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Age of Gladiators II: Base Building

Base building in Age Of Gladiators is an important aspect of the game. An operation will have a hard time being successful without a base from which to house, train, feed, and mend your gladiators.

You start off inheriting an asteroid base with only an office and living area for yourself.



Looks cozy, right? But as you gain success, you will want to build your base up. You decide which areas of the asteroid to excavate and place modules.



Each section of the asteroid takes a certain number of days to excavate and each module takes a number of days to build. So choose carefully the order of what you build!

Modules


Here is a list of the different modules available for your base:
  • Barracks – increases the capacity of your gladiators
  • Armory – increases the capacity and maintenance of equipment
  • Staff Quarters – increase the capacity of hired staff members
  • Basic Training – allows the assignment of gladiators to individual trainers
  • Weapons Range – allows the assignment of gladiators for accelerated ranged training
  • Sparring Center – allows the assignment of gladiators for accelerated melee training
  • Medical Center – allows the assignment of gladiators to doctors for specialized treatment
  • Cloning Lab – allows the collection of DNA and cloning of dead gladiators
  • Cybernetics Lab – allows the application of cybernetics to permanently wounded gladiators
  • Workshop – allows the upgrading of weapons and armor
  • Mission Center – allows the assigning of gladiators to covert missions
  • Kitchen – increases the morale of all gladiators in your base
  • Entertainment – increases the morale of all gladiators in your base
  • Combat Research – opens up the research for combat discipline techs
  • Weapon Research – opens up the research for weapon discipline techs
  • Armor Research – opens up the research for armor discipline techs
  • Medical Research – opens up the research for medical discipline techs
  • Scouting Research – opens up the research for scouting discipline techs
  • Security Hub – increases security of base to prevent runaways
  • Surveillance Center – increases security of base to prevent runaways


Upgrades


Most modules can also be upgraded a maximum of 5 times in order to increase their bonuses or capacity allowances.



Interactive Abilities


While some modules provide only a passive bonus to your operation, most offer different levels of interaction such as:

  • Medical Center
  • Cloning Lab
  • Cybernetics Lab
  • Workshop
  • Basic Training
  • Sparring Center
  • Weapons Range
  • Mission Center
  • Research Labs (Combat, Weapons, Armor, Medical, Scouting)




From cloning your favorite, dead gladiator to sending a covert team on a mission to steal training data from an off-world facility, these modules allow you flexibility in running your operation.

Summary


A functional base is critical to your success both inside and outside the arena. But ask your gladiators, and they will tell you that none of the modules are more important than a fully-stocked kitchen!