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3DF Zephyr Lite Steam Edition News

3DF Zephyr 3.300 is out now!

Good news, everyone!!

3DF Zephyr 3.300 is finally ready!

As usual, we pushed our state of the art technology to the next level, added new tools and fixed many minor annoying bugs!

What's new in 3.300?

  • Improved technology

This update allowed us to release many speed optimizations we have been developing for a while: our multiview stereo algorithm is now usually 50% faster compared to v3.201 (especially increasing the number of pictures, as it is optimized for big datasets). Our structure from motion algorithm has also been improved, with a faster (and even more accurate) rematching phase as well as our photoconsistency based optimization. Did we sacrifice accuracy? Of course we did not! In fact, v.3.300 is also even more accurate than ever before!

  • New tools

We always listen to feedback and we managed to sneak in many new tools that should streamline your workflow even more. You can now for example apply mesh filters on mesh selection (for example, you can optimize the topology of a certain part of a mesh). There was also room for other fixes and improvements, as usual: see the log below for more information!

  • Summer Steam Sale!

Of course 3DF Zephyr is also part of the traditional Steam Summer Sale! You can get 3DF Zephyr Lite (Steam Edition) with a 33% discount! Head over to our Steam Page to purchase it while the offer lasts, and don't forget to share your reconstruction in the community hub :)


Full changelog:

  • Improved optimize camera parameters and alignment to control points worflows on failure (problematic cameras are now detected and can be removed from the dialog).
  • Rematching can now be cancelled or paused during bundle adjustment and alignment steps.
  • Zephyr can now be deactivated also if you are offline. (Non Steam only)
  • Stereo improvements and preset balancing
  • Photconsistency mesh optimization speed improvements
  • Selection tools improvements
  • Camera positions can now be added as control points
  • Stereo texture can now been unstructured
  • Added image overlap in the processing report
  • Gizmo can now move entire objects only in rendering
  • Added chinese language support
  • Sparse point cloud generation improvements (rematching accuracy improved)
  • Stereo point cloud generation improvements (speed and accuracy)
  • Fixed a bug during mesh generation (small parts are reconstructed better now)
  • Fixed a bug in stereo point cloud generation
  • Improved sketchfab upload
  • Log and System info are now available as separate window from the progress bar
  • added mesh filtering on selection (laplacian, bilateral, retopology)
  • added triangle selection filtering by connected components
  • elements name are now customizable (i.e. create a control point with "CP" label rather than "Control Point")
  • Added clear cache button and additional memory checks
  • Update Ogre Engine
  • Added option to toggle rendering "fog"
  • Impoved rematching phase
  • miscellaneous bug fixes


3DF Zephyr is as usual available as Free and Lite over the Steam Platform.

More information are available at http://zephyr.3dflow.net

3DF Zephyr 3.200 is out now! (and a free edition is now available as well!)

BOOM!

The newest 3DF Zephyr Lite version is out now!

3DF Zephyr Lite now can process up to 500 pictures (increased from 200!) and has multi GPU support!

+Upgraded 3DF Zephyr Lite features
+Introduced 3DF Zephyr Free
+New rematching phase for Structure from Motion (improved accuracy)
+Speed improvements for SfM and MVS
+Photoconsistent mesh optimization now runs in multi GPU
+Reduced memory footprint on SfM phase
+Improved pivot orbit camera
+Can now load intensity from ZF scans
+Added project on regular grid filter
+Improved picking
+Many miscellaneous bugfixes
+Many UI fixes and UI improvements

Want more? You can now download a free edition (which can process up to 50 pictures, and has some other limitations compared tot he lite edition) which can be perfect to share your ZEP files with friends and colleagues. Learn more about 3DF Zephyr Free here:

https://www.3dflow.net/3df-zephyr-free/

3DF Zephyr Free can be installed as a standalone (by downloading it from 3dflow.net) or on steam, as 3DF Zephyr Lite Demo.

3DF Zephyr 3.200 is out now! (and a free edition is now available as well!)

BOOM!

The newest 3DF Zephyr Lite version is out now!

3DF Zephyr Lite now can process up to 500 pictures (increased from 200!) and has multi GPU support!

+Upgraded 3DF Zephyr Lite features
+Introduced 3DF Zephyr Free
+New rematching phase for Structure from Motion (improved accuracy)
+Speed improvements for SfM and MVS
+Photoconsistent mesh optimization now runs in multi GPU
+Reduced memory footprint on SfM phase
+Improved pivot orbit camera
+Can now load intensity from ZF scans
+Added project on regular grid filter
+Improved picking
+Many miscellaneous bugfixes
+Many UI fixes and UI improvements

Want more? You can now download a free edition (which can process up to 50 pictures, and has some other limitations compared tot he lite edition) which can be perfect to share your ZEP files with friends and colleagues. Learn more about 3DF Zephyr Free here:

https://www.3dflow.net/3df-zephyr-free/

3DF Zephyr Free can be installed as a standalone (by downloading it from 3dflow.net) or on steam, as 3DF Zephyr Lite Demo.

Happy Pi Day! Enjoy the release of Zephyr 3.141!

Happy Pi Day!

To celebrate, we have released 3DF Zephyr 3.141! *

+ Added hardware monitor window
+ Fixed a bug in sketchfab export
+ Fixed a bug in remeshing with no cameras loaded in export
+ Fixed a bug that would crash zephyr when renaming certain textured meshes
+ Fixed a Qt related memory issue in the log panel
+ Tiff file loading speedup (can be disabled in application options)
+ Minor UI fixes

* there has been an internal debate, whether should we use an additional decimal or the round up approximation. We went for the additional decimal value.

Happy Pi Day! Enjoy the release of Zephyr 3.141!

Happy Pi Day!

To celebrate, we have released 3DF Zephyr 3.141! *

+ Added hardware monitor window
+ Fixed a bug in sketchfab export
+ Fixed a bug in remeshing with no cameras loaded in export
+ Fixed a bug that would crash zephyr when renaming certain textured meshes
+ Fixed a Qt related memory issue in the log panel
+ Tiff file loading speedup (can be disabled in application options)
+ Minor UI fixes

* there has been an internal debate, whether should we use an additional decimal or the round up approximation. We went for the additional decimal value.