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Project Arrhythmia News

"alpha-editor" branch deprecation (24.1.7 - alpha)

"alpha-editor" branch is now officially deprecated and unlike last time will remain so. For those still using this branch, please migrate to "alpha" (or "legacy") for future editor usage.

Thank you all for your massive help over the last month we've accomplished a lot and I'm super excited about the future of the game!

24.1.7 [alpha branch]


[h2]Patch notes:[/h2]
  • Fixed a few issues with multi select (Shift).
  • Added new shortcuts menu under help in editor.
  • Added preview outline selection keycode.
  • Added new preview outline mode setting in editor settings.
  • Make it so dragging with no selection or clicking with no selection will clear the selection.
  • Added different preview selection modes
  • Improved load times on levels. The game is also less likely to hang while loading.
  • Setting parent via eyedropper now properly detects deep parent loops and blocks them.
  • Cleaned up parent selector dialog code.
  • Added new info editor notification.
  • Updated pooling system to be more efficient.
  • Fixed issues with empty keyframes making levels not load.
  • Fixed issues with events getting out of order.
  • Added better quick buttons in editor.
  • Cleaned up code for object panel manager.
  • Added new overlay options to gradient effect.
  • Make editor buttons always inactive when in input mode.
  • Fix for checkpoint noise playing in editor.
  • Fixed issues with some enum values not properly being selected like level difficulty and prefab type. Also prefab types beam and static no longer are swapped.
  • Added marker delete functionality through UI and keycodes.
  • Added marker as a possible active selection type for the editor.
  • Updated YouTube music links.
  • Polished various UI elements and their features.
  • Minor UI tweaks.
  • Fix for prefab offset regex being shit (good job pidge). Delayed prefabs are now no longer an issue.
Remember, if you want to be in touch with latest news, join my Discord server!

Game Patch: 24.1.6 [alpha branch]

24.1.6 [alpha branch]


[h2]Patch notes:[/h2]
  • Fix for death/rewind sometimes breaking objects.
  • Fix issues with mouse and pause menu for levels.
  • Fixes for game settings not working in most cases.
  • Better memory management for event keyframes.
  • Fix for audio pop in at the start of the game.
  • Updated prefabs for UI so as to always make noise.
  • Added better block sounds for UI sliders.
  • Fix player edge controls.
  • Fix keyframe sorting issues on some event types.
  • Updated VG sprites to include a info icon.
  • Added the ability to input your own offset into the prefab offset setup dialog.
  • Added new "Hit"/"No Hit"/"Empty" object types to replace "Normal"/"Helper"/"Decoration"/"Empty".
  • Minor UI and graphics tweaks.
  • Optimized autokill/added opacity/fixed issues with object scale at start.
  • Added opacity support in theme update function.
  • Added opacity settings.
  • Added better handling of "double" creation of keyframes.
  • Remove unused code for SVGs.
  • Fix for freeze/crash upon pasting large text objects by adding a new debounce for text updating due to the computational cost.
  • Fix for object disappearing when draggin in the object timeline in some cases.
  • Add code for player handling below 100% alpha collisions.
  • Better handling for prefab offset swapping in update function.
  • Make it so player offset setting doesn't effect editor while in edit mode.
  • Fix for object dragging in the master timeline then trying to update the object timeline being incorrect.
  • Fix issue with settings making resolution weird on startup.
  • Definitely a lot more I forgot to write down whoops.

[hr][/hr]
24.1.6b [alpha branch]


[h2]Patch notes:[/h2]
  • Current new object types not properly displaying in editor dropdown.
  • Legacy object types now show Hit by default.
  • Legacy helper objects now can be quickly turned into no hit objects with 35% opacity (same as helpers) by simply editing a opacity keyframe.
  • Fix for quick add objects not having the new proper object types.
  • Fix for first object not defaulting to new object types.
Remember, if you want to be in touch with latest news, join my Discord server!

Game Patch: 24.1.5 [alpha branch]

24.1.5 [alpha branch]


[h2]Patch notes:[/h2]
  • Clicking the pitch UI element now resets the pitch to 0 as expected.
  • Legacy upload button now properly shows upload/update text depending on the state of the level.
  • Added fix for older levels (pre-24.1.4) that would improperly use prefab offset data.
  • Fixed game auto playing if pausing in the editor quickly.
  • Made prefab offset rotation happen immediately instead of at offset time.
  • Fixed player force (gravity effect) not being applied properly.
  • Fix for vignette x/y being totally out of wack.
  • Fix for jump to start button not working properly.
  • Added ","/"." as key bindings to jump between frames.
  • Fix for issues with les distort bugging out.
  • Fix for loads of issues and inconsistencies when using [Camera Parenting].
Remember, if you want to be in touch with latest news, join my Discord server!

Game Patch: 24.1.4 [alpha branch]

24.1.4 [alpha branch]


[h2]Patch notes:[/h2]
  • Prefabs now work far better in editor when spawned, collapsed and expanded.
  • Fix for child ghost objects being created when parent objects are deleted.
  • Fix for parenting toggles not working correctly.
  • Fix for prefab offset causing issues.
  • Prefabs now properly maintain their position in time when expanded/collapsed.
  • When an external prefab is created the prefab list now properly is reloaded for you to immediately start spawning instances.
  • Theme editor has several optimizations.
  • Theme editor preview now only appears when mouse is over the dialog window.
  • Expanded prefab objects now have their timeline objects have the prefab color again.
  • Added Shift as an additional modifier for Ctrl + scroll to change input values. Now Ctrl + Scroll does smaller increments and Ctrl + Shift + scroll does larger ones (previous default behavior).
  • Minor editor UI improvements.
Remember, if you want to be in touch with latest news, join my Discord server!

Game Patch: 24.1.3 [alpha branch]

24.1.3 [alpha branch]


[h2]Patch notes:[/h2]
  • Prefabs now work far better in editor.
  • Prefabs now spawn properly in custom levels.
  • Fixed issue where restarting a level from the pause menu would cause the pause glitch effect to remain.
  • Fixed issue with opening another editor level with one already loaded this should now work fully, please report any issues.
  • Minor loading optimizations added for large levels (specifically those with loads of complex prefabs).
  • Some other minor tweaks and fixes.
Remember, if you want to be in touch with latest news, join my Discord server!