsistency information and automatic blurriness filtering, MvS optimization and much more.
Many tools have been revamped and improved: 3DF Masquerade now offers a turntable-specific optimization, the quality index tool have been improved a lot, the selection now consider backface culling, and much much more!
Full 3.700 changelog:
+ Added support to multi-texture generation and major texturing improvements
+ Added Sharpening filter during texturing
+ Added Blurriness detection during texturing
+ Added Photoconsistency during texturing
+ Added layers management in cameras
+ Added ‘turntable mode’ for automatic silhouette computation in Masquerade
+ Added Full 360 degree / equirectangular support
+ Added keyboard shorcutsshortcuts to 3DF Masquerade
+ Added ‘High Frequency Gain’ slider for photoconsistency to preserve sharp details
+ Added color by elevation in the “update colors” dialog
+ Added “shutdown computer” function
+ Added UDIM texture support in import
+ Added Backface culling during selection
+ Added ‘remove masks’ command
+ Added support for 3fr raw cameras (Hasselblad)
+ Added filters history in the mesh and point cloud property windows
+ Added ‘ignore backface’ for points and triangles selection
+ Added button to restart wizard when reconstruction failed
+ Added stereo textured mesh join
+ Added number of viewed cameras and reprojection threshold point cloud selection methods
+ Sparse point cloud is less sparse and cleaner
+ New image quality index tool (now available also in the free version)
+ Utility menu reorganized
+ Improved Samantha speed with very large datasets
+ Improved MvS in scarcely supported regions
+ Improved speed when opening projects
+ Improved 360 degree / equirectangular support
+ Fixed an issue when defining the up vector Y to workspaces created with Z as up vector
+ Fixed an issue when selecting cameras in import mesh with UV
+ Fixed a bug with Sketchfab uploader
+ Fixed a problem during MVS with scarcely supported regions
+ Fixed a problem with importing a mesh with external uv map
+ Fixed a problem with multigpu during MRF computation (it was actually using only 1 gpu)
+ Fixed several input / output problems with some formats
+ Fixed undo/redo actions after autocompute in Masquerade
+ Fixed a bug with visibility computation and almost planar subjects
+ Fixed a bug with import from video
+ Minor bugfixes
+ Minor UI changes
+ Minor 3DF Masquerade fixes