3DF Zephyr 3.1 out now!
Good news, everyone!
3DF Zephyr 3.1 is finally out!
Changelog:
-New texturing algorithm for sharper, cleaner texture and faster generation, alongside a new texture generation dialog.
-Added RAW file processing (.CR2, .NEF, etc) support
-Improved speed and quality of stereo voting phase and photoconsistency mesh optimization
-Added 4k screen resolution native support
-Added Point cloud decimation through points distance
-New 3DF Masquerade 1.400 bundled with Zephyr (exports also towards PNG)
-New online camera database polling method, improved camera database
-Improved autocalibration procedure
-Improved presets
-Streamlined mesh export towards Valve Destination (see http://www.3dflow.net/exporting-textured-meshes-ready-valves-destinations/ )
-Fixed keypoints animator bug
-Fixed many other minor bugs
-Many UI fixes and UI improvements

3DF Zephyr 3.1 is finally out!
Changelog:
-New texturing algorithm for sharper, cleaner texture and faster generation, alongside a new texture generation dialog.
-Added RAW file processing (.CR2, .NEF, etc) support
-Improved speed and quality of stereo voting phase and photoconsistency mesh optimization
-Added 4k screen resolution native support
-Added Point cloud decimation through points distance
-New 3DF Masquerade 1.400 bundled with Zephyr (exports also towards PNG)
-New online camera database polling method, improved camera database
-Improved autocalibration procedure
-Improved presets
-Streamlined mesh export towards Valve Destination (see http://www.3dflow.net/exporting-textured-meshes-ready-valves-destinations/ )
-Fixed keypoints animator bug
-Fixed many other minor bugs
-Many UI fixes and UI improvements
