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Project Arrhythmia News

Game Patch: 24.4.1 [alpha branch]

24.4.1 [alpha branch]


[h2]Patch notes:[/h2]
[h3]New features:[/h3]
  • Added new story level (WIP, only 80%-ish at best).
[h3]Changes and bug fixes:[/h3]
  • Re-ordered story mode content.
  • Fixed vignette and other effects stacking during levels played in Arcade.
  • Updated events to have more consistent and usable arrow changes on inputs.
  • Huge improvement to stability and optimizations for notes.
  • Minor fixes to editor UI.
  • Fixed middle and right click being able to select event keyframes.
  • Editor waveform generate properly again.
[h3]Known editor issues:[/h3]
  • Several tooltips are missing/broken, but they will slowly be fixed.
Remember, if you want to be in touch with latest news, join my Discord server!

Game Patch: 24.3.2b [alpha branch]

24.3.2b [alpha branch]


[h2]Patch notes:[/h2]
[h3]New features:[/h3]
  • ???
[h3]Changes and bug fixes:[/h3]
  • Fixed so many issues with the new UI it's not even funny.
  • Fixed issues within the editor's theme creator/editor.
[h3]Known editor issues:[/h3]
  • Several tooltips are missing/broken, but they will slowly be fixed.
Remember, if you want to be in touch with latest news, join my Discord server!

Game Patch: 24.3.2 [alpha branch]

24.3.2 [alpha branch]


[h2]Patch notes:[/h2]
[h3]New features:[/h3]
  • New keyboard search functionality in arcade on controller.
  • Added back in high contrast mode (this time with less lag).
[h3]Changes and bug fixes:[/h3]
  • Fixed some wacky object hitboxes.
  • Stopped log being spammed with errors when trying to kill a level.
  • Fixed player dash lock not being reset between levels in editor.
  • Added generic UI elements.
  • Fixed player FPS being locked.
  • Player movement triggers now only allow you to move the player a max of the edge of the screen.
  • Fixed input type staying around (for real this time).
  • Various general UI updates and fixes.
  • Fixed and improved the level timeline UI.
  • Minor editor UI updates.
  • Removed test story levels from the game that were included by accident.
  • Overhauled underlying code for checkpoint editing in the editor to remove various bugs.
  • Added new optional sound to page swap sound type.
  • Fixed various issues with UI getting stuck.
  • Arcade UI is now far more responsive and less likely to get stuck/softlocked.
  • Fixed issue with parallax object editor swapping to checkpoint editor in some cases.
  • Fixed cursor getting "stuck" when trying to swap to mouse.
  • Better loading indicator in editor for levels.
[h3]Known editor issues:[/h3]
  • Several tooltips are missing/broken, but they will slowly be fixed.
Remember, if you want to be in touch with latest news, join my Discord server!

Game Update: 24.3.1 [alpha branch]

24.3.1 [alpha branch]


[h2]Patch notes:[/h2]
[h3]New features:[/h3]
  • Added in official tutorial level. (Still a work in progress, expect some balance tweaks and changes.)
  • Improved dialog/sprite work/animations for the intro cutscene.
  • Added new level triggers to the editor. More info below.
  • Add smoothed audio time for all time sync calculations. This makes all levels feel better to play above 50-60 FPS.
  • New autosave settings config in editor.
[h3]Level triggers:[/h3]Level triggers allow you to manipulate the player directly while making your level. They allow you to trigger things based on player actions/time/etc. and are a powerful new tool for making levels. They are also a bit complex, so I recommend asking in the Discord server if you have any questions.
  • Expect them to get more functionality in the future.
  • They are not yet fully documented, but I will be working on that soon.
  • They are not yet fully tested, so expect some bugs.
  • Hope you have fun! You can access them via the settings menu dropdown in the editor.
[h3]Changes and bug fixes:[/h3]
  • Fixed issues with actors and scene loading.
  • Fix for notifications overstaying their welcome.
  • Make VN text better handle additional player input gracefully.
  • Fix for timeline glitch.
  • Fix for shake keyframes being killed accidentally. (finally)
  • Fixed issue with dupping prefabs on creation.
  • Made so starting a level does not immediately stop music.
  • Fix for audio starting at -35 dB.
  • Minor visual update to mobile Pause UI.
  • Minor visual update to mobile Input UI.
  • Minor visual update to Player Bubble UI.
  • Fix for mods glitching down a row in arcade level select on hover.
  • Fixed issues with settings not getting set on startup sometimes.
  • Fix for multiple sprites not getting handled in player bubble.
  • Fix for player bubble hiding when not supposed to.
  • Added new N-Chan notes.
  • Autosaves are no longer really bad.
  • Note stacking issue fix.
[h3]Known editor issues:[/h3]
  • Several tooltips are missing/broken, but they will slowly be fixed.
Remember, if you want to be in touch with latest news, join my Discord server!

Game Patch: 24.2.2 & 24.2.3 [alpha branch]

24.2.2 [alpha branch]


[h2]Patch notes:[/h2]
[h3]New features:[/h3]
  • Add multi object editing support.
  • Implement nano bubbles. (Will be exposed in a future update.)
  • Added ability to pause/unpause the timeline in ink sequences.
  • Added new VG sprites. These can be used in text objects.
[h3]Sprites:[/h3]To use sprites from the game in your text objects, you can use the following syntax:
The name can be any of the following:
  • controller
  • keyboard
  • mouse
  • filter
  • heart
  • broken_heart
  • block
  • info
  • full_move
  • x_move
  • y_move
  • dash_move
These sprites may change in the future, but they are available for use now. So ensure if you do use them you know they can change.[h3]Changes and bug fixes:[/h3]
  • Fix issues with render bounds being wack on older levels.
  • Improved issues with lag on object panel opening.
  • Panels now properly close on all deselect events.
  • Slightly improved load times for custom levels.
  • Fixed copied objects losing their camera parenting.
  • Better handling of event keyframes for both performance and stability.
  • Better handling of editor view border preview text.
  • Made the text in the text object bigger.
  • Make the keyboard shortcut popup better. (Added keycode for bin change in help.)
  • Improved object timeline icon rendering for lock/shorten.
  • Fixed up prefab quick spawner dialog being shiet.
  • Add in menu startup skip after first viewing.
  • Improved audio manager's handling of full music stop.
  • Fix for UI slider block noises.
  • General optimizations.
[hr][/hr]
24.2.3 [alpha branch]


[h2]Patch notes:[/h2]
[h3]New features:[/h3]
  • Added set / relative depth and bin sliders for multi editing.
[h3]Changes and bug fixes:[/h3]
  • Change new object spawn to default to 1,1 in scale.
  • Fix issue with multi editing panel already being opened on editor launch.
  • [24.2.3b] Fixed issue with some levels not being able to load in the editor on recent versions.
[h3]Known editor issues:[/h3]
  • Several tooltips are missing/broken, but they will slowly be fixed.
Remember, if you want to be in touch with latest news, join my Discord server!