version 0.9.3 - all about the Balance
So a lot of feedback is coming my way, but the one thing that keeps returning is all about the balancing of the game. I can probably put this on a repeat for every update, but it's a work in progress! so bare with me! :)
This update actually has a bunch of changes under the hood towards a better balance of everything. Improvements to your health, a bit more monsters attacking you, more balance to the magic items and your weapons.. really everything is slowly getting tweaked in the hopes of finding that perfect balance.
So here's the full change list:
This update actually has a bunch of changes under the hood towards a better balance of everything. Improvements to your health, a bit more monsters attacking you, more balance to the magic items and your weapons.. really everything is slowly getting tweaked in the hopes of finding that perfect balance.
So here's the full change list:
- add digits to status-bar showing HP
- improved leaderboard view
- balancing of magic-spells
- improved health-system (now based on combined selected characters)
- improve duration+strength of Soul-sword
- warp-zones now also add XP
- limited "exploration" levels to Sewers and Forest only (bigger levels)
- multi-unlocked magicspells now taken into account for duration
- fixed solid-door isn't releasing it's quest (stays active on radar)
- fixed direction-marker on radar not always shown
- fixed spreading of sewer+forest avatars
- fixed opened doors leave something behind (invisible, but blocking projectiles)
- fixed combo-boss shows hp bar even if not near you
- fixed combined monster hp/life bar (ie: 3 minotaurs)
- fixed various unlock-issues (and tutorial-repeats)
- fixed constant spawn of rats in higher levels
- fixed phantom items (just showed shade on floor)