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On the Hunt Battle Path: Info and Preorder

[p]Commanders![/p][p]Today, we’d like to tell you more about the upcoming Battle Path campaign called “On the Hunt” as a whole along with the changes and improvements we’ve prepared for you.[/p][p][/p][p][/p][h2]Preorder[/h2][p][/p][p]You can now secure the access to the Battle Path early (and with preorder-exclusive items) in the Web Shop “Battle Path” section. The following bundles are available:[/p]
  • [p]On the Hunt access with the Prowler camouflage and avatar[/p]
  • [p]On the Hunt access with 50.000 Battle Coins, the Prowler camouflage and avatar[/p]
  • [p]On the Hunt access with 10 Battle Coin boosters, the Prowler camouflage and avatar[/p]
[p]The camouflage resembles a Ghillie suit to give your vehicle that coveted sniper look – ideal for the Battle Path’s topic. As for the avatar – few things are as badass as modern snipers. And you want to be a badass, don’t you?[/p][p][/p][p]For more details about the On the Hunt Battle Path, please read below.[/p][p]The bundles are available in our Web Shop:[/p][p][/p][p][/p][p][/p][p][/p][h2]On the Hunt[/h2][p][/p][p]This Battle Path’s theme is, as its name suggests, the art of the hunt. Become the ultimate long-range expert you’re meant to be and bend guided missiles (and their flight trajectory) to your will thanks to a new mechanic called First-Person Missile Control.[/p][p]The rewards are this time heavily inspired by Armored Warfare’s many different maps. The themes, the colors, the pattern – everything fits like a glove and will allow you to blend in with your environment while searching for your prey.[/p][p]There will be 50 levels of waiting for you as usual. Let’s start with the vehicles, which all feature guided missiles with the First-Person Missile Control mechanic:[/p]
  • [p]Bulsae-6 Tier 9 Premium Tank Destroyer[/p]
  • [p]Pereh Tier 8 Premium Tank Destroyer[/p]
  • [p]Pantsir-S1 Tier 10 Premium Tank Destroyer[/p]
[p]But that’s not all, as two more (older) Premium vehicles await you as well as a part of the Battle Path level progression system:[/p]
  • [p]Taifun Tier 6 Premium TD[/p]
  • [p]BMPT Mod.2017 Tier 8 Premium TD[/p]
[p]Still not enough vehicles? Not to worry. The Level progression of the Battle Path contains three Hunter Loot Crates. These will award you with a random Premium vehicle that you do not have yet of Tier 6 or higher, excluding copies of progression vehicles with permanent skins.[/p][p]And if you really have them all? That’s 2000 Gold for you from each of the crates. Oh and the first Hunter Loot Crate is available on Level 1. Now that’s a prize worth hunting for![/p][p]We’ll have some fantastic new skins for you as well, naturally:[/p]
  • [p]Ibis skin for Centauro 120 (based on the real-life Centauro used during Operation Ibis in Somalia)[/p]
  • [p]Buffel skin for Rooikat 76 (based on the real-life South African camouflage)[/p]
  • [p]Hunter skin for Merkava Mk.4M (covering the vehicle with a camouflage net that changes color based on your base paint)[/p]
[p]Dozens of camouflages, decals and base paints await you as well, but the truly important part is that we took plenty of feedback from the current Battle Path to heart and will be making a number of changes based on it as well.[/p][p][/p][p]Possibly the most important part is that we have lowered the Level price to 4200 Battle Coins for all levels, which represents a massive reduction compared to Rough Riders. The vast majority of 24 Battle Coin boosters can now be found in the core progression as well.[/p][p]We have of course overhauled the missions to require Tank Destroyers and made sure they do not require a single vehicle to complete (Scorpion) or require actions unsuitable for Tank Destroyers (like tanking damage). Their rewards are more of a bonus than a part of the main progression, but are sure to come in handy (and there just might be a bonus Hunter Loot Crate for you in there somewhere). Their skipping cost was also reduced to 1000 Battle Coins.[/p][p]Regarding the Battle Path prizes:[/p]
  • [p]We are not adding any older prizes this time with compensations – the Battle Path has a larger number of new, original prizes[/p]
  • [p]More items will be added to the Battle Path shop[/p]
  • [p]Much like the MPF in the current Battle Path you will be able to earn AFT-10 blueprints[/p]
[p]Now, you might be asking, why would you want to get your hands on the AFT-10? Well, that’s because this vehicle will receive an overprogression module (with unlocking requirements similar to other Battle Path vehicles) that will allow you to use the new First Person Missile Control mechanic on this vehicle as well.[/p][p][/p][p]And that’s still not all. We have a surprise for you waiting in this Battle Path that we’re not ready to talk about just yet. In the Rough Riders Battle Path, we mentioned that getting your hands on the top prize would lead to something else, and that’s still the case. The On the Hunt Battle Path will develop that concept further. But more on that later.[/p][p]For now, we hope you’ll enjoy this Battle Path as much as we enjoyed designing it and, as always:[/p][p]See you on the battlefield![/p]

Anniversary Celebrations

[p]Commanders![/p][p]Today we are beginning our celebrations of the decade of Armored Warfare. It’s been a long ride and whether you’ve been there from the start or joined recently, we’d like to thank you for playing the game, your support and all the feedback you’re giving us so that we can improve the game for the future.[/p][p][/p][p]The celebrations are taking place between October 23 and November 7, 2025. Here’s what you can enjoy:[/p]
  • [p]Anniversary Gift[/p]
  • [p]Double Daily Bonuses[/p]
  • [p]Additional Rewards based on Account Age[/p]
  • [p]Anniversary Minigame[/p]
  • [p]Anniversary Event (starting tomorrow)[/p]
  • [p]Special Anniversary Offers[/p]
[p]Visit our dedicated Anniversary page to participate. Here’s what you need to know.[/p][p][/p][h2]Anniversary Gift[/h2][p][/p][p]There is a gift waiting for you in the Web Shop. This gift contains the following items:[/p]
  • [p]Anniversary skin for T-14 Armata[/p]
  • [p]30 days of Premium Time[/p]
  • [p]5 Platinum Loot Crates[/p]
[p]The gift can be claimed in our Web Shop:[/p][p][/p][p][/p][p][/p][p][/p][h2]Double Daily Bonuses[/h2][p][/p][p]For the duration of this event, the daily bonuses you receive for logging into the game are doubled. What this means is that for logging every day to the game, you will receive:[/p]
  • [p]Day 1: 40000 Credits[/p]
  • [p]Day 2: 2 Gold Loot Crates[/p]
  • [p]Day 3: 10000 Reputation[/p]
  • [p]Day 4: 2 days of Premium Time[/p]
  • [p]Day 5: 200000 Credits[/p]
  • [p]Day 6: 2 Platinum Loot Crates[/p]
  • [p]Day 7: 200 Gold[/p]
[p][/p][h2]Rewards Based on Account Age[/h2][p][/p][p]Whether you’re a new player or a veteran, we’ve prepared another special gift for you. The gift depends on your account’s age and includes:[/p]
  • [p]Player Avatar for everybody[/p]
  • [p]Special Achievement (for 2 to 10 years of service)[/p]
  • [p]Special Decal (for 2 to 10 years of service)[/p]
  • [p]Player Title (for 2 to 10 years of service)[/p]
[p]Visit our dedicated Anniversary page to claim the gift.[/p][p][/p][h2]Anniversary Minigame[/h2][p][/p][p]The dedicated Anniversary page also contains a special minigame. In short, there is a minimap and you need Path Points to progress through it to claim rewards, including various goodies, anniversary decals and the Red-Gold skin for Leopard 2AX.[/p][p]Win up to two matches per day to earn two free Path Points per day. More info can be found on the dedicated Anniversary page.[/p][p][/p][h2]Anniversary Event[/h2][p][/p][p]We have a special event for you, full of epic prizes, including Gold, a set of anniversary paints (based on the colors of the rainbow), a camouflage and a new skin called Gzhel. You can participate simply by destroying 5 enemy vehicles in PvE (or 1 in PvP) every day in a Tier 3+ vehicle.[/p][p]The event is starting tomorrow (October 24) at 10:00 CEST.[/p][p][/p][h2]Special Anniversary Offers[/h2][p][/p][p]And last but not least, we have several special offers for you in additional to the “On the Hunt” Battle Path preorder offer. These include the following vehicles with large discounts:[/p]
  • [p]ZTL-11 Anniversary Bundle[/p]
  • [p]TAM 2IP Anniversary Bundle[/p]
  • [p]BMP-2M Berezhok Anniversary Bundle[/p]
  • [p]Arjun Anniversary Bundle[/p]
  • [p]T-72B3 Anniversary Bundle[/p]
  • [p]Challenger 1 Falcon Anniversary Bundle[/p]
[p]The bundles are available in our Web Shop:[/p][p][/p][p][/p][p][/p][p]We hope that you will enjoy the anniversary celebrations. Here’s to another decade with Armored Warfare and, as always:[/p][p]See you on the battlefield![/p]

In Development: Pantsir-S1

[p]Commanders![/p][p]Last week we unveiled the first vehicle of the upcoming “On the Hunt” Battle Path, the Bulsae-6, and yesterday we discussed the Pereh, which will be the second one. That leaves us with the third vehicle and the final prize of the event, which is called 72V6 Pantsir-S1.[/p][p][/p][p]The development of the 96K6 Pantsir anti-aircraft system was (the designation 72V6 refers specifically to the combat vehicle itself) was launched as early as in 1990 in the Soviet Union. The purpose of the system was two-fold. Most importantly, it was supposed to cover the long-range S-300P SAMs with its anti-aircraft missiles and short-range autocannons. The secondary task of the system was to destroy lightly armored targets and infantry.[/p][p]The vehicle was initially developed on a wheeled chassis (Ural-53234) but, later on, tracked platforms and even naval versions of the system were developed as well. The first prototype was built in 1994 and was shown to the public a year later. However, the first trials revealed a number of flaws, including the inability to fire on the move or at distances longer than 12km. As a result, the Russian Army lost interest and the project was shelved only to be revived years later as an export product.[/p][p][/p][p]The United Arab Emirates showed interest in it but their requirements essentially meant that the project was overhauled from scratch. The new version included a new turret, new guns and new missiles with significantly higher range (20km). As a result, UAE signed a contract for 50 of these in 2000, becoming the first customer to have bought the Pantsir system. It became a relatively successful export item with Russia ordering its own Pantsir’s in the 2010s. The Pantsir-S1 is an upgraded version with enhanced performance from the 2000s and the most common version of the system.[/p][p]But there are two more items that need to be discussed. First is the chassis. The tracked Pantsir we have is based on a Belarusian chassis called GM-352M1E and was unveiled during the MILEX expo in Minsk in 2005. The second are the missiles. In 2017, the Hermes missiles were unveiled. These can be fired from the Pantsir system and can be also used against ground targets.[/p][p]In Armored Warfare, Pantsir-S1 will be a Tier 10 Premium Tank Destroyer.[/p][p]Gameplay-wise, the Pantsir is well within the theme of relatively fragile Tank Destroyers armed with powerful missiles that feature the first-person missile control mechanics. This is not exactly realistic for the Pantsir-S1 since the Hermes missiles do not have an optical guidance channel but we took the liberty of introducing it this way for the sake of gameplay diversity.[/p][p][/p][p]As you can see, the Pantsir-S1 features four banks of powerful guided missiles that are loaded and fired in turn. Since the Pereh also features twelve missiles, what will be the main differences between the Pantsir, the Pereh and the Bulsae?[/p][p]For one, the Pantsir-S1 features two rapid-fire 30mm autocannons capable of shredding softer targets in seconds. But it’s the missiles that are truly terrifying with 2 seconds between launches and their damage output. Combined, the firepower of the system is extremely high.[/p][p]And another thing – the Pantsir-S1 will be able to launch multiple missiles at once, just like the real thing, even in the first person control mode. How does that work, you might ask? Quite simply, really – of the flying missiles, the camera (and control) is attached to the first one of those in the air and the other missile follows it, arriving at the target simultaneously and thus overwhelming its potential defenses.[/p][p][/p][p]Another difference is the presence of the Radar active ability. Simply put, while the other Tank Destroyers aren’t exactly great spotters, the Pantsir-S1 can enhance its spotting ability by activating the radar on top of the turret. This in turn will reduce its camouflage from 30% to 25%, but will increase the view range from 350m to 385m and improve its ability to spot through foliage.[/p][p]The Pantsir-S1 will also be relatively mobile thanks to its low weight, allowing for relatively quick movement across the map. It is, of course, no race-car, but few vehicles can match its punch, especially at long distances. Whether you like to stand back and hurl missile after missile at unsuspecting targets or like to spice things up by some close range autocannon action, the Pantsir-S1 is here to deliver.[/p][p][/p][p]And with that we’re wrapping up this Battle Path’s vehicle features. Or are we? That’s right, we still have a surprise or two up our sleeves and we guarantee you’ll like them. Stay tuned because more info is coming soon and, as always:[/p][p]See you on the battlefield![/p]

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Update 0.370 Now Available

[p]Commanders![/p][p]We are happy to announce that the Update 0.370 is now available![/p][p][/p][h2]List of Update 0.370 Changes[/h2][p][/p][p]Engine Core Updates[/p][p]In today’s update, we are launching a number of engine changes that we have been working on for several months. In order to modernize the game, we began the process of overhauling the engine core to include, amongst other things, proper multithreading, increased UI performance as well as DX12 support (which is currently unavailable to public, awaiting further testing).[/p][p]However, despite our best efforts, given the extent of the game’s core updates, there is a certain risk of unpredictable behavior on some configurations, such various UI-related bugs. We’d like to ask you to please inform us of any new issues you may encounter by submitting a support ticket and attaching your logs to it (logs can be obtained in the Launcher, Settings window). Submitting a ticket to Support is critical to our efforts as any other means of reports (for example, Discord) come with a risk of your feedback being lost or overlooked. We thank for all your help in advance.[/p][p]Skins for Gold[/p][p]In this update we are adding the option to buy most skins in the game directly for Gold. Skins can be purchased in the Customization window by simply clicking on them in the upper left corner and selecting the purchase option.[/p][p]The vast majority of skins are available this way. Skins that are excluded from this are:[/p]
  • [p]Recent skins (for example the Schweppermann skin or the current Battle Path skins)[/p]
  • [p]Exclusive skins (for example those advertised as exclusive to Battle Path early access bundles or from limited events)[/p]
[p]Vehicle Fixes and Updates[/p][p]With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:[/p]
  • [p]Ajax: Fixed the appearance of the Desert Ajax skin[/p]
  • [p]AMX-10RCR: Destroyed model is no longer making other vehicles stuck[/p]
  • [p]AS90: Smaller visual fixes[/p]
  • [p]BMP-1AM Basurmanin: Vehicle is now correctly assigned to dealer Marat Shishkin[/p]
  • [p]BMPT Mod.2017: Firing a missile no longer triggers gun recoil animation[/p]
  • [p]Boxer RIWP: Hybrid turret configuration now has a correct Brimstone launcher model[/p]
  • [p]Boxer RIWP: Battalion decal is no longer partially cut[/p]
  • [p]BTR-82A: Vehicle is no longer missing its gun breech module[/p]
  • [p]BTR-82A: Fixed the destroyed vehicle collision and visual model[/p]
  • [p]BTR-82A: Smaller visual fixes[/p]
  • [p]Centauro 105mm: Fixed the appearance of both decal slots[/p]
  • [p]Centauro 120mm: Fixed the appearance of both decal slots[/p]
  • [p]Griffin 50mm: Fixed the appearance of the Tacticam skin (broken troop compartment)[/p]
  • [p]Cheonma-2: Headlights now work correctly on all map types[/p]
  • [p]Cheonma-2: Fixed the appearance of the Snake skin[/p]
  • [p]K-153C: Fixed the weapon visual effects[/p]
  • [p]KF41 Lynx Prototype: Troop compartment door is now opening correctly[/p]
  • [p]KF51 Panther: Smaller visual fixes[/p]
  • [p]Khrizantema-S: Fixed the reloading animation for the upgraded missiles[/p]
  • [p]Kurganets: Optics no longer act as headlights[/p]
  • [p]Leclerc T40: Fixed the appearance of the Concorde skin[/p]
  • [p]M113 ACAV: Second decal now appears correctly[/p]
  • [p]M1A1 Storm: Fixed the low mobility issue[/p]
  • [p]M1A2: Fixed the appearance of the Warhammer skin[/p]
  • [p]M60: Smaller visual fixes[/p]
  • [p]Merkava Mk.4M: Fixed the Frost skin icon[/p]
  • [p]MPF LT: Smaller visual fixes[/p]
  • [p]Object 287: Smaller visual fixes[/p]
  • [p]Object 787: Destroyed model is no longer showing a second turret above it[/p]
  • [p]Olifant Mk.2: Vehicle is now correctly assigned to dealer Sol Schreiber[/p]
  • [p]Olifant Mk.2: Made several armor corrections[/p]
  • [p]Olifant Mk.2: HE shells are no longer assigned as default loadout (causing misleading damage per minute values)[/p]
  • [p]Olifant Mk.2: Fixed the turret ring module[/p]
  • [p]PL-01: Fixed the vehicle visual model[/p]
  • [p]Puma: Fixed the appearance of the Panzergrenadier skin[/p]
  • [p]Puma: Smaller visual fixes[/p]
  • [p]Stryker ADATS: All overprogression modules no longer require unlocking and are installed by default[/p]
  • [p]T-55M1: Turret parts no longer lag behind upon traversing the turret[/p]
  • [p]T-62M: Turret parts no longer lag behind upon traversing the turret[/p]
  • [p]T-64BV Mod.2017: Smaller visual fixes[/p]
  • [p]T-80B: Fixed an issue where in the stock armor configuration the machinegun gunfire was coming from the main gun barrel[/p]
  • [p]T-80BVM: Headlights now appear correctly in the Armor Inspector window[/p]
  • [p]T-80BVM: Smaller visual fixes[/p]
  • [p]T-90: Fixed an issue where destroyed ERA modules didn’t have a collision model[/p]
  • [p]T-90A: Fixed an issue where the ammo rack module was invulnerable to all types of shells except for APFSDS[/p]
  • [p]T-90M Proryv: Fixed an issue where damaging its optics didn’t reset the module repair timer[/p]
  • [p]T-90M Proryv: Tank is no longer floating in the air[/p]
  • [p]Type 96: Tracks no longer clip into the hull[/p]
  • [p]Type 99A: Turret parts no longer lag behind upon traversing the turret[/p]
  • [p]Type 99A2: Turret parts no longer lag behind upon traversing the turret[/p]
  • [p]Type 99A2-140: Turret parts no longer lag behind upon traversing the turret[/p]
  • [p]Type 99B: Fixed the appearance of the Jade Rabbit skin[/p]
  • [p]Type 99B: Smaller visual fixes[/p]
  • [p]VN20: Allies can no longer damage its deployable turret by firing at it[/p]
  • [p]VN20: Smoke grenades now cover a wider area[/p]
  • [p]VN20: Deployable turret now engages target at correct distances as intended[/p]
  • [p]VN20: Missile visual model no longer disappears when damaged[/p]
  • [p]XM1A3: Fixed the flag antenna models[/p]
  • [p]XK3 Phantom: Fixed the missile launcher reload animation[/p]
[p]Maps[/p]
  • [p]Chemical Plant: Air Conditioner objects at I3 no longer make vehicles stuck[/p]
  • [p]Lone Star: Increased the volume of some dialogues[/p]
  • [p]Rate of Decay: Section of the map in the lower left corner is no longer incorrectly flooded[/p]
  • [p]Rate of Decay: Fixed several places that allowed players to skip large portions of the map[/p]
  • [p]Rate of Decay: Fixed a stone at I5 players were getting stuck on[/p]
  • [p]Tiger Shark: German, French and Polish localization no longer uses Russian dialogue voices[/p]
  • [p]Tiger Shark: Fixed several collision and visual issues[/p]
  • [p]Tiger Shark: Fort gate can no longer be just driven through[/p]
  • [p]Tiger Shark: Ship no longer fires is guns as its retreating under the cover of smoke screen in the first phase of the battle[/p]
  • [p]Wages of Sin: Players can no longer respawn on top of each other[/p]
[p]General Changes[/p]
  • [p]Fixed an issue that prevented players from progressing through Special Operation mission series (where players couldn’t play the next mission even though the one before it was successfully completed)[/p]
  • [p]Fixed an issue where switching from the queue to the Customization window caused the game to crash[/p]
  • [p]Fixed an issue where the Special Operation Hero mission for battalion players could not be completed[/p]
  • [p]Fixed the hitpoint reduction of Joshua Seagrove’s main skill from 28% to the intended 25%[/p]
  • [p]Fixed an issue where switching between allies in the observer mode showed black screen instead[/p]

Server Maintenance

[p]On the 21st of October 2025, starting from 5:00 CEST, the server will not be available for 5 hours due to a planned server maintenance.[/p][p][/p][p]Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
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