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  3. PATCH 3: Attack of the Patch

PATCH 3: Attack of the Patch

Hey Killers,
We are jumping right into the next patch but we're moving onto bigger issues so hold tight.

• Added feedback to Exit Terminals in Zone 4 (Athena)
• Added display to better illustrate the power needed to open security door in 3-2
• Added additional art to the end game level
• Updated many more weapon SFX
• Removed Glitch-Merchant from the MURDERZONE
• Bench costs in the MURDERZONE now properly reflect the intended prices
• Adjusted colliders that could allow players to fall onto the train tracks when exiting the train
• Fixed specific geometry in Zone 1 (ICARUS) that could cause players to become stuck
• Fixed occluder issues in Zone 1 (ICARUS) that could cause the player to see the skybox in certain places
• Fixed specific instances where the player could soft lock when robbing merchants
• Fixed issue that could cause the menu and splash screen to stretch on various resolutions
• Fixed issue with the teleporter pieces that made them harder to find
• Fixed issue with the teleporter batteries sometimes spawning in the wrong zone
• Fixed specific case where the upgrade machine could give you the same upgrade in a row
• Fixed Lil Joby's gibs to render correctly
• Fixed visual issue with the "Wizard"
• Fixed various rendering issues with jump map UI
• Fixed case where the player could be killed when entering the Jump map
• Fixed visual issue when the player has an extreme amount of items
• Fixed issue that could cause the mouse to show in the center of the screen
• Fixed issue with the loaded ammo value showing improperly when the player has no weapon
• Fixed issues with navigating the controls options menu
• Fixed issue that could cause the crosshair to render improperly
• Fixed mistranslation in the MURDERZONE in some languages
• Fixed issue with the jump map timer if the player took longer than an hour
• Fixed issue where the MURDERZONE stats would not save properly when exiting the MURDERZONE
• Fixed issue where blood would continue to be added after it was full

If you run into any additional problems please send us details to [email protected]