1. Conan Exiles
  2. News

Conan Exiles News

PC Hotfix (13.05.2020)

Greetings, Exiles!

We’re releasing a new hotfix addressing some of the most reported issues after our latest update. In particular, we’re focusing our attention on some server crashing issues that have been reported over the weekend, as well as a few problems with followers where they would die out of falling damage, or follow too close. We’ve also sneaked in an exploit fix and a visual fix to an issue that would cause nearby entities to move as if they were stuttering.


Thanks for your continued feedback, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

  • Addressed a number of server crashes.


  • Fixed an exploit that would cause a server to crash under specific circumstances.


  • Fixed an issue where followers would die of falling damage
  • Adjusted collision on horses and rhinos to avoid them bumping the player when on follow. We’re working on a better solution for these and other pets.


  • Fixed a LOD issue that would cause NPCs and wildlife to move “choppy” at lower distances than intended.

PC Hotfix (08.05.2020)

Greetings Exiles!

We’re releasing a hotfix that aims to address some of the performance issues observed during the deployment of our latest update, particularly the CPU usage spikes. We’re also including a couple of AI fixes for followers.

Thanks for your ongoing support. Stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

  • Fixed an issue which would cause increased CPU utilization.
  • Fixed an out of memory issue on dedicated servers.


  • Increased security measures against server flooding.


  • Fixed an issue where followers would refuse to attack under specific circumstances.
  • Thralls would randomly enter a space-time continuum paradox upon teleporting which would let them be unable to move when commanded. We fixed this with science.


Celebrating 2 Years of Conan Exiles

Greetings, Exiles!

And congratulations on surviving yet another year in the savage and astounding Exiled Lands. While you have matured, acquired new skills and left an everlasting impression on your surroundings, the entire world of Conan Exiles has evolved with you.

Today we mark our second anniversary by taking a closer look at the past year in The Exiled Lands:


GIDDY-UP!

[previewyoutube][/previewyoutube]
Mounts were the most requested feature of them all and they went live on December 5th of last year. Horses can now be captured, trained, mounted and, in true Conan Exiles style, used for combat. Make the ground tremble and your foes shiver, as you charge towards your enemies, spear in hand!


NEW END-GAME DUNGEONS

[previewyoutube][/previewyoutube]
Exactly one year ago The Sunken City and the Sepermeru Silver Mine were made available for only the bravest adventurers. Since then a further two dungeon locations have been revealed. You can now uncover dark secrets in the ancient Wine Cellar and test your strength in the Warmaker’s Sanctuary, both of which contain unique treasures.


PVP REVAMP


While a number of changes have been made to further improve upon player versus player combat, the most noticeable change is probably that of the Battle Standard, allowing the creation of gladiator arenas, even on PvE servers. Fear not, however, participation is voluntary.


RP LOVE



Whether or not you are a roleplayer, emoting at your friends and taunting your enemies is always a delight. Several new emotes have been added, as well as new war paints, outfits, buildings and placeables.


NEW WEAPONS AND ARMOR




Hundreds of new weapons and armor pieces have found their way into The Exiled Lands, including the savage Great Axe of the North and the chivalrous Poitain Cavalier armor.


NEW DLCs

[previewyoutube][/previewyoutube]
Architects of Argos, Riders of Hyboria, Debaucheries of Derketo, Blood and Sand and The Riddle of Steel were all made available during the past 12 months, each with their own theme of new building pieces, placeables, weapons and armor. DLCs do not affect gameplay balance or provide any in-game advantage, but grant you further cosmetic options.


TWITCHCON




TwitchCon in San Diego in September gave us the opportunity to meet in person with many members of the community. It proved once and for all that Conan Exiles players are the coolest, friendliest and most badass people on Earth. Thank you to everyone who came, who also got an exclusive look at our published title Moons of Madness and upcoming hack ‘n’ slash Conan Chop Chop, and we hope to see you all again as soon as the state of the world permits it!




COMMUNITY CREATIONS

While we’re proud of the work we have put into Conan Exiles over the past 12 months, we wouldn’t be anything without our amazing community. We are constantly blown away by your creativity and contributions. While we want to spotlight more of our modder and content creators going forward, we picked a small range of examples to show case here. Thank you everyone for sharing your creations with us. We appreciate all of you.

First up is “Blast to the Past” a series by Tavern Tales, showcasing the potential of Story Telling and Roleplaying in Conan Exiles. You can check out the first episode right here:
[previewyoutube][/previewyoutube]

Everyone loves Neebs Gaming and so do we. They have their own Easter Egg in the game which you might have discovered already but did you know they made an official Conan Exiles Song? It’s super catchy!
[previewyoutube][/previewyoutube]

And we can’t NOT include something about spiders..
https://www.reddit.com/r/ConanExiles/comments/c6yk04/i_have_forgotten_how_spiders_catch_their_prey/

PixelCaveGaming creates ongoing amazing content and this beautiful Tree Village they’ve built is no exception:
[previewyoutube][/previewyoutube]


Michele Tosoni, tells use the story from a different perspective for once, namely that of a Shaleback.
We loved that approach.
[previewyoutube][/previewyoutube]


WHAT'S NEXT FOR CONAN EXILES

The past 12 months have been exciting, but we’re even more thrilled about what comes next. We have several quality of life improvements in the works, as well as additions deriving from the rich Conan lore. We’re looking forward to sharing these plans with you shortly. Till then, have fun in The Exiled Lands and may your enemies forever tremble at your feet!

Architects of Argos Now Available


Available now on all platforms! Build stunning cities and gleaming temples of shining white marble with the Architects of Argos Pack. Adorn your base with elegant statues and refreshing fountains to make it look more impressive than ever!

[previewyoutube][/previewyoutube]

The Argossean building set offers a host of attractive pieces. It includes vaulted ceilings, a new and unique way to build tall pillars (with bottom, middle and top pieces) and special attention has been paid to the insides of buildings.



You will also get your hands on three stylish new horse armors, three fresh armor sets and nine new weapons, such as the Argossean Great Axe.



Architects of Argos Pack contains:
  • 49 new and exclusive building pieces
    Ornate pieces including beautiful vaulted ceilings

  • 18 new and elegant placeables
    Decorate your base with classical statues and fountains

  • 3 new mount saddles
    Equip your horse with the Argossean Warhorse saddle

  • 15 new armor pieces in three sets, such as the Phalanx armor
    Light, medium and heavy sets with an epic end-game version of each

  • 9 new weapons in the Argossean set
    Same power as iron weapons with an epic end-game version of each weapon




All the new content in Architects of Argos is exclusive to this DLC and adds new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.

Update 40: Followers II (AI stances and command system)

Greetings Exiles!

Coming hot on the trails of our previous content patch, conveniently titled Followers I, and as announced in our producer letter, we feel now ready to deploy on all platforms our next game update: Followers II!

This update stems from a month-long collaboration with our Testlive community, that kept us sending feedback over four revisions and helped us improving the update we’re releasing today. Among these changes comes a very long and oft-requested feature, AI stances! We have also added a command system for your active follower, which will let you give direct orders to your companion.

There’s more changes and improvements that come with these new additions that will generally improve how AI reacts and interacts in the game. We have also included a couple of commonly requested quality of life changes that will make your adventures in the Exiled lands even more amazing: you can now have a companion and a horse active at the same time, and while riding you can also drag any unconscious NPCs!



With this new update we are also releasing our newest cosmetic DLC pack: The Architects of Argos! Build stunning cities and gleaming temples of shining white marble. Adorn them with elegant statues and refreshing fountains to make your base look more impressive than ever, and follow suit with new mount saddles, armor pieces and weapon sets! You can read our announcement to see what’s included in this new DLC pack.



Thanks again for your amazing support, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


[h3]New follower behaviors![/h3]
You can now give your followers a brand new set of engagement rules and tactical preferences to better suit your playstyle!



Accessed via a new option in the interaction wheel, you can now assign different behaviors to your thralls and pets. Divided into two sections (Engagement and Tactics), this will give you better control than ever on how your armies react to incoming threats.
Please note that these new options are for your thralls and pets who are set as base defenses and not actively set as your follower (to see which new changes apply to active followers, you can skip a few sections and go straight to the new Follower Command System!)

[h3]Engagement behaviors[/h3]

Under this new menu, you can now choose and customize different rules of engagement for each of your followers. These new options are:
  • Guard Area: Follower will only attack when a hostile engages with them or any friendly presence within their detection radius.
  • Guard me: Attack those that directly attack you or those hostiles that you engage with in combat.*
  • Attack all enemies: When subtlety isn’t part of your master plan, just let your armies know about this option. They will engage with any hostile that enters their detection radius, old-school!
  • Attack nothing: If you want them to know engaging with any threats might be above their gruel pay-grade, choose this option. Any follower with this behavior will not retaliate against hostile activity.
  • Attack and Chase Distance: You can set at which distance your thrall or pet will detect hostiles (Attack Distance), as well as the distance they might move (together with some new aggro systems) from their designed guard spot while pursuing their target (Chase Distance). These two settings open a new submenu with a range of options, from Lowest (5 meters) to Longest (50 meters).


[h3]Tactics behaviors[/h3]

Within this section, you can set which tactical choices will be preferred by your followers:
  • Stand and defend: With this option, your followers will stay firm and keep the designated position against any hostile activity.
  • Prioritize melee: Followers with this tactic assigned will try to deal with enemies up-close and prioritize equipping the shortest range weapon they have available in their inventory.
  • Prioritize ranged: This tactic will make your thrall opt for long-ranged engagements, prioritizing ranged weapons in their inventory when attacking an enemy.


[h3]New Follower Command System![/h3]

By Crom! You can now give direct orders to your active companion. Politely ask them to move, or rudely ask them to annihilate any hostile targets within the press of a button!

Aim and press the assigned input (X by default) to move your companion to the designated location or attack an enemy. Double press that key to make them stop any activity they’re engaged on (and double press again to make them resume that activity). Press it three times and you will ask your companion to return to your position.

You can also hold the command button to open a new radial menu where you can select any of these settings individually!

[h3]Some important Quality of Life additions![/h3]

We’ve been listening to the feedback you’ve all been sending us since the release of the mounts update and we’ve integrated the two most requested changes! You can now have an active companion as well as your trusty steed, as horses don’t take the active follower slot anymore! And while you’re out and about on your ride, don’t forget that you can now drag any NPCs you’ve left unconscious!

[h2]New cosmetic DLC pack available: The Architects of Argos![/h2]
[previewyoutube][/previewyoutube]
Build impressive cities and temples with the Argossean building set. It includes vaulted ceilings, a new and unique way to build tall pillars (with bottom, middle and top pieces) and special attention has been paid to the insides of buildings with the inclusion of new placeable pieces. You will also get your hands on three stylish new horse armors, three fresh armor sets and nine new weapons, such as the Argossean Great Axe.

  • New follower stances!
  • New follower command system!
  • You can now have a companion and a mount active at the same time!
  • You can now drag unconscious NPCs while riding a horse! Yee-haw!
  • AI improvements!
  • New DLC pack: The Architects of Argos!
  • …and more!


  • Deployed a number of optimizations regarding server logs.
  • Fixed a number of crashing issues.
  • Fixed a number of crashing issues related to AI.
  • Added a number of optimizations in regards of characters and AI.


  • Fixed an issue that would allow building inside certain locations.
  • Fixed an issue with inconsistent return of materials.


  • Added new follower behavior settings!
    For the first time, you can customize the rules of engagement of your follower defenses as well as their tactics when in combat.
  • Added new command system that will allow you to give direct orders to your active follower.
    This can be controlled via a new radial menu (holding X by default), or giving direct input (by single pressing X to move/attack, double press to cancel).
  • Added new animations to provide visual feedback to the command system.
  • Added and reworked AI behaviors to deepen and improve the playing experience.
  • New DLC patck: The Architects of Argos!


  • Fixed an issue that would cause the placement brush of placeables to snap to the edges of all assets.
  • Fixed an issue where the replacing of ramps and sloped roofs from specific DLCs would work inconsistently.


  • Fixed an issue where Riptide light attacks would deal double damage.


  • Fixed several instances where friendly and/or hostile AI would become non-responsive towards external threats.
  • Reworked several AI components, such as hate list (list of hostile targets) and leash distance (distance they’re allowed to chase their target).
  • Resolved several issues where followers would have troubles teleporting to the player.
  • Resolved a number of issues that would prevent thralls from using weapon combos.
  • Improved AI awareness. They can now detect threats and targets visually and via sounds.
  • Fixed a few issues that would allow cheesing bosses’ AI using the leash behavior.
  • Fixed a number of issues regarding the Warmaker’s Champion AI and attack patterns.
  • Fixed an issue that would cause wights to spawn in unbeatable ways during the Wine Cellar boss fight.
  • Fixed an issue where followers would not teleport correctly when player characters do.
  • Fixed an issue where KO’d NPCs would teleport for a short distance if interacted with no Bindings equipped.
  • Fixed a targetting issue where NPCs would target the foundation beneath instead of the character.
  • Fixed an issue where NPCs with a bow would not retaliate against long distance attacks.
  • Fixed an issue where NPCs would not attack the player while standing in a particular spot.


  • Chilled Godbreaker Plate armor value was inconsistent compared to Godbreaker Plate. This is now fixed.


  • Fixed an issue that would cause player characters to get stuck on a chair if placed on a foundation.
  • Falling on spikes should no longer negate fall damage.


  • Stamina cost for dodging has been reduced for medium and light armors.
  • Redesigned the Accuracy 40 perk. It is now called Flattening Shot and will allow your heavy shots to push back or knock down targets.


  • Improved navigation on interaction radial wheels. You can now use key or button inputs to ease your navigation.
  • You can now drag unconscious NPCs while riding a horse.
  • Mounts no longer take a follower slot. This means you can now have a follower and a horse at the same time.


  • Added character animations when issuing commands to followers.


  • Added new radial menu options to control follower behavior.
  • Added new follower command menu.
  • New key bindings have been added to control the new commands.
  • Implemented a smart system on the Interact key when using a controller. Now, if there are valid interact targets, this binding opens the interact menu. Otherwise, the command menu.
  • Added tips and hints related to the new Followers systems in loading screens.
  • Fixed an issue with the pets’ radial menu.




Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.