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  3. 3DF Zephyr 5.000 out now!

3DF Zephyr 5.000 out now!



What's new in 3DF Zephyr 5.0?

With this update 3DF Zephyr is significantly faster than all previous releases and the quality of the reconstruction is now significanlty better: the new photoconsistency filter allows for much more beautiful and realistic sharp edges, the out of core new algorithm allows to process huge datasets at a much lower memory footprint, and our world-class texture algorithm now produces even sharper and better textures.

This is the biggest technology update that 3DF Zephyr has ever received in a single release, and as tradition, all 3DF Zephyr versions (including Free and Lite) are getting the same technology improvements.

This update is free for 3DF Zephyr Lite Steam Edition too!

3DF Zephyr now integrates WIC for faster image loading and better raw file format support - make sure to install the WIC native plugin first, or Zephyr will fallback to the previous imaging engine.

3DF Zephyr is now also available in the Turkish and French languages, and among the many quality of life improvements we have a new toolbar to improve productivity, spline support in drawing elements, updated native laser scanner support plugins, and much more: make sure to check this link for a more descriptive changelog.

Full changelog:

+ Out of core mesh processing
+ Significant SfM improvements both for accuracy and speed
+ WIC is now the default imaging engine
+ Merge workspace improvements (can now specify which elements to merge)
+ Photoconsistency computation is now split in chunk to minimize memory usage
+ Photoconsistency speed improvements
+ Texture computation is now divided in chunks to minimize memory usage
+ Added edge filter in the photoconsistency computation.
+ Texturing improvements and better management of triangles without valid reprojection.
+ New Dark Blue skin
+ New 3DF Zephyr logo
+ Added French translation
+ Added Turkish translation
+ Added pivot support on the gizmo
+ Added full resolution image loading on the rendering show view
+ Zephyr cache is now compressed to minimize disk usage
+ User can now specify an additional autosave folder
+ User can now specify a custom field of view in the decomposer tool
+ Faster rendering
+ Duplicated camera names are now disambiguated better when moving a zep file to another location
+ Point inspection tool improved
+ User can now define selections of meshes and point clouds from any planar polyline in the workspace
+ Added command to "clone and make structured"
+ Exposed full parameters during marker detection
+ Added mask inversion for Masquerade
+ Masquerade automagic button now starts form the previous computation
+ Improved resolution when exporting an orthophoto to pdf
+ Fixed an issue which caused deadlock during surface computation in some rare cases
+ Improved level curves extraction
+ Added mesh wrapping with a template mesh with known topology (experimental feature)
+ Can now add an entire folder during project wizard
+ Added possibility to transfer texture mesh (instead of recomputing it) when importing a mesh with UV maps
+ Added full projection threshold control in the marker detection dialog
+ Rotated photos are now also rotated in the control point selection dialog
+ Fixed an issue with bundle adjustment on large datasets and variable parameters
+ Added a combo box to change control points to the edit control point dialog
+ Added a photoconsistency and blurriness checks during the orthophoto creation
+ You can now define a background color for orthophotos
+ Export dialogs now keep you previous checkbox choices when you switch formats
+ Improved image I/O speed and undistorted image creation
+ Preset rebalancing
+ Added command to "reset" camera
+ Fixed an issue with progress bar showing the text of a previous job
+ Added the possibility to use only check-points to generate a report in the control points alignment dialog
+ Loading calibrated focal length from images storing the value
+ Fixed an issue that prevents to send dump files on certain configurations
+ Textured mesh rendering speed up
+ Added function to convert a surface drawing element to a mesh
+ Fixed a crash when importing a point cloud with few points
+ Fixed a crash when using the densified mesh enhancer workflow
+ Fixed an issue with marker detection and unstable triangulation
+ Fixed an issue of missing triangles when importing a quad mesh for retexturing
+ Fixed a crash during Cuda check at startup
+ Fixed a crash related to key points animation
+ Fixed a crash during stereo point clouds merging
+ Minor fixes