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DUAL GEAR News

DG UPDATE 0083

Leak concept art update and something surprise!

The hard-working maybe trying to stop us reveal the new update but we will do it!

For the Beta build, not only the story mission we were adding to the game, but the new mechs are also. Let's check it out the latest mech concepts.



The middle position, we think it looks familiar to you all, Yes one more Sidewinder type but it is newest and more improvement of the technology. Please remind some mecha anime. The mass production type will come out later the original one and will change the way of the war. Yes, they are also crucial for DUAL GEAR story. The name of this mech is Rattle.



Quadrupedal type THV!

The one more shape of gear we built. Someone ask my team about the different type of the mech legs to made them remind the classical mech. Now, the detail about the real-time showing in the game still secret but you can see the concept arts first!



We still not ready to deploy the main story but it is coming. And if you want to know about the mech inside the shadow, stay tuned for the next update!

Check out something special our fan built it for DUAL GEAR.



Yes, The real is happening. One meter sidewinder is rise! Is this one the prototype figurine? Or something built for the toys. No! This superb full scratch build is PC! Yes, the real sidewinder with the PC structure inside but we can't call it just a  PC case, but this is the real Sidewinder!

The great craftsman who built her(Sidewinder) is Rafal. He is the experienced carpenter living in Poland. Also, the fan of FM series especially FM3. More thing, he loved in the PC modding and made a lot of stunning MOD for his page called Raf Mods.







He started to work on this project from a few weeks ago. He spent the time after the work to build it. We want you to look all progress he doing. Everything so professional! Let's see more progress and everything he work in the big workshop here!

One more thing. Raf finding the sponsor to support some hardware for this project. The one part so important is GPU. We think everyone knew a GPU price is increasing because of the crypto mining and hard to find them with the fair price. We sure, everyone want to see the best performance to run any insane game on this real Dual Gear PC. If you are interested to support this project, you can contact him at his address below.

Rafał Dryjer

Będargowo 20/3 72-005 Przecław Poland

tel: 508755594

Or contact him by Facebook and his official homepage here!

Raf-Mod homepage

Raf-Mod Facebook

Email : [email protected]

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Dual Gear December update! More WIP screenshots!

DG Update 0081

Hi pilots,

We're almost to the end of the year and still working hard for the next Beta build. Thanks for your patience to waiting for our news!

Yes, we aim for full release too. The most important things during this development phase are the data structure. A lot of data integration works(Story, item&pilot data, etc.) are rolling for now. It's about the game flow will work well so far and will make the next year development is our rising!

Now, we added more assets screenshot to show you. It's about the carrier system of the game. When the closed beta ready. You will see more carrier and enjoy new cut scenes when you go to any mission.



The land carrier!

More thing you need to know. We have two types of the carrier unit in the game, air, and land type. Some place of the mission will change the carrier. It's about the dynamic visual should be for any situation and story. Yes, you can make a customization of them with some upgrade(Unit capacity) or change their color!



Intro cutscene will change by the different transport.

Not only a squad transport, something like a jet glider will appear in the game, but there are for the enemy faction(We call them "Divinity"). This glider unit is the method of how enemies are drop from the sky in any missions. The cut scenes are coming soon!



This is how some enemies appear on the missions.

So, we almost to the 30k of fund! Thanks so much for your support although we are so late. The latest batch of STEAM alpha/ beta pilot perk sold! And the 3rd batch is coming. You can back us more until the beta released came out!

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WIP! New mech boss preview! Little details and screenshots!

DG Update 0079

Hi, pilots, We're back to update again. Thanks for your patient to waiting for DUAL GEAR!

Before the next detail of Closed Beta, we will deploy the new things little by little. Today we have some little progress about the next boss unit. Let's check it out!



The Big Quad legs mech with the secret code name. If you got a Closes-Beta build, that means you met the first Aircraft boss and saw that how it(AI) working. However, it's just a test mission for our Alpha Tester. All boss will come again in the story mode of next Closed Beta! Now let's check more screenshots!







*The bounding cube showing on devs build only.

This mech boss is about the close combat battle. Single and multiple target melee attack is the point! The shock wave can be taking the damage on your units if they're in the range, pls be careful!

We're preparing the module of story mode call, Bridge Menu. Seem like FM series you can meet any characters by the 2d screen and find more things and the secrets we placed into the game. We will tell you about that details on next update!

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Final Patch for Closed Alpha updated! (Alpha Release 0.91)

DG Update 0077



Final Patch for Closed Alpha updated! (Alpha Release 0.91)

Hi pilots,

The last update for the Alpha version has been launch! Yes, it means BETA development has begun but... right now, Let check out what we improve on to the current version.

This current build has improved some gameplay with the keyword "Faster" The new features " Wheel Boost" is an important key. We put it to the combat gameplay and also AI behavior. Now a player can press a button x, to move faster with wheel boost. That's the better way if the player wants a fast gameplay.
We recommend a try it until you are the expert in the boost control. You can be like the ACE pilot! Try it to get your position, dodge the enemies attack, and evade the massive missile!

Also, enemies AI is open to use a wheel boost. During the enemy phase, this feature is the key to making all actions to be faster. They can make decisions to use a Wheel Boost. If using a scene speed button(A), all action and cutscenes during the turn will be extra fast and quickly to go for the next phase. Wheel boost and scene speed will help all player so much to make more compact combat and decrease a time during the turns in gameplay.



About the major issues from the later versions. We fixed a lot of freezing bugs appear from any overlaps stage. Becuase DUAL GAER is a base event control blending with the real-time actions. The timing of each event stage may conflict during the real-time are progressing. That is the priority problem we want to focus and fix them. Hope we did it about the 90% right now.

One more thing, we added a new aircraft mech enemy for testing play in the Bitsummit Mission #1, #2. This mech is showing the combination mech in the combat gameplay and also, how the player takes a fight with giant aircraft enemy. If you have an alpha build, don't forget to try those missions and take down that guy!







We plan for this patch will get more missions, parts, and weapons but we're sorry we can't provide them for now. However, we will put it's all into the next beta phase. One reason because the new item management modules are going for the big upgrade. Example; Shop, Weapon development, and the weapons obtained from an enemy. We think it's better if all of them should be ready with the full progress of all items module and the reason, for the awesome BETA! Yes, a lot of new progress is coming in the next update! Stay tuned pilots!

Closed Alpha 0.91 (Alpha Release) Added-fixed lists

-Wheel Boost input added( let's remind to Roller Dash from FMO.) All player can try to use it by X(Shift) button when the unit is completely stationary.
-Integrated a wheel boost to AIs behavior. The timing of enemy phase will shorter with faster movement on each enemy.
-Chain Attack enabled for all current weapon skills.
-Run animation will changes when the unit was high weight setting.
-2 Exclusive Missions from Bitsummit 2017. We put a newly aircraft mech to be a boss for those two missions.
-Resolved the freezing bugs happens from the overlaps event stage Active counter stage and player combat view
-Plasma rifle DG in MESSA mission and his team can move when the first player unit get to the contact area.
-Endless shots bug of tank enemy fixed.
-Controller and Mouse/Keyboard guides added to hangar screen.
-Active-Counter system enables for all movement stage. (Cast the attack during the target moving.)
-Speed up the scene in enemy phase is applied. Hold A button(Enter) during the enemy turn.
-Improves some skill cutscene camera, animation seamless, and some interactive on HUD and UI when the unit is getting the damage.

On the current build, we know some issues and bugs are not 100% completely resolved. We promised on the next BETA version will be better and coming with the big update!

Check out an IndieGoGo campaign and get an Alpha/Beta Access here!

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After the trip of DUAL GEAR at Kyoto! BitSummit 2017 report!

DG Update 0076



After the trip of DUAL GEAR at Kyoto! BitSummit 2017 report!

Hi, pilots! We passed the very great week from Kyoto. So much fun after we met a lot of people come to play the DUAL GEAR. We have no time to go out and only focus for everyone came here. Yes, we so much tried but we have a lot of fun every day at Bitsummit! We sure to join again on next year!

From the event, we put the latest version of Closed Alpha on the show. A new feature, Wheel Boost (Our Japanese friends call "Sketch Boost") and new Boss able to play. We were so happy for the enjoying of all people when they finished a boss and used the new boost feature to made the fantastic movement on the gameplay. Yes, we are almost to update this new version soon, and that will be the last version for Closed Alpha. Next, we will focus on the Beta version. A lot of changed and new are coming!

We have a lot of pictures from Kyoto for you all, hope you enjoy!



The event is taking place at Miyako Messe venue nearly Sanjo Bridge and Gion, and there is an important district for tourist with the great environment of beautiful mountain and river almost the venue.



We have an exclusive art badges and the postcards for everyone who come to play. So much people love the SRW style artwork on the stuff we prepared, very impressive!







A lot of players came to play and made we are out of all stuff, Thanks so much!



Did you see something new on the screen?



A lot of activities of player and devs at Bitsummit! We did well from the show! Thanks everyone who came to talk with us. There are the three awesome days for us!



Our project leader got an interview by Gamespark at Bitsummit. If you want to see more detail(with JP language) let's click here!

We met with some backers from Japan and also got new supporters came after the enjoined of DUAL GEAR! The last build of Closed Alpha will update soon, and if you want to join the Closed Alpha, we still have a little bit of time before the beta start in next few months. Let's become our pilot!

Check out an IndieGoGo campaign and get an Alpha/Beta Access here!

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