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Battle Pass and Bazaar Full Overview in Age of Sorcery

Greetings, Exiles!

In Age of Sorcery, we’re upgrading the way we release both free and paid content. We are committed to developing Conan Exiles for ages to come, and with our system of Ages and Battle Passes, we can craft more evenly paced free content updates with an easier way for all of you to support the game’s growth and receive exclusive cosmetics.

After the update, you will find three new tabs on the far right of the tab menu: Challenges, Battle Pass, and Bazaar. Today, we will go through these and hopefully answer any questions or concerns on your mind.



First, a brief explanation of how the Battle Pass works. Whether you purchase it or not, you can progress through 60 levels by completing Challenges (more on those later). Each level has a reward tied to it, and while some of these levels are free, most are available through the paid Battle Pass.

If you don’t have the Battle Pass but progress through it for the free parts, then decide to buy it later, you will still receive all the rewards up to that level at once. In other words, awards apply retroactively.

[h3]Cosmetics, not Power [/h3]

Before we get into the contents of the Battle Pass and Bazaar, let’s quickly talk about what’s not in it. It was clear from the outset that we would not sell anything that gives power. Essentially, the new Battle Pass replaces the previous DLC system but remains tied to cosmetics.

That means that any weapons or armor you see in the Battle Pass rewards will give you the recipe to craft it, not the weapon itself, and will have a base game equivalent in terms of stats.

You will also be able to use these weapons and armor to apply its looks to other gear through the illusion system, a new feature in the Age of Sorcery Update. This lets you apply one piece of gear's look to another of the same category. There are also no experience boosts or anything that gives you an advantage in PvP.



The Age of Sorcery Battle Pass also includes a bunch of free items. A new type of item that you can get from the free part of the Battle Pass is spell flasks. These are 5-stack one-use items that let you cast one of the new sorcery spells, such as lava floe or invisibility.

We believe these serve as a nice introduction to the mechanics of the new sorceries without the need to become a sorcerer, and everything that entails. They also shouldn’t disrupt multiplayer because they can only be earned and used once.

[h3]What’s in it? [/h3]

As mentioned, the Battle Pass includes only cosmetics (and the one-use flasks). Here's a full list of the categories of items in the first one, but these will change for future ones:

  • Armors
  • Weapons
  • Building Pieces
  • Pets
  • Emotes
  • Decorations
  • Flasks
  • Warpaints
  • Mounts
  • Saddles
  • Crom coins

Most of these are in some way themed around sorcery, such as the rune-carved building pieces, colored wall torches, or sorcerer’s armor. The mounts are no ordinary steeds, as they all bear the vile mark of undeath.



Every few Battle Pass levels, you will also earn the new currency – Crom Coins. We have set this up so that anyone who progresses through the entire Battle Pass will receive enough Crom Coins to purchase the next Battle Pass, and so on. This means that in theory, you only need to purchase the first one to get all future Passes by using coins , provided you progress through them all.

We wanted the Battle Pass to be a part of the world and narrative, so with each Battle Pass page that you progress through (paid or not), you will discover the dark beginnings of Sorcery in the Exiled Lands.

[h3]The Bazaar [/h3]

Crom Coins can also be used in the next new tab on the menu: The Bazaar. Here, you will be able to purchase cosmetics in smaller bundles or individually. For example, perhaps you want building pieces but not weapons. The Bazaar lets you pick only what you want.

There are a limited number of items in the Bazaar that rotate over time. We’ll have a pool of items that rotate in based on demand.



When a new Age begins and the Battle Pass resets, you will no longer be able to earn the items you did not progress to, but we may rotate modified versions of them into the Bazaar at a future time, and we will be closely monitoring community feedback on this aspect.

[h3]Progression - Challenges [/h3]

You level up your Battle Pass by completing Challenges. These are five rotating objectives that each give a certain amount of XP when you complete them. When you finish one, it’s replaced by a random new one, without any limits, so you can level the Battle Pass for as long as you want.

Every day, you’ll receive five Challenge XP multipliers, which stack up to a total of 25, so if you don’t play for about four days, you’ll still get them. Each time you complete a Challenge, a multiplier is used up, giving your next Challenge a significantly larger XP reward.

If you come across a Challenge you don’t like, you can reroll your set of five. There are three rerolls which reset every 24 hours.



The Challenges range among several varied tasks, from killing a certain type of enemy to collecting materials, and more. Our goal with them is that you shouldn’t need to go out of your way to complete most of them, making you naturally level as you play the game.

[h3]Progression - Pace [/h3]

Each Battle Pass will last for about 13 weeks. We have seen the concerns about how long it takes to fully complete, and our goal has been to balance it to a satisfying pace.

In practice, that means that if you play at least one hour on two separate occasions every week, you should be able to complete the entire Battle Pass before the next one comes along. If you play a single two-hour session, you may still finish it, but will need to complete some of the more difficult challenges. This is an estimate but gives a good impression of the pace.

The progression is also linear, meaning that it will not get harder to level the further you get.

[h3]A New Age for Conan Exiles [/h3]

The Battle Pass is only one aspect of a larger change, which is Ages. Each Age will be split into chapters, with each chapter being a major free content update.



The Battle Passes and Bazaar allow us to release major content without a price tag, meaning we don’t need to split players between expansions. It means we can create an evolving world where the playing field remains equal.

We hope this has clarified everything for all of you. As always, we will continue to monitor feedback. We’ve included a lot of details in this text, so keep in mind that numbers and details may be tweaked before launch.

Stay alive, Exiles

Building Unleashed – Creative Mode in Age of Sorcery

Greetings Exiles,

Have you ever wished you could just build to the horizon and not worry about bashing rocks and chopping trees? That’s what Creative Mode is for. In Age of Sorcery, we’re making building as easy as possible, and today we’d like to talk about this new mode, explaining exactly how you can access it, and what you can do in it.



[h3]How and where to access Creative Mode [/h3]

Conan Exiles is many things, including a sandbox. Creative Mode pushes this aspect to its fullest, letting you build without costs or restrictions. To access it, you simply open the menu and hit “Activate Creative Mode”, and boom.

Raise your city into the sky.

Of course, this mode will only be accessible on servers that allow it. On a private server for example, you can activate it whenever you want. By default, you’ll need to have administrator permission too, but you can make it available to anyone on the server through an option. We’ve also added an option to remove the stability loss multiplier, and the ability to build anywhere. So how does it work?

[h3]I’ve activated it, what happens now? [/h3]

Once you’re in creative mode, you’ll automatically equip the new construction hammer and be good to go. You can find all the details about the building revamp in a previous article. When you build in Creative Mode, there are no material costs, and you have access to every building piece and placeable in the base game and any DLC you own.

When you activate Creative Mode, you effectively freeze survival mechanics and your own progression. You take no damage, you don’t gain experience, and when you exit the mode, your learned recipes return to what you had before you activated it.

Not every hammer is used to break.

Double tap the jump button and take to the sky, completing your journey to the apex of builderdom. And don’t forget that you can hold the sprint button while flying too, to really zoom around. Flight controls have also been tightened up overall to ensure a pleasant flight with ConanAir.

When you’re flying, it’s considerably easier to build tall structures, along cliff edges or up in mighty trees. You not only get a great overview of what you’re building but can also reach clunky places more easily and don’t run the risk of blocking your own placements with your body in confined spaces.

It’s also much easier to create the right building patterns with your foundations when flying around in Creative Mode. Because Conan Exiles uses a mix of triangles and squares you can get stuck with constructions where no piece will fit and you end up with gaps in your beautiful castle or stronghold. If you fly and lay down foundations for your whole base first, you can avoid having to rebuild much later.

No longer bound to the earth, I am the construction worker’s final form. I do not concern myself with the petty squabbles of lesser beings. I am a builder of cities. A creator. A GOLDEN GO – wait where are you going?

Besides making you really good at building, Creative Mode may give you a god complex, but that’s a risk we’re willing to take. Combined with the building revamp, building is both faster and more fun.

Picture this: You and your friends start off by taking some time building two huge cities, then you open the server to the public to populate them. Maybe you split into two clans, and besiege each other, or simply let people explore. In creative mode, you can completely change the face of the Exiled Lands and make it yours.



There are so many possibilities, and we’re constantly amazed by the imagination and creativity we see from the community, so we’re really hyped to put this tool in your hands.

Keep your eye on our channels as we’ll be releasing more details on Age of Sorcery.

Stay Alive, Exiles

Sorcery in the Conan Exiles 3.0 Update – Sacrifice and Power

To find enlightenment in the gasping darkness… whispers that rolled under the skin. How could mere flesh be a vessel for such power? And blood deliver it? With the right knife, he realized, reality could be sculpted. Bled. But the world was only as malleable as the mind allowed. Already they flocked to him. He would show them where to cut, to wring the darkness and drink the power. He set to work.

In the 3.0 Update, Age of Sorcery, we deliver dark magic into your hands. The team is thrilled to fulfill the promise of Sword & Sorcery that lies at the savage heart of Conan the Barbarian. This has been the dre am and vision since launch, and it’s incredibly exciting to have the opportunity to reach this huge milestone.



In this article, we will delve into the sorcery elements of the Age of Sorcery update; what it is, how you can acquire these powers, and more.

[h3]A Creeping Affair [/h3]

The powers you will wield in Age of Sorcery are not the fireball-flinging, magic missile spells you find in many traditional fantasy games. The team has taken great care to balance authenticity to Robert E. Howard’s stories with satisfying gameplay. Sorcery in the Conan universe is an insidious, creeping affair, and this is also the approach in Age of Sorcery.

Should you take the path of corruption, you will choose the dominion of demons and ritual sacrifice, where power requires preparation. Raise the dead, conjure darkness and ice, and summon demons to tear apart those who oppose you.



[h3]The Journey into Darkness – The Sorcerer’s First Steps [/h3]

Sorcery is not just a mechanic that we have applied on top of the game, it’s a journey woven into the world itself. Something is happening in the Exiled Lands. Sorcerers are spreading their vile influence, recruiting yet more people to preach their corruption. At the center of it all is a mysterious figure who claims to see beyond our world.

Should your curiosity and thirst for power get the better of you, take heed of the maps and mysterious writings that the sorcerers carry with them.

With the clues found on these dark missionaries, you will eventually acquire the Tome of Kurak, that lets you unlock sorceries one at a time. To do this, you must find and combine Sorcerous Spell Pages at the new Thaumaturgy Bench.



As you progress and learn new spells, you’ll require more and more pages. To speed up this process, you can now take sorcerers as thralls, forcing them to research pages for you over time. As you cast your first spell, you will realize that when you reach for corruption, it too flows into you.

[h3]Words of Power [/h3]

To cast sorceries, you must equip a staff, which you can craft from the Thaumaturgy bench. Each sorcery is a spoken phrase. When casting a spell you will select your words in order through runes that appear before you. A spell from the realm of death will start differently than one from the realm of dreams, for example.

When you utter the final word, the sorcery will take effect.

[h3]The Cost of Sorcery[/h3]

Performing sorcery fills you with corruption, visibly withering your body the more you do it. Some spells require a high amount of corruption to cast, but with sorcerous powers the body becomes weaker, lowering your max health and stamina.



As you become more corrupted, you can put points of corruption into your strength, vitality, and authority. For every perk milestone you reach with corruption, it will change into a special sorcery perk that synergizes with your new powers.

After the first perk, every subsequent corruption point put into that attribute will scale up your corrupted perks, making them more powerful.

There are ways to cleanse corruption, but once you’ve tasted the virulent powers, will you really let them go?

[h3]The Sorceries [/h3]

[h3]Call of Nergal [/h3]

With the Call of Nergal, you can summon a bat demon to lift you into the sky and carry you a great distance. You will be lifted upward and then control the direction of your glide. Your bat has an energy bar which depletes over time, which you can use to ascend higher at will.



[h3]Creeping Darkness [/h3]

Draw in darkness, and then release it tenfold, plunging your surroundings into the black of night. This is no natural darkness, as the skittering sound of spiders that accompanies it attests. Enemies caught in this unnatural nightmare are terrified until attacked.



[h3]Lightning Storm [/h3]

Conjure a great storm cloud that strikes your enemies in the area with lightning, while leaving you and yours unharmed.



There are many other sorceries such as an ice bridge, invisibility, and more, but we will let you discover those by yourselves.

[h3]Rituals [/h3]

Rituals are a major aspect of sorcery that bring an element of crafting into the mix. Sorcery and summoning require reagents, some more sinister than others. By bringing an unfortunate captive to the sacrificial stone you can draw their blood to be used to summon various demons at the Circle of Power, another new crafting station.



By having the new ritual crafting stations at your base, you will be able to teleport to distant locations, raise the dead, summon demonic mounts and followers, and by the power of illusion, change the appearance of your gear.

There is still much left to discover in the Age of Sorcery that we’ll cover in other articles. Sorcery adds a whole new dynamism to the Exiled Lands, in both how you interact with the world, and other players, and we can’t wait to see how it leads to all kinds of unforgettable moments.

Thank you all for being here for this amazing milestone in Conan Exiles’ journey. There’s more yet to come!

Stay Alive, Exiles

A Helping Hammer – Building Overhaul in Age of Sorcery

Greetings Exiles,

The Age of Sorcery will soon be upon us. This massive update to Conan Exiles brings new free gameplay features, content, overhauls, and quality of life improvements. Among these are sorcery, new followers, an attribute and building revamp, creative mode, and more! Certain building pieces and decorations will be tied to the Battle Pass and Bazaar item store. You can get an overview of the major features coming in the update in our recent announcement.

Today, we look at one of the cornerstones of Conan Exiles: Building. For this update, we decided to really make it shine. After all, it’s something that most you spend a lot of time on, so it deserved to live up to its potential.

A mountain-top city using many new upcoming building pieces.

From the outset, our main goal was to make building as effortless as possible for players using both keyboards and controllers. Let’s dive into how we’ve done this.

[h3]The New Building Window [/h3]

In the Age of Sorcery, building will have a brand-new dedicated interface, separating it from crafting and item management. Rather than crafting building pieces and placing them on your shortcut bar, you simply equip your Construction Hammer and enter the building mode. There, you can access building pieces directly from the new UI. Praise Crom, for the days of building pieces clogging up the shortcut bar are soon behind us!

New Building UI window.

In the new UI, building pieces, crafting stations, and decorations are categorized into separate tabs along the top, with subcategories – like different materials or DLCs – listed in a column on the left. This makes accessing whatever you need much faster, especially for players using controllers, who we know from community feedback (and playing) felt the interface was somewhat fiddly compared to keyboard and mouse players.

[h3]Quality of Life and Controls [/h3]

Construction Hammer equipped and materials collected (preferably from the bloody hands of your enemies)? You’re good to go.

To open the building window, you just need to hit F / left bumper. From there, mouse over a piece to see its required ingredients and description, then click it to exit the window and select your placement. Pieces with a green background are those for which you have the ingredients; red for those you don’t. The number in the box indicates how many you can craft without running out of materials, which are now automatically consumed when you place the piece.

A sorcery tower deep within the swamp.

Let’s look at some of the new commands that facilitate the construction of that fortress you’ve been planning. You can now right click / hit right bumper to toggle between either removing or adding building pieces.

When you want to switch building piece and you’ve already placed that piece in the world, you can simply aim at it and click the middle mouse button / press the right stick, “equipping” it to build – no need to open the menu every time.



Of course, all these commands can all be rebound to your preference. There are a number of other minor tweaks and improvements to look forward to as well, but rather than explain the minutiae here, we urge you to play it on testlive when it becomes available in the near future! The Conan Exiles Testlive Client is listed on Steam as a separate game in your library, or through the main game if you swap branches.

A host of new placeables will arrive with the update.

[h3]Mod Compatibility [/h3]

Needless to say, this new structure is designed with mods in mind, and existing mods should continue to work after these changes go live. With the new UI, modders will be able to add their own sorting for placeables and building pieces by adding new gameplay tags to add new categories. Let’s just say that we are more than mod-erately excited.


Screenshot from the Temple of the Gods building competition.

Combined, all these changes make building faster and easier than ever before, including for controllers, and we can’t wait to see what you’ll all create with it. Keep your eye out for more news and blogs on Age of Sorcery.

Stay alive, Exiles

The Age of Sorcery Comes to Conan Exiles

Greetings Exiles,

Today we’re incredibly excited to announce the Age of Sorcery, the biggest free update to Conan Exiles since launch and a fundamental change to how we introduce new content to the game.

Put your feet up, grab a drink, and feast your eyes on our introduction to all the major changes coming with Age of Sorcery. Between now and the update, we’ll post several in-depth articles detailing these.

[previewyoutube][/previewyoutube]
With Age of Sorcery, Conan Exiles fulfills the Sword & Sorcery promise that lies at the heart of Conan the Barbarian, and thrusts a choice into the hands of every Exile: What manner of power do you choose, and how far will you go to secure it?



[h3]Battle Pass and the Black Lotus Bazaar [/h3]

On top of the free content, features, and improvements, the other major change coming is Seasons, which we’re calling Ages.

Each Age will have its own theme, free content, and Battle Passes. This is a complete rethinking of how Conan Exiles will continue to expand – with more evenly paced content drops and an easy way for any of you to support the game’s growth and receive exclusive themed cosmetics.

Challenges are a new set of rotating tasks that you can complete to advance in the Battle Pass to earn new rewards. They range from a variety of objectives that often involve events, another new kind of encounter that make the Exiled Lands and Isle of Siptah more alive and dangerous than ever.

Alongside the Battle Passes, we’re also releasing the Bazaar, an item store that makes paid DLC content easier to access and browse. With the Bazaar, we want to give each of you more granular choice in what you want to buy. Keep in mind that nothing is changing in terms of the type of things you can buy; nothing relating to player power can be found in the Bazaar. Now, on to Sorcery! Hyah!

[h3]Sorcery [/h3]

It’s really happening! Sorcery will arrive in the Exiled Lands. Evil forces swell in the dark corners and deep places of the world. All it needs is a hand to grasp it.

In Age of Sorcery, you will be given the choice to sacrifice your life force in return for corrupting sorceries that take a whole range of forms. It’s an entire system that can be built upon for Ages to come.



Keep in mind that this is a dark, creeping kind of magic, requiring both preparation and a pinch of madness. You will not be slinging fireballs or magic missiles. You will, on the other hand, raise new demonic allies, conjure darkness, call down storms, and much more.

[h3]Attributes Improvements [/h3]

Even if you remain a true sorcery-loathing barbarian down to your bones, you will have new powers to choose between, thanks to our attributes overhaul. With Age of Sorcery, you will be able to specialize your character by choosing between two powerful perks at every other attribute milestone.

Those who choose the dark path of sorcery can infuse their strength, vitality, and charisma with corruption. If you put in enough points to reach a perk milestone, that perk will be replaced by a special sorcery perk.



Overall, attributes are also receiving some changes in what they affect. We’ll have more on this in a future article.

[h3]Building Revamp [/h3]

We’ve gone big on building, too! With Age of Sorcery, building will receive its very own dedicated interface, making it easier than ever to build, both on keyboard and controller.

Most players spend a lot of time building all manner of incredible things, and it’s a tool we feel had a lot of untapped potential, so it was high on our list for things to improve.



The only thing you’ll need on your shortcut bar is the construction hammer, as building pieces are placed immediately in the world through the building window without the need to craft them first. We can’t wait to get this tool into your hands to see what you’ll build.

[h3]Creative Mode [/h3]

We’re not stopping at the building revamp! We want all of you to build the way you want. Accessible directly from the game’s main menu, the new Creative Mode grants you unprecedented freedom to build without costs or restrictions. Soar through the world and raise cities like some glorious efficient construction god.

[h3]Follower Updates [/h3]

Followers will also see several changes. With the advent of sorcery, Exiles will be able to ensnare demons and undead as followers. “Isn’t that risky,” you ask? To that we answer, “Would that stop you?”

We’ve also tweaked balancing, reducing follower health overall and tied follower damage to the Charisma attribute. Oh, and did we mention the demon followers?



That’s it for now, but we have a lot more to cover before the update comes out. We’ll do that in a series of articles where we cover the major topics separately. The update is coming this year. Look out for a more accurate date down the line, and play the Testlive build when it becomes available soon.

We hope you’re as excited for the future of Conan Exiles as we are. This is a huge milestone for the game, and the first of many more.