\n\u003cul>\n\u003cli>Added missing files for Taunt: The Travel Agent\n\u003cli>Added No Hat styles for the Cozy Cover-Up\n\u003cli>Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel\n\u003cli>Added a borderless window option to video settings\n\u003cli>Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)\n\u003cli>Added radial fog (from Half-Life 2: 20th Anniversary Update)\n\u003cli>Added support for Steam Networking\n\u003cli>Made the default server name for listen servers include the player's name\n\u003cli>Made the game launch in native resolution by default instead of 640x480\n\u003cli>Client-side prediction fixes (these fix 'jank'/rollback in certain situations)\u003cul>\n\u003cli>Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions\n\u003cli>Improved prediction for walking on props and other entities\n\u003cli>Made certain client-side entities only trigger local prediction errors\u003cul>\n\u003cli>e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error\u003c/ul>\n\u003cli>Fixed prediction of viewmodel sway\n\u003cli>Fixed a prediction error regarding weapon idle animations\u003c/ul>\n\u003cli>Fixed certain breakable props not gibbing correctly\n\u003cli>Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations\n\u003cli>Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server\n\u003cli>Fixed players being able to spam duel cancellation messages for a duel that doesn't exist\n\u003cli>Fixed not being able to join community servers via Steam invites or game info\n\u003cli>Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)\n\u003cli>Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)\n\u003cli>Fixed an issue with props and team colors when taunting with Australium weapons\n\u003cli>Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped\n\u003cli>Fixed player voice commands being abruptly ended when the player enters shallow water\n\u003cli>Fixed incorrect number on the Geneva Contravention achievement icon\n\u003cli>Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles\n\u003cli>Fixed some classes missing the BLU team material for That '70s Chapeau\n\u003cli>Fixed the Spanish-Latin America option being displayed as English in the Settings menu\n\u003cli>Fixed the MOTD dialog not working for Spanish-Latin America\n\u003cli>Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'\n\u003cli>Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts\n\u003cli>Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)\n\u003cli>Updated koth_overcast_final to improve optimization\n\u003cli>Updated ctf_applejack\u003cul>\n\u003cli>Added block bullets to some stores\n\u003cli>Unblocked a window at mid, allowing Snipers to shot across the middle hut\n\u003cli>Removed the missing texture in BLU spawn\n\u003cli>Gave a chicken a friend, because friendship is magic\u003c/ul>\n\u003cli>Updated cp_fortezza\u003cul>\n\u003cli>New radio model for spawn rooms\n\u003cli>Changed sentry shack ammo pack on last to a medium\n\u003cli>Adjusted health pickups throughout the map\n\u003cli>Changed kill volume on cap A double doors to be more consistent with visuals\n\u003cli>Improved bot support (Thanks Star Bright)\n\u003cli>Detail pass\u003c/ul>\n\u003cli>Updated pl_patagonia\u003cul>\n\u003cli>[Stage 1]\u003cul>\n\u003cli>Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn\n\u003cli>Fixed the cart not capping the first point on extremely rare occasions\u003c/ul>\n\u003cli>[Stage 2]\u003cul>\n\u003cli>Improved optimization\n\u003cli>Fixed a nodraw floor near the first BLU spawn train bridge waterfall\n\u003cli>Fixed 3D skybox looking pitch black for players using mat_hdr_level 2\u003c/ul>\n\u003cli>[Stage 3]\u003cul>\n\u003cli>Improved optimization\n\u003cli>Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn\n\u003cli>Removed the platform above the open choke of the last point\n\u003cli>Added an additional path to the window overlooking the open choke of the last point\n\u003cli>Fixed RED bots getting stuck on a solid fence outside the RED spawn\n\u003cli>Fixed 3D skybox looking pitch black for players using mat_hdr_level 2\u003c/ul>\u003c/ul>\n\u003c/ul>","versions":1,"metadata":{"type":"id","generated":true,"id":"$NewsPost:3566223.metadata","typename":"NewsPostMetadata"},"tags":[],"feed":{"type":"id","generated":false,"id":"NewsFeed:9","typename":"NewsFeed"},"__typename":"NewsPost","apps":[{"type":"id","generated":false,"id":"App:440","typename":"App"}]},"$NewsPost:3566223.metadata":{"url":"https://steamstore-a.akamaihd.net/news/externalpost/tf2_blog/1791580426135470","author":null,"__typename":"NewsPostMetadata"},"NewsFeed:9":{"id":"9","display":"TF2 Blog","__typename":"NewsFeed"},"App:440":{"id":"440","name":"Team Fortress 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