24.2.2 [alpha branch]
[h2]Patch notes:[/h2]
[h3]New features:[/h3]
- Add multi object editing support.
- Implement nano bubbles. (Will be exposed in a future update.)
- Added ability to pause/unpause the timeline in ink sequences.
- Added new VG sprites. These can be used in text objects.
[h3]Sprites:[/h3]To use sprites from the game in your text objects, you can use the following syntax:
The name can be any of the following:
- controller
- keyboard
- mouse
- filter
- heart
- broken_heart
- block
- info
- full_move
- x_move
- y_move
- dash_move
These sprites may change in the future, but they are available for use now. So ensure if you do use them you know they can change.[h3]Changes and bug fixes:[/h3]
- Fix issues with render bounds being wack on older levels.
- Improved issues with lag on object panel opening.
- Panels now properly close on all deselect events.
- Slightly improved load times for custom levels.
- Fixed copied objects losing their camera parenting.
- Better handling of event keyframes for both performance and stability.
- Better handling of editor view border preview text.
- Made the text in the text object bigger.
- Make the keyboard shortcut popup better. (Added keycode for bin change in help.)
- Improved object timeline icon rendering for lock/shorten.
- Fixed up prefab quick spawner dialog being shiet.
- Add in menu startup skip after first viewing.
- Improved audio manager's handling of full music stop.
- Fix for UI slider block noises.
- General optimizations.
[hr][/hr]
24.2.3 [alpha branch]
[h2]Patch notes:[/h2]
[h3]New features:[/h3]
- Added set / relative depth and bin sliders for multi editing.
[h3]Changes and bug fixes:[/h3]
- Change new object spawn to default to 1,1 in scale.
- Fix issue with multi editing panel already being opened on editor launch.
- [24.2.3b] Fixed issue with some levels not being able to load in the editor on recent versions.
[h3]Known editor issues:[/h3]
- Several tooltips are missing/broken, but they will slowly be fixed.
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