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STRAFE: Gold Edition News

PATCH 4: Revelations

Hey Killers,
We've spent the last week focusing on some larger systems that couldn't be improved in a day or two. Here's the list:

• Many performance Optimizations
• Fixed issue that rarely allowed enemies to fire through locked doors
• Fixed issue that could cause unneeded rendering in all Zones
• Fixed a few bugs that could lead to game crashes
• Adjustment to level unloading to increase performance in subsequent levels
• Fixed major issue allowing room intersection in Zone 3 (Burbs)
• Removed accidental heavy pistol knock back on the BRICK enemy
• Adjusted how bullets exert force on enemies
• Fixed issue that could cause the exit room in Zone 3 (Burbs) to become invisible when backtracking
• Fixed issue stopping the Zone 3 (Burbs) teleporter from working when unlocked in sequence
• Updated textures for Zone 3 (Burbs) enemies to increase visibility
• Fixed issue where quick restarting would not give you the desired ammo in Zone 1 (Icarus) Welcome Room
• Fixed issue that could cause the end stats screen from displaying correctly when dying at the boss stage
• The Trappy drone now correctly finishes its teleporting sequence
• Fixed Issue that could stop the railgun from receiving the correct stat upgrades
• Fixed issue that stopped damage sparks from displaying correctly
• MURDERZONE: Fixed issue causing enemies to get trapped in closets
• MURDERZONE: Fixed issue causing enemies to become frozen in closets
• MURDERZONE: Fixed some door blockers not properly blocking spawned enemies from running into connection doors
• MURDERZONE: Hub rounds now properly start when you enter the hub again instead of having to go to the perk stage
• MURDERZONE: Added fail-safes to prevent branch doors from closing on players
• MURDERZONE: Fixed strange light halo in distance of Canyon MURDERZONE hubs
• MURDERZONE: Fixed blood mapping issues and massive framerate issues in Z4H1
• MURDERZONE: Fixed issues with navigating the MURDERZONE menu with a gamepad
• MURDERZONE: You no longer see space in the Burbs tile or Athena door connections
• MURDERZONE: Player should no longer fall when loading a subsequent run in the menu
• MURDERZONE: Music should no longer glitch out in subsequent runs
• MURDERZONE: Improved the way the primary guns float in their containers in the hub
• MURDERZONE: Enemies in branches are now frozen until the player opens the door that makes them visible.
• MURDERZONE: Made adjustments to the monster closets to make them hopefully more reliable.
• MURDERZONE: A marker now appears above the MURDERZONE stage after round 10 telling the player to go there.
• MURDERZONE: Stage now glows at the start and fades out after a few seconds.
• MURDERZONE: Acid pools should now be marked as Acid for death screens.
• MURDERZONE: Having "No Reload" unlocked no longer restricts you from manually reloading.
• MURDERZONE: Guns should no longer be pickup-able once the tubes go down.
+Jump Map: The progress bar now properly resets when the player restarts.
+Jump Map: Decals left by the plasma gun are now destroyed when restarting or returning to a checkpoint.
+Jump Map: You no longer shoot when clicking options in the pause menu.
+Jump Map: Guns/Items are now properly taken away when you restart the map.
+Jump Map: The attempts number now properly starts at zero.
+Jump Map: The attempt counter no longer increases by one after restarting the map.

If you run into any bugs or issues please send us as many details as you can accompanied by that runs output log: [email protected]

PATCH 3: Attack of the Patch

Hey Killers,
We are jumping right into the next patch but we're moving onto bigger issues so hold tight.

• Added feedback to Exit Terminals in Zone 4 (Athena)
• Added display to better illustrate the power needed to open security door in 3-2
• Added additional art to the end game level
• Updated many more weapon SFX
• Removed Glitch-Merchant from the MURDERZONE
• Bench costs in the MURDERZONE now properly reflect the intended prices
• Adjusted colliders that could allow players to fall onto the train tracks when exiting the train
• Fixed specific geometry in Zone 1 (ICARUS) that could cause players to become stuck
• Fixed occluder issues in Zone 1 (ICARUS) that could cause the player to see the skybox in certain places
• Fixed specific instances where the player could soft lock when robbing merchants
• Fixed issue that could cause the menu and splash screen to stretch on various resolutions
• Fixed issue with the teleporter pieces that made them harder to find
• Fixed issue with the teleporter batteries sometimes spawning in the wrong zone
• Fixed specific case where the upgrade machine could give you the same upgrade in a row
• Fixed Lil Joby's gibs to render correctly
• Fixed visual issue with the "Wizard"
• Fixed various rendering issues with jump map UI
• Fixed case where the player could be killed when entering the Jump map
• Fixed visual issue when the player has an extreme amount of items
• Fixed issue that could cause the mouse to show in the center of the screen
• Fixed issue with the loaded ammo value showing improperly when the player has no weapon
• Fixed issues with navigating the controls options menu
• Fixed issue that could cause the crosshair to render improperly
• Fixed mistranslation in the MURDERZONE in some languages
• Fixed issue with the jump map timer if the player took longer than an hour
• Fixed issue where the MURDERZONE stats would not save properly when exiting the MURDERZONE
• Fixed issue where blood would continue to be added after it was full

If you run into any additional problems please send us details to [email protected]

PATCH 2: The Patchening

Thanks again for all of your feedback and help. Please keep sending any issues you experience to [email protected]

• Added animation to display when the game is loading
• Added look sensitivity Y option
• Added "Are you sure" Pop up when ending a run
• Fixed many issues that could cause level geometry to improperly generate stopping player progress
• Tweaks to fire-rate perks
• Fixed issue that could make scrap unobtainable
• Fixed issues with the Zone 3 (Burbs) train from stopping game progress
• Fixed issue that could soft lock progress when playing the rats map
• Fixed issue causing barrel inventory problems
• Main gun sounds are now in (( stereo ))
• Fixed a few issues with secret weapons
• Fixed multiple issues with the Jump map weapons
• Fixed issue with the Jump map boundaries
• Upped the dankness
• Fixed collider issue in the Zone 3 (Burbs) Merchant
• Fixed issue with Zone 4 (Complex) merchant Item descriptions
• Changed how gun sounds are spread and spatialized
• Fixed a typo with a Kickstarter Backer name
• Fixed issue not resetting player upgrades in the Murder Zone
• Fixed issue in the Murder Zone that could stop player progress

PATCH 1

We are working hard to address issues players are running into and are committed to fixing everything we can as quick as possible. Please bear with us and continue emailing us the issues you run into.

We're aiming to have the next one up in a couple days.

• Increased the height that triggers fall damage
• Halved the fall damage
• Increased health in first zone (ICARUS)
• Increased range of FOV (60-120)
• Fixed issue disallowing certain systems from using all available resolutions
• Weapon sounds are louder
• Fixed bug with weapon inventory
• Fixed problems with level geometry that could cause players to get stuck
• Fixed bug causing a secret gun to not fire
• Fixed bug causing secret gun to rarely not appear
• Raised and lowered the extremes on mouse sensitivity
• Fixed issues that could cause all enemies to freeze
• Removed self damage from three of the player’s primary fire (Flak,Rebound,LMG)
• Fixed volume of music in zone 3 (THE BURBS)
• Adjusted audio mixer to a better balance
• Adjusted some audio to have better spatialization
• Fixed bug that stopped some enemies from making their sound effects as intended
• Glowbrite pursue sounds
• Turret footsteps have better proximity
• Carrier footsteps sounds
• Adjustment to Glutton proximity alert
• Fixed bug that stopped item descriptions from showing in the merchant
• Fixed bug that stopped the player from navigating the inventory with the mouse
• Improved reliability for some minor secret activations
• Fixed in game achievement tracking from showing the correct achievement

Thanks!

If you run into any issues or the bugs above still persist please email us at [email protected]

Now Available on Steam - STRAFE

STRAFE is Now Available on Steam!

STRAFE ® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996. Featuring breathtaking photorealistic graphics and persistent gore that allows you to paint levels red with the excessive entrails of your enemies.