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Conan Exiles News

Double Harvesting Rates!



Though you may have been sentenced to exile both in & out of the game, we want to make it an easier time for you.

All official servers now have doubled harvesting rates until March 27th.

Stay safe and wash your hands, barbarians!

PC Hotfix (16.03.2020)

Greetings Exiles,

We’re releasing a hotfix to address an issue that arose with our latest Update and made VoIP non-functional, as well as a problem that caused the chest at Hannuman’s grotto not to provide the expected rewards.

Thanks again for your ongoing support.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

  • Offering a sacrifice in Hannuman’s Grotto should now provide a reward, as intended.


  • Fixed an issue with VoIP.

Conan Exiles Producer Letter

Hello Exiles!

I wanted to take a moment to introduce myself. I’m Scott Junior the new Executive Producer for Conan Exiles. I joined the Exiles project in January and I’m excited to work with the development team and with the amazing community we have. There are a lot of exciting things planned for 2020 and I wanted to give you a quick glimpse into what the team is currently working on:

[h3]Follower Management UI[/h3]
In today’s update we introduced the Follower Management UI. The goal of this system is to allow players to manage their Thralls in an efficient manner. You can now see where they are on the map, check their stats, rescue them if they end up in a non-retrievable location, and break bonds with them. This is the first step in our efforts to improve how Followers work in Conan Exiles. You can find more information about this feature here.

[h3]Follower Commands[/h3]
Step two is our Followers Part 2 update. The goal of this patch is to allow players to have greater control of how their Thralls behave. It’s too early to give exact details on how this will work, but we are planning to add Thrall Commands, rework some of their base AI, and add additional default behaviors. We also want to make Thralls and Mounts work better together, which includes allowing an active Mount and Follower at the same time. This update is still early in the process, so some of the above may move to a future update.

[h3]Thrall Limiter[/h3]
We will start a process of adding a Thrall Limiter feature to official servers. We have talked about this feature before, but the short version is that on Official Servers players/clans will have a max number of followers allowed. Exact numbers are still being evaluated, but you can expect an in-depth explanation of exactly how the Limiter will work before it is released. In addition, you will receive at least 2 weeks notice so you can prepare properly.

[h3]TestLive Client[/h3]
Changes are currently underway to how the TestLive Client is used. Updates will stay on the TestLive Client longer than they have before to give players time to give feedback, and to give us the chance to react to this feedback before the update is released. The Followers Management patch was on TestLive for three weeks and had four updates based on player testing/feedback. Thank you to everyone that has been involved in this round of testing, your input is appreciated!

[h3]Undermeshing[/h3]
The team is working on several ways to combat Undermeshing and other exploits that allow players to build outside the intended area. Some of these changes are risky and may have unintended side effects, so we want to make sure our solution is tested thoroughly before it’s released on all platforms. TestLive Client currently has one enabled, so give it a try and let us know if anything isn’t working properly (or try to Undermesh on the Testlive Client and let us know if you still can!).

That’s it for now. We have a lot of other great things in development that we will be communicating soon!

-Scott

PC Patch (10.03.2020)

Greetings Exiles!

We’re excited to bring to all of you a long-requested feature, the Followers Management system! From a new tab in your player menu you’ll now be able to get information and manage your followers at a glance, adding a few new QoL improvements as well. Check their stats, location in the map, break bonds or -new in this patch- rescue them. All of it from a new snappy screen we’re sure you’ll grow to love during your adventures in the Exiled Lands. We’ve improved on this feature thanks to all the feedback our community has been sharing with us during its Testlive period, with multiple fixes and refinements

We’re also bringing a slice of fixes and improvements to the game, starting with addressing some of the most reported issues with Thralls’ AI, extra improvements against undermesh locations as well as general bugfixing.

Additionally, we'd like to introduce you to our new Executive Producer, Scott Junior! You can find the producer letter here that details things we're currently working on, as well as some things planned for the future.

Thanks again for your ongoing support and feedback.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



[h2]New Follower Management System![/h2]

With great power comes great responsibility! Following up on our follower leveling system, we're introducing the Follower Management System. From this screen you'll have at a glance an overview over your army of followers, giving you extra control even from a distance! You can access it from a new tab in the player menu. From this new screen you will be able to:

[h2]View your current number of followers![/h2]



If you have the population cap enabled in your server or single player game, you will be able to check your current quota of followers as well as the maximum you're allowed based on the server settings. Quick and easy! On official servers, however, you will still have to wait to see this count as we are not enabling the population limit just yet. We will inform beforehand when this change is coming.

[h2]Check stats, rescue and break bonds from a distance![/h2]



From the management screen you can now break bonds with those followers you're no longer interested in keeping. Just click on them and select "Break Bond" from the menu. Much easier than having to deal with the emotional trauma of doing it face to face.

We have also added a new extra functionality. Tired of those pesky followers who chose to disappear in the middle of the night? You can now recall them to your position (as long as you're within your claim) to keep them under control. However, this power comes with a few caveats:

When they get rescued, and to avoid possible abuse of this feature, they will lose their inventory and equipment. After you have used recall, you (or your clan) won't be able to use it again for a certain period of time (cool-down), and those followers who were engaged in combat recently will not be able to be recalled until a certain time has passed. Best of all, both timers are customizable!(via ini edit at the moment)

[h2]Locate your followers in the map![/h2]



Similar to the current feature where you can see your fellow clan mates in the map, you can now also keep an overview on where your followers are at any moment. Off by default, you can select which one of your thralls or pets you want to see located in the map. No more hide and seek!

  • New Follower Management System!
  • AI fixes!
  • Exploit fixes!
  • …and more!




  • Fixed a number of crashing issues.


  • Additional tweaks to the issue where players would get randomly killed when interacting with certain meshes or reaching certain locations.
  • Fixed an exploit regarding building pieces.
  • Deployed measures against undermeshing.


  • Follower management system! Command and track your followers with new and improved tools.
    • You now can break bonds with followers remotely.
    • You can now recall followers to your position if you’re within your claim. This feature has a cooldown and restrictions to avoid possible abuse.
    • You can now see your followers on the map. You can select which followers you want to be displayed this way and which ones you don’t (unticked by default).
  • Added the following ini settings to control the new functionality introduced with the Followers Management System (to be added in .Saved\ServerSettings.ini):
    • EnableFollowerRescueOnLandClaimOnly=True/False. If true, players can rescue followers ONLY on land they (or their clan) own
    • EnableFollowerRescueInBuildExclusionZone=False/True. If false, players cannot rescue followers in Build Exclusion Zones.
    • FollowerRescueCooldown=3600. Defines (in seconds) how often players can rescue followers (cooldown is shared between clan members).
    • DamageCooldownBeforeRescue=600. Amount of seconds where followers cannot be rescued if player or target follower took any damage.


  • Flinthead arrows no longer require feathers to craft.


  • The effect of Set’s Tongue and Mitra’s Justice no longer persists until logging out.
  • Fixed an issue that would cause armor penetration to stack on consecutive bow shots.


  • Fixed an issue that would cause the Rhino King not to retaliate against attacks.
  • Fixed an issue with stationary NPC awareness that would cause them to be unresponsive if they had previously rotated.
  • NPCs should now properly switch weapons, even to melee, if their throwing weapon runs out or their shields break.
  • Resolved an issue where thralls would sometimes prefer unarmed attacks despite having a weapon available in their inventory.
  • Thralls that switched from melee to ranged or viceversa should no longer remain in a contemplative, unresponsive state, wondering what’s the point of life or if pineapple belongs on pizza (it does).
  • Fixed an issue where thralls would not follow their attack rotations and did no combos.


  • Fixed an issue where the Purge would fail to find an appropriate target if the player had not been in LOD range of a qualifying construction.


  • Sprinting should no longer persist after mounting and dismounting a horse under certain circumstances.
  • Torches can now be equipped while traversing water bodies on a horse.


  • Fixed an issue where mounted combat animations could be interrupted.


  • In between whipping sessions, our #spellchekker team managed to correct a number of mispelled NPC names.
  • Fixed a number of French localization issues for certain items and stats. #le-spellchekker
  • Fixed an issue where the “Password Protected” prompt would disappear when leaving a session with vanity camera active.
  • Added follower management tab to player menu.
  • Followers location is now displayed in the map (off by default).
  • Cleared up some redundant information in pets’ info screen.
  • The last option in gameplay settings should no longer be blocked out of screen boundaries.


  • Fixed an issue where humanoid NPCs would continuously play drunk emote animations and sound effects when idle. #idleresponsibly



[h2]Separate TestLive Product on Steam[/h2]

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

Weeklong Funcom Steam Sale!



Happy Monday, all! We're starting this week off right with a week long sale for all Funcom games! From NOW until next Monday, March 2nd, you have the opportunity to check out our other marvelous games such as the cosmic horror Moons of Madness, or roam the Exiled Lands on your mighty stead in Conan Exiles for a discounted price.

You'll find all DLCs discounted as well! Continue traversing the post apocalyptic lands with Dux and the gang in Mutant Year Zero's DLC, Seeds of Evil. Or expand your world in Age of Conan through the Hyborian Conqueror Collection. You'll find DLCs for Secret World Legends and Anarchy Online discounted too.

Check out sales here:

Conan Exiles 50% off
Moons of Madness 30% off
Conan Unconquered 40% off
The Park 50% off
Mutant Year Zero 50% off
The Longest Journey 60% off

See all listed games here!