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STRAFE: Gold Edition News

PATCH 3: Attack of the Patch

Hey Killers,
We are jumping right into the next patch but we're moving onto bigger issues so hold tight.

• Added feedback to Exit Terminals in Zone 4 (Athena)
• Added display to better illustrate the power needed to open security door in 3-2
• Added additional art to the end game level
• Updated many more weapon SFX
• Removed Glitch-Merchant from the MURDERZONE
• Bench costs in the MURDERZONE now properly reflect the intended prices
• Adjusted colliders that could allow players to fall onto the train tracks when exiting the train
• Fixed specific geometry in Zone 1 (ICARUS) that could cause players to become stuck
• Fixed occluder issues in Zone 1 (ICARUS) that could cause the player to see the skybox in certain places
• Fixed specific instances where the player could soft lock when robbing merchants
• Fixed issue that could cause the menu and splash screen to stretch on various resolutions
• Fixed issue with the teleporter pieces that made them harder to find
• Fixed issue with the teleporter batteries sometimes spawning in the wrong zone
• Fixed specific case where the upgrade machine could give you the same upgrade in a row
• Fixed Lil Joby's gibs to render correctly
• Fixed visual issue with the "Wizard"
• Fixed various rendering issues with jump map UI
• Fixed case where the player could be killed when entering the Jump map
• Fixed visual issue when the player has an extreme amount of items
• Fixed issue that could cause the mouse to show in the center of the screen
• Fixed issue with the loaded ammo value showing improperly when the player has no weapon
• Fixed issues with navigating the controls options menu
• Fixed issue that could cause the crosshair to render improperly
• Fixed mistranslation in the MURDERZONE in some languages
• Fixed issue with the jump map timer if the player took longer than an hour
• Fixed issue where the MURDERZONE stats would not save properly when exiting the MURDERZONE
• Fixed issue where blood would continue to be added after it was full

If you run into any additional problems please send us details to [email protected]

PATCH 2: The Patchening

Thanks again for all of your feedback and help. Please keep sending any issues you experience to [email protected]

• Added animation to display when the game is loading
• Added look sensitivity Y option
• Added "Are you sure" Pop up when ending a run
• Fixed many issues that could cause level geometry to improperly generate stopping player progress
• Tweaks to fire-rate perks
• Fixed issue that could make scrap unobtainable
• Fixed issues with the Zone 3 (Burbs) train from stopping game progress
• Fixed issue that could soft lock progress when playing the rats map
• Fixed issue causing barrel inventory problems
• Main gun sounds are now in (( stereo ))
• Fixed a few issues with secret weapons
• Fixed multiple issues with the Jump map weapons
• Fixed issue with the Jump map boundaries
• Upped the dankness
• Fixed collider issue in the Zone 3 (Burbs) Merchant
• Fixed issue with Zone 4 (Complex) merchant Item descriptions
• Changed how gun sounds are spread and spatialized
• Fixed a typo with a Kickstarter Backer name
• Fixed issue not resetting player upgrades in the Murder Zone
• Fixed issue in the Murder Zone that could stop player progress

PATCH 1

We are working hard to address issues players are running into and are committed to fixing everything we can as quick as possible. Please bear with us and continue emailing us the issues you run into.

We're aiming to have the next one up in a couple days.

• Increased the height that triggers fall damage
• Halved the fall damage
• Increased health in first zone (ICARUS)
• Increased range of FOV (60-120)
• Fixed issue disallowing certain systems from using all available resolutions
• Weapon sounds are louder
• Fixed bug with weapon inventory
• Fixed problems with level geometry that could cause players to get stuck
• Fixed bug causing a secret gun to not fire
• Fixed bug causing secret gun to rarely not appear
• Raised and lowered the extremes on mouse sensitivity
• Fixed issues that could cause all enemies to freeze
• Removed self damage from three of the player’s primary fire (Flak,Rebound,LMG)
• Fixed volume of music in zone 3 (THE BURBS)
• Adjusted audio mixer to a better balance
• Adjusted some audio to have better spatialization
• Fixed bug that stopped some enemies from making their sound effects as intended
• Glowbrite pursue sounds
• Turret footsteps have better proximity
• Carrier footsteps sounds
• Adjustment to Glutton proximity alert
• Fixed bug that stopped item descriptions from showing in the merchant
• Fixed bug that stopped the player from navigating the inventory with the mouse
• Improved reliability for some minor secret activations
• Fixed in game achievement tracking from showing the correct achievement

Thanks!

If you run into any issues or the bugs above still persist please email us at [email protected]

Now Available on Steam - STRAFE

STRAFE is Now Available on Steam!

STRAFE ® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996. Featuring breathtaking photorealistic graphics and persistent gore that allows you to paint levels red with the excessive entrails of your enemies.

STRAFE® Launch Trailer

STRAFE hits Steam on May 9 - watch the explosive new launch trailer below and help spread the word!

https://youtu.be/wyBX_TG7V7M