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DUAL GEAR News

Daily Patch 0.0843 Small Touch-Up and Wrong Skirmish Wave fixed!

2 Days After the launch. Improvement still on the way. Let's check out the small update we provided!
[h3]
Unit Customization[/h3]
  • Fixed Wrong Mouse Hover Displaying Weapon that's happens with Murasaki SMG and Starter Shotgun AS-S-M17

[h3]Color Customization Menu[/h3]
  • Fixed displaying the wrong color on Right Arm Component.

[h3]Skirmish Mode (Mode will unlock after cleared the main boss Darkengard)[/h3]
  • Open for play-able 60 Waves
  • Fixed Displaying wrong Stakes Reward (Reward as In-Game Money)

[h3]Collider Problem[/h3]
  • Fixed Colliders in Mission 04 Map.

[h3]Regular adding[/h3]
  • Mark as "Not Available" on Prepare and Cover in End Action Panel. This is the incoming feature we will update soon.


We still fixing some Major Bugs such as Save/Load Conflict, Wrong Displaying Status, Skill Error after attaching to the pilot, and Main Boss Component is Roll-Back after player back by load their save. We will provide the daily patch to fix that all in shortly!

Best Weekend, Pilots!

Dual Gear Launch Now on Steam Early Access! Hotfixed and Summary included!

Our game is ready to purchase on Steam Early Access belonging with the strong feedback and request our devs to resolve the critical problem that happens in the game.

[h3]Patch Version 0.0841
[/h3]
[h3]Boss Status Problem[/h3]
  • Decreased all wrong stats of 1st Boss, Xenopeltis to balance the actual gameplay.

[h3]Balancing the starter melee weapons on the list below[/h3]
  • Buster Knuckle TMA 041 Dragon Killer
  • Rail Knuckle Bloody Sting
  • Composite Steel Knife
  • EGW00-HF Proto Blade

This patch responded to fixing unbreakable 1st DG Boss that's taking a too long time to defeat. Also, tuning some of the melee weapons about ATK and GP Consumption.

We start to polishing the game and will provide the new patch on incoming days. If you found some issues, bugs, or some critic you need to tell us. Feel free to join us on Steam Community. We open to receive all of your feedback from now all!

Dual Gear looks like Mechs-Com, and is coming to early access this month

Battletech has pretty much ruled the roost when it comes to turn-based mech strategy games on PC, but that may be about to change. Dual Gear is hitting early access July 29, and it features stylized mech designs reminiscent of Armored Core and Metal Gear in the turn-based tactical action of X-COM and Valkyria Chronicles.


Dual Gear has been in development for some time, and even with the cool-looking trailer below, it's hard to tell exactly what it's going to be like to play - that is, unless you download the free pre-alpha demo available now on Steam. That's been available for some time, though, and it's fair to imagine that the Dual Gear build that heads into early access at the end of the month may look substantially different from what's found in the tech demo.


Dual Gear promises real-time shooting in its combat mode, with a turn-based "layer" in which you manage your team of mech pilots. It's not abundantly clear from the English translation on the game's Steam page how these two modes interact, but it sounds as though you'll be swapping from a turn-based tactical high angle view, in which you can see things like firing zones and detected enemies, and a real-time action phase for actually moving troops and firing on opponents.


Read the rest of the story...


DGUpdate 0100 Beta Backer Live! Summary update and Patch Notes roll out!



Hi pilots!

From the past 17th June after the update of Beta Backer. We start working to put some amount of fixing on this Beta version immediately but, still no info provided. This current version is 0.0834 and we are ready to take a place with 0.080-0.083 Patch Notes, Let’s checking how was changed!

We’ve deployed the first Beta build with semi-working of Mouse/Keyboard Support, around 50-60% functional. To unleash more potential of the game, this is our first mission to bring the game smoothly run.
[h2]
0.080 - 0.083 Patch Notes![/h2]

[h2]Mouse/ Keyboard support for Intermission Menu.[/h2]

- Mouse/ Keyboard supported 80% for “Customization Menu”.

- Dynamic rollover and clicking are working on “Unit Structuring” and “Weapon Attachment”

- Skill Setup by clicking is opened. Mouse wheel has been supported to turn around the skill wheel for slots selection.

- “Coloring Unit” supports, player can use the clicking method to customize mech color by real-time. Slide-bar dragging is open now.

[previewyoutube][/previewyoutube]

- Enchanted the clicking flow on “Unit Loader” Menu, improving the method of unit selection for mission deployment.

- Changed some Keyboard mapping on header and footer to match with the latest inputs.

[h2]Mouse/ Keyboard support for Combat Gameplay.[/h2]

- Basic clicking to end the character dialog is enabled.

- Bring the left click to call Turn Oder menu, Right-Click to end Unit Turn is ready.

- More fine clicking on Mission Menu. Removed the overlays clicking



- Improved Wheel Boost. Adjust direction while boosting by mouse moving now functional, removed weird hexagon guideline, and un-expect auto snap target out. Smoother boost!
Bug Fixing List

- Solved Deadlock Stage on Mission 03! DGs AI cast some counter-attacks during the player turn is removed. Random freeze after AI attack’s also.

- Removed overlay stage version 0.1’s provided! Still investigating more UI overlays case but, removed “Dead Lock” is first priority.

- AI path prediction’s freeze when repeating save play has been fixed! Still, happen sometime on Mission 04 Boss but, nearly successfully solved.

- Fixed remains bullet can be shoot out!

- Wrong location of Mission 03, 04 displaying on Mission Select menu were fixed.

- Wrong Weapon models displaying fixed! Still investigating more cases

- Improved inputs of "Tactical View" Easier to switch the different view tabs.


[h2]
Game Balance[/h2]

- Wrong Accuracy(ACC) values showing in the game’s fixed(Not at all for now) The game separated the unit structure ACC and Specific Weapon ACC. Players can see both values from the Tactical View. However, these two factors will be merged when using skills to attack. Some Information about unit status still hard to see but we will improve that soon.

- Weapon auto level from the initial value to the second level upgrade’s been removed. This bug showing the wrong weapon status after bought some from NEMOS Shop. Now we can see the same of their values in any information panels.

- Weapon tuning V.01’s engaged!

- Mission 04( Third on Beta Backer) Changed the ATK of Cannon DG that stationary attack over the high platform.

- Improve Boss Logic for Mission 04, Darkengard Boss. Add more sense for two behavior modes, Spider and Standing. Allow players to get closer at the right time to put the right skills.

- Still Mission 04 Boss, removed last component appeared after destroyed all 6 components of that Mech Boss. Added Supply Items drop to the individual component’s been destroyed.

- Status Panels in the Customization Menu beginning to showing the right information, some conflicted still displaying, but we’ve to finalize them soon.

- Shop Pricing fixed, differ from launch.

- Upgrade pricing effective from the based price’s activated. Including with sold items, the price constraints with upgrade level right now.

[h2]Screenshots for Summary Updated![/h2]











[h2]0.083 Patch Conclusions[/h2]

We started to update some amount sub-patch called “HotFixed” immediately after the first ignition of the Beta Backer. Encountering with expected and unexpected issues happen all the time. However, the first major we aim for the Lock stage solving alongside by Mouse/Keyboard Support. A lot of un-precise issues still displaying. Yes, some unpolished things scattering in the game. The Improve is coming on 0.084 Patch! We’re preparing to launch on STEAM EARLY ACCESS this July 2020! Announcement and New Press Kit is coming very soon!

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The schedule of Beta Backer's out now!


[h3]DG Update 0099[/h3]


[h3]Short Update for Notification our backers![/h3]





The schedule of Beta Backer is ready! Build update is set on 06/18/2020 on STEAM. However, we don't participate with the event of SteamGameFestival but, that's very great time for everyone! A lot of Demo is out during this 16-22 June and also, It's showtime for DUAL GEAR! Have a good week, pilots!


And don't forget to join our communities!

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Subscribe our Youtube Channel!

Joined our STEAM Community!

Add to your Wishlist!