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Offer: KF41 Lynx Prototype

Commanders!

Today we’ve prepared the following items for you:
  • KF41 Lynx Prototype Tier 10 Premium Armored Fighting Vehicle
  • Griffin 120mm Tier 8 Premium Light Tank
  • Bradley AAWS-H Tier 8 Premium Tank Destroyer
  • Stryker ADATS Tier 9 Premium Tank Destroyer
  • MBT-70 Tier 6 Premium Main Battle Tank
  • Commander Loot Crate
Between December 21 and December 28, 2023, the following items will be available:

 
[h2]KF41 Lynx Prototype[/h2]
 

This is a 2018 prototype of the KF41 Lynx, a cutting edge IFV developed by Rheinmetall for export. Featuring advanced modular armor and multiple gun configurations, the vehicle has already been adopted by Hungary with more contracts pending. You can read more about it in our dedicated article.

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In Armored Warfare, the KF41 Lynx Prototype is a Tier 10 Premium Armored Fighting Vehicle. It is a durable and powerful IFV featuring two weapon configurations (30mm and 35mm) as well as a new infantry type that fires large thermobaric warheads from its anti-tank launchers.

The KF41 Lynx Prototype Tier 10 Premium AFV is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.

 

 

 
[h2]Griffin 120mm[/h2]
 

The Armored Warfare version of the Griffin Light Tank is based on an early 2016 tech demonstrator, intended to show the U.S. military during the AUSA 2016 conference that General Dynamics meant business. It was built as a private venture; effectively a scaled-up example of General Dynamics was capable of providing when it came to highly mobile vehicles with a lot of firepower for the U.S. airborne forces. The U.S. Army was impressed and the design has since evolved into what is generally referred to as the MPF Light Tank. You can read more about this vehicle in our dedicated article.



In Armored Warfare, the Griffin 120mm is a Tier 8 Premium Light Tank and a powerful, fast machine, armed not only with its 120mm cannon, but also with special ammunition types, making it deadly at any distance. Few Tier 9 vehicles can match its sheer ferocity on the battlefield.

Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.

 

 

 
[h2]Bradley AAWS-H[/h2]
 

The Bradley AAWS-H Tank Destroyer was an attempt by Loral Vought to mount four kinetic guided missiles on an extendable arm while using the Bradley IFV chassis as a platform. Kinetic missiles were cutting edge tech back in the 1980s – unlike standard ATGMs, they destroyed the target by their kinetic energy instead of a HEAT warhead, accelerating to several times the speed of sound. There was little to no defense against them, although they did have some drawbacks, which was why they were never adopted in real life. You can read more about the vehicle in our dedicated article.



In Armored Warfare, the Bradley AAWS-H is a Tier 8 Premium Tank Destroyer. It’s an ATGM-based TD, carrying special kinetic missiles that actually become more effective with increasing distance to your target. It is the embodiment of a long-range missile carrier and is perfect for players who prefer sniping to close combat.

Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.

 

 

 
[h2]Stryker ADATS[/h2]
 

ADATS stands for “Air Defense Anti-Tank System,” describing its purpose very well. The system is intended to engage both air and ground armored targets. It was developed in the 1980s by a Swiss company called Oerlikon-Contraves and was offered as an interesting hybrid that would be able to deal with both Soviet tanks and helicopters or attack planes. Unfortunately for it, it came too late – only Canada would actually accept it in service and the end of the Cold War meant the end to all attempts at its large-scale introduction. The ADATS missiles were quite large but, more importantly, extremely fast and were certain to be extremely destructive to any Soviet armored targets, even though this thankfully never had to be tested in real combat. The ADATS turret was offered for a wide variety of platforms and was actively installed on a vehicle that is kind of like a cousin to the Stryker, the Canadian LAV-III. In this configuration, the vehicle was called MMEV.



In Armored Warfare, Stryker ADATS is a Tier 9 Premium Tank Destroyer. It is a wheeled vehicle armed with two weapon systems – powerful long-range guided missiles and short-range unguided rockets, offering it some survivability in short range combat as well as the ability to deal tremendous damage if left to its devices.

Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.

 

 

 
[h2]MBT-70[/h2]
 

Germany and the United States cooperated in the 1960s and 70s to create the ultimate Main Battle Tank to replace the aging Patton tank series in service. The MBT-70 prototype tank was the U.S. result of the development program. It was exceptionally well armed with a 152mm gun, capable of firing guided missiles and equipped with cutting edge technology, but high costs and endless delays in development led to the cancellation of this project and the subsequent adoption of a more reasonable design – the Abrams.



In Armored Warfare, the MBT-70 is a Tier 6 Premium Main Battle Tank. Several features make it quite unique – it has a large caliber gun that, while slow to reload, delivers tremendous damage with each shot. It can also fire devastating guided missiles and while its mobility levels aren’t the best, it can devastate its opponents with well-timed shots, relying on its armor to keep it alive while it reloads. And last but not least, this vehicle has a hydraulic suspension available, allowing it to tilt its hull to improve its gun depression and elevation.

Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.

 

 

 
[h2]Commander Loot Crate[/h2]
 

This week, we’ve prepared another special offer for you in the form of a brand new Commander Loot Crate, featuring, amongst other things, some of the rarest commanders in the game!



This Loot Crate gives you the opportunity to obtain the following items:
  • Commander Ofelia Kitescu
  • Commander Austin Harper
  • Commander Alexander Cortez
  • Commander Alisa Korhonen
  • Commander Erin O’Connell
  • Commander Jorge Alvarez
  • Commander Joshua Seagrove
  • Commander Fyodor Sokolov
  • Platinum Commander XP Insignia tokens
  • Gold Commander XP Insignia tokens
Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.

 

 

We hope that you will enjoy the offer and, as always:

See you on the battlefield!

Now Available: Past to the Present

Commanders!

This December, we’ve prepared for you another epic event called Past to the Present, in which you can earn player-made camouflages, Battle Coins and even Gold! You can read more about its contents in our dedicated article.



This event is available until January 16, 2024 and its rules are very simple. You can participate simply by destroying 5 enemy vehicles in PvE (or 1 in PvP) every day (while driving a Tier 3 vehicle or higher) in order to receive a reward.

Please note:
  • This event may run concurrently with other events and is available to all players
  • You may only complete one objective per day
  • The event starts on December 21, 2023 and ends on January 16, 2024
We hope that you will enjoy this event and will see you on the battlefield!

Update 0.90.50 Now Available

Commanders!

We are happy to announce that the Update 0.90.50 is now available!



[h2]List of Update 0.90.50 Changes[/h2]

Timer Corrections

We have fixed the timers for the upcoming Past to the Present event so that they work as before so that a single stage can be completed once per day and the timer then shows the time remaining to midnight UTC, at which point the stage resets.

We have also adjusted the timer for the Battle Path repeatable mission (72 hours). If you don’t complete a mission within 72 hours, another mission will become available straight after its completion.

The Contract Mission timer now works the same way with another mission appearing as soon as you complete the previous mission in case you take more than 3 (or 7) days for it.

Legacy Fixes

A number of existing vehicle fixes have not been correctly added to the patchnotes in one of the previous versions. Here is a list of the changes made:
  • ASCOD LT-105: Both turrets now have the same viewrange (450m)
  • BM Oplot: Increased the APS charge amount from 2 to 4
  • BM Oplot: Increased the APS reload time from 5s to 15s
  • BMP-3M: Significantly reduced the camouflage penalty for firing the autocannon
  • M113 Hellfire: Rebalanced the ATGM launcher and introduced the option to remove the overprogression module (by selecting a new, stock one)
  • Merkava Mk.1: Improved smoke generator is no longer tied to armor upgrade and is a separate module
  • Rooikat: Increased the carried ammo from 48 to 96
  • T-15: Decreased the improved smoke grenade launcher reload time from 80s to 35s
  • T-15 Kinzhal: Decreased the improved smoke grenade launcher reload time from 80s to 35s
  • Wiesel HOT: Reduced the ATGM launch camouflage penalty
  • ZBD-04A: Significantly reduced the camouflage penalty for firing the autocannon
  • VN17: Significantly reduced the camouflage penalty for firing the autocannon
  • ZTL-11: Vehicle now loses less penetration over distance for APFSDS shells
  • ZTL-11: BTJ-III shell damage increased from 875 to 930

We apologize for the issue.

General Changes
  • Exile Battle Path: Challenges now open weekly as intended
  • Somewhat optimized a number of armor calculations in order to increase the game’s performance (this may, however, manifest in delayed penetration indicator updates)
  • Abbot: Removed the vehicle’s magazine, rebalanced the reload time to Tier-appropriate damage per minute values
  • Abbot VE: Removed the vehicle’s magazine, rebalanced the reload time to Tier-appropriate damage per minute values
  • Abbot: Support shells now count as regular shells and follow the same rules
  • Abbot VE: Support shells now count as regular shells and follow the same rules
  • Boxer CRV: Fixed the vehicle’s armor to intended values
  • Boxer CRV: The launcher now correctly shows missiles inside when loaded
  • Boxer CRV: Fixed the ERA and armor description (it’s no longer called Malakhit)
  • Boxer RIWP: Fixed the vehicle’s armor to intended values
  • Boxer RIWP: Fixed the hybrid turret visual model
  • Boxer RIWP: Fixed the crooked rocket and missile models in launchers
  • Boxer RIWP: Fixed the headlights and rear lights issues
  • Boxer RIWP: Fixed the gunfire visual effects
  • Boxer RIWP: Fixed the exhaust smoke position
  • Boxer RIWP: Fixed the camouflage layout of the hull
  • Boxer RIWP: Fixed the invisible troop compartment on lower graphics settings
  • Boxer RIWP: Removed the NERA trait from the vehicle’s description
  • Boxer RIWP: Fixed a large number of other visual issues
  • MPF: Fixed the M10 Booker skin visual issues
  • Panzerhaubitze 2000: Fixed the bug that allowed it to fire faster than intended
  • Panzerhaubitze 2000: Support shells now count as regular shells
  • PLZ-89: Removed the vehicle’s magazine, rebalanced the reload time to Tier-appropriate damage per minute values
  • PLZ-89: Support shells now count as regular shells and follow the same rules
  • PLZ-05: Fixed the bug that allowed it to fire faster than intended
  • TOS-1M: Koshmar skin now correctly installs the 220mm ammunition
  • Rate of Decay: Introduced several script changes to make Woody’s Griffin less annoying (not final iteration of the fix, he is still sometimes blocking players)
  • Rate of Decay: Players can no longer hear the countdown ticks in the initial cutscene
  • Rate of Decay: Fixed the loading screen music
  • Exile Battle Path: The Shop no longer offers KF51 blueprints as the vehicle is not ready
  • Added a number of assets for future events
  • Fixed an issue that could lead to a game crash (when switching between Upgrades and Customization tabs)
  • Fixed an issue where a player vehicle wreck would sometimes disappear upon disconnect
  • Fixed several smaller UI issues
  • Fixed some small visual issues
  • Fixed some small localization issues

Server Maintenance

On the 21st of December 2023, starting from 8:00 CET, the server will not be available for 5 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.